Files
Bubberstation/code/modules/paperwork/paperplane.dm
Mercenaryblue 1be07b13ef Paperplane balance fix (#17278)
Drastically reduced eye damage proc chances
2016-05-01 12:22:11 +02:00

114 lines
3.8 KiB
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/obj/item/weapon/paperplane
name = "paper plane"
desc = "Paper, folded in the shape of a plane"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paperplane"
throw_range = 7
throw_speed = 1
throwforce = 0
w_class = 1
burn_state = FLAMMABLE
burntime = 4
var/obj/item/weapon/paper/internalPaper
var/list/stamped = list()
/obj/item/weapon/paperplane/New(loc, obj/item/weapon/paper/newPaper)
..()
pixel_y = rand(-8, 8)
pixel_x = rand(-9, 9)
if(newPaper)
internalPaper = newPaper
src.flags = newPaper.flags
stamped = internalPaper.stamped
newPaper.forceMove(src)
else
internalPaper = new /obj/item/weapon/paper(src)
update_icon()
/obj/item/weapon/paperplane/suicide_act(mob/user)
user.Stun(10)
user.visible_message("<span class='suicide'>[user] jams the [src] in their brains. It looks like \he's trying to commit suicide.</span>")
user.adjust_blurriness(6)
user.adjust_eye_damage(rand(6,8))
sleep(10)
return (BRUTELOSS)
/obj/item/weapon/paperplane/update_icon()
overlays.Cut()
if(!stamped)
stamped = new
else if(stamped)
for(var/S in stamped)
var/obj/item/weapon/stamp/stamp = S
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi', "paperplane_[initial(stamp.icon_state)]")
overlays += stampoverlay
/obj/item/weapon/paperplane/attack_self(mob/user)
user << "<span class='notice'>You unfold [src].</span>"
user.unEquip(src)
user.put_in_hands(internalPaper)
qdel(src)
/obj/item/weapon/paperplane/attackby(obj/item/weapon/P, mob/living/carbon/human/user, params)
..()
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
user << "<span class='notice'>You should unfold [src] before changing it.</span>"
return
else if(istype(P, /obj/item/weapon/stamp)) //we don't randomize stamps on a paperplane
if (!stamped)
stamped = new
stamped += P.type
internalPaper.stamps += "<img src=large_[P.icon_state].png>" //stamps the paper inside!
internalPaper.stamped = stamped
internalPaper.attackby(P) //spoofed attack to update internal paper.
user << "<span class='notice'>You stamp [src] with your rubber stamp.</span>"
update_icon()
else if(P.is_hot())
if(user.disabilities & CLUMSY && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss the [src] and accidentally light yourself on fire!</span>")
user.unEquip(P)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper
return
internalPaper.burntime = 1 //its already pretty burnt out
user.unEquip(src)
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
fire_act()
add_fingerprint(user)
/obj/item/weapon/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=0) //prevent the paper plane from spinning
if(!..())
return
/obj/item/weapon/paperplane/throw_impact(atom/hit_atom)
if(..() || !ishuman(hit_atom))//if the plane is caught or it hits a nonhuman
return
var/mob/living/carbon/human/H = hit_atom
if(prob(2))
if((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES))
return
visible_message("<span class='danger'>\The [src] hits [H] in the eye!</span>")
H.adjust_blurriness(6)
H.adjust_eye_damage(rand(6,8))
H.Weaken(2)
H.emote("scream")
/obj/item/weapon/paper/AltClick(mob/living/carbon/user, obj/item/I,)
if((!in_range(src, user)) || usr.stat || usr.restrained())
return
user << "<span class='notice'>You fold [src] into the shape of a plane!</span>"
user.unEquip(src)
I = new /obj/item/weapon/paperplane(loc, src)
user.put_in_hands(I)