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## About The Pull Request This PR adds the ability to install a B.O.R.I.S. in a circuit that contains an MMI component. These circuits can then be remotely connected to by an AI by clicking on them or anything they are inside of. To indicate that a circuit allows remote AI connection, an indicator is given to the circuit and anything containing it. Additionally: - Refactors the MMI component to use `item_interaction`, since it was pertinent. - You cannot insert an MMI/B.O.R.I.S. into a locked circuit. - You can no longer hotswap MMIs/B.O.R.I.S.es - you must manually eject the inserted one. Let me know what changelog labels I should use for the hotswap removal and the prevention of insertion into locked circuits. ## Why It's Good For The Game If you can put an MMI or posibrain in a circuit, why not allow an AI to use it using a B.O.R.I.S.? ## Changelog 🆑 add: B.O.R.I.S.es can be installed inside of integrated circuits with MMI components, allowing an AI to remotely interface with them the same way an MMI or posibrain could. refactor: The MMI component now uses item interaction behavior for inserting MMIs/B.O.R.I.S.es. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
115 lines
4.8 KiB
Plaintext
115 lines
4.8 KiB
Plaintext
/// One use AI card which downloads a ghost as a syndicate AI to put in your MODsuit
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/obj/item/aicard/syndie
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name = "syndiCard"
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desc = "A storage device for AIs. Nanotrasen forgot to make the patent, so the Syndicate made their own version!"
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icon = 'icons/obj/aicards.dmi'
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icon_state = "syndicard"
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base_icon_state = "syndicard"
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item_flags = null
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force = 7
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/obj/item/aicard/syndie/loaded
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/// Set to true while we're waiting for ghosts to sign up
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var/finding_candidate = FALSE
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/obj/item/aicard/syndie/loaded/examine(mob/user)
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. = ..()
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. += span_notice("This one has a little S.E.L.F. insignia on the back, and a label next to it that says 'Activate for one FREE aligned AI! Please attempt uplink reintegration or ask your employers for reimbursal if AI is unavailable or belligerent.")
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/obj/item/aicard/syndie/loaded/attack_self(mob/user, modifiers)
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if(!isnull(AI))
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return ..()
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if(finding_candidate)
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balloon_alert(user, "loading...")
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return TRUE
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finding_candidate = TRUE
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to_chat(user, span_notice("Connecting to S.E.L.F. dispatch..."))
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procure_ai(user)
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finding_candidate = FALSE
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return TRUE
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/// Sets up the ghost poll
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/obj/item/aicard/syndie/loaded/proc/procure_ai(mob/user)
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var/datum/antagonist/nukeop/op_datum = user.mind?.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(isnull(op_datum))
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balloon_alert(user, "invalid access!")
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return
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var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
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check_jobban = list(ROLE_OPERATIVE, JOB_AI),
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poll_time = 20 SECONDS,
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checked_target = src,
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ignore_category = POLL_IGNORE_SYNDICATE,
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alert_pic = src,
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role_name_text = "Nuclear Operative Modsuit AI",
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chat_text_border_icon = mutable_appearance(icon, "syndicard-full"),
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)
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on_poll_concluded(user, op_datum, chosen_one)
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/// Poll has concluded with a ghost, create the AI
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/obj/item/aicard/syndie/loaded/proc/on_poll_concluded(mob/user, datum/antagonist/nukeop/op_datum, mob/dead/observer/ghost)
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if(!ismob(ghost))
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to_chat(user, span_warning("Unable to connect to S.E.L.F. dispatch. Please wait and try again later or use the intelliCard on your uplink to get your points refunded."))
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return
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// pick ghost, create AI and transfer
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var/mob/living/silicon/ai/weak_syndie/new_ai = new /mob/living/silicon/ai/weak_syndie(null, new /datum/ai_laws/syndicate_override, ghost)
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// create and apply syndie datum
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var/datum/antagonist/nukeop/nuke_datum = new()
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nuke_datum.send_to_spawnpoint = FALSE
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new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team)
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LAZYADD(new_ai.mind.special_roles, "Syndicate AI")
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new_ai.faction |= ROLE_SYNDICATE
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// Make it look evil!!!
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new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough
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new_ai.icon_state = resolve_ai_icon("hades")
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// Hide PDA from messenger
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var/datum/computer_file/program/messenger/msg = locate() in new_ai.modularInterface.stored_files
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if(msg)
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msg.invisible = TRUE
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// Transfer the AI from the core we created into the card, then delete the core
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capture_ai(new_ai, user)
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var/obj/structure/ai_core/deactivated/detritus = locate() in get_turf(src)
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qdel(detritus)
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AI.set_control_disabled(FALSE)
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AI.radio_enabled = TRUE
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do_sparks(4, TRUE, src)
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playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
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return
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/obj/item/aicard/syndie/loaded/upload_ai(atom/to_what, mob/living/user)
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. = ..()
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if (!.)
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return
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visible_message(span_warning("The expended card incinerates itself."))
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do_sparks(3, cardinal_only = FALSE, source = src)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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qdel(src)
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/// Upgrade disk used to increase the range of a syndicate AI
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/obj/item/computer_disk/syndie_ai_upgrade
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name = "AI interaction range upgrade"
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desc = "A NT data chip containing information that a syndiCard AI can utilize to improve its wireless interfacing abilities. Simply slap it on top of an intelliCard, MODsuit, or AI core and watch it do its work! It's rumoured that there's something 'pretty awful' in it."
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icon = 'icons/obj/antags/syndicate_tools.dmi'
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icon_state = "something_awful"
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max_capacity = 1000
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/computer_disk/syndie_ai_upgrade/pre_attack(atom/target, mob/living/user, list/modifiers, list/attack_modifiers)
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var/mob/living/silicon/ai/AI
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if(isAI(target))
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AI = target
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else
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AI = locate() in target
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if(!AI || AI.interaction_range == INFINITY)
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playsound(src,'sound/machines/buzz/buzz-sigh.ogg',50,FALSE)
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to_chat(user, span_notice("Error! Incompatible object!"))
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return ..()
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AI.interaction_range += 2
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if(AI.interaction_range > 7)
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AI.interaction_range = INFINITY
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playsound(src,'sound/machines/beep/twobeep.ogg',50,FALSE)
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to_chat(user, span_notice("You insert [src] into [AI]'s compartment, and it beeps as it processes the data."))
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to_chat(AI, span_notice("You process [src], and find yourself able to manipulate electronics from up to [AI.interaction_range] meters!"))
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qdel(src)
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