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* Oh God I hope this works... * It didn't work. * Making things better. * Making things even better. * That made things worse. * Sorting works! \o/ * Tidying some thing ups. * Adding a custom plaque to the game. * Some plaque tweaks. * Makes plaques more durable than signs. * Adds the stack crafting. * Plaques take a little time to engrave, signs can't be changed instantly anymore. * Comments, and renamed the global list to avoid confusion. * Appends "sign" to every name, makes department signs not all caps, fixes some names and descriptions. * Touching up plaque customization and display, removing one last all caps. * Plaques can now be engraved in hand too. * Newline. * Update code/game/objects/structures/customplaque.dm Co-Authored-By: Rohesie <rohesie@gmail.com> * Update code/game/objects/structures/customplaque.dm Co-Authored-By: Rohesie <rohesie@gmail.com> * Mirroring some fixes from customplaque.dm * A bunch of stuff. * Unwrenched signs now lay horizontal. * A lot more stuff, turned a negative variable into a positive. * Fix chat inconsistency, remove deprecated and unused variable. * Apparently buildable_sign is used elsewhere, whoops. * Adding documentation to this, fixing a bool being 0 in another file. * Don't know why this was here, sign dir is 100% irrelevant. * Fixes some sound malarkey. * Changes delays to be readable, removes unneeded return. * Fixes these two early returns, it needed return TRUE at the end to work. * Trying to fix a revert I messed up... * Moving plaques to a directory, moving old sign plaque types into it. Map changes. * Rename since I relocated this object entirely. * Signs (and plaques) now properly place, and aren't visible through walls. * Comment to help people in the future. * Signs and plaques can be placed diagonally now. * Removes duplicated code line. * Blank signs now commonly spawn in maint, blank plaques uncommonly. * Repairing signs & plaques with a welder is now good to go. * Moves the GLOB, makes it start as an empty list. * Update code/game/objects/structures/plaques/_plaques.dm Co-Authored-By: Rohesie <rohesie@gmail.com> * Gets rid of some oldcode. * Apply suggestions from code review Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com> * Simplifying dir switch to two if elses. * Plaques take one sheet of gold to graft instead of five. * Just making this wording in crafting a little clearer. * They can be removed with wrenches, so I don't think this is proper. * Makes variables descriptive. * More descriptive variables, a little dmdoc, move things around to be next to like things. * Remove a redundant definition. * Apply suggestions from code review Co-Authored-By: Rohesie <rohesie@gmail.com> * Fixes mapping path, rename sign_backing to just sign. Co-authored-by: Rohesie <rohesie@gmail.com> Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
45 lines
3.6 KiB
Plaintext
45 lines
3.6 KiB
Plaintext
GLOBAL_LIST_EMPTY(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
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GLOBAL_LIST_EMPTY(portals) //list of all /obj/effect/portal
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GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
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GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
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GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
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GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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GLOBAL_LIST_EMPTY(navigation_computers) //list of all /obj/machinery/computer/camera_advanced/shuttle_docker
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GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
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GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
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GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
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GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons.
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GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons.
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GLOBAL_LIST_EMPTY(wayfindingbeacons) //list of all navigation beacons used by wayfinding pinpointers
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GLOBAL_LIST_EMPTY(nuke_list)
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GLOBAL_LIST_EMPTY(alarmdisplay) //list of all machines or programs that can display station alerts
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GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the station (actually technically all engines)
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GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
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GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
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GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
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GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
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GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed.
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GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too
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GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
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GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once.
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GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection organs, for any mass "animation"
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GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
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GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
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GLOBAL_LIST_EMPTY(ladders)
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GLOBAL_LIST_EMPTY(trophy_cases)
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///This is a global list of all signs you can change an existing sign or new sign backing to, when using a pen on them.
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GLOBAL_LIST_EMPTY(editable_sign_types)
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GLOBAL_LIST_EMPTY(wire_color_directory)
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GLOBAL_LIST_EMPTY(wire_name_directory)
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GLOBAL_LIST_EMPTY(ai_status_displays)
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GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
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GLOBAL_LIST_EMPTY(alert_consoles) // Station alert consoles, /obj/machinery/computer/station_alert
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