Files
Bubberstation/code/modules/projectiles
necromanceranne 01dce512a3 Fixes crank weapons never charging using the crank. Fixes stun batons having functionally infinite charge. (#82189)
## About The Pull Request

https://github.com/tgstation/tgstation/pull/81579 overlooked some areas.
I suspect there are others. We'll find them eventually I'm sure.

## Why It's Good For The Game

These values weren't utilizing any define, so when power itself was
changed to use not only a define but one with a value immensely
disproportionate to the magic numbers added to these items, well...you
get these problems.

## Changelog
🆑
fix: Crank weapons now can actually be charged using their crank.
fix: Stun batons and their variants now actually meaningfully consume
charge when used.
/🆑

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Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
2024-03-25 02:51:57 +01:00
..
2023-12-04 14:42:43 -08:00