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Bubberstation/code/game/objects/items/devices/battle_royale.dm
2024-09-27 16:33:45 +02:00

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/// Global list of areas which are considered to be inside the same department for our purposes
GLOBAL_LIST_INIT(battle_royale_regions, list(
"Medical Bay" = list(
/area/station/command/heads_quarters/cmo,
/area/station/medical,
/area/station/security/checkpoint/medical,
),
"Research Division" = list(
/area/station/command/heads_quarters/rd,
/area/station/security/checkpoint/science,
/area/station/science,
),
"Engineering Bay" = list(
/area/station/command/heads_quarters/ce,
/area/station/engineering,
/area/station/maintenance/disposal/incinerator,
/area/station/security/checkpoint/engineering,
),
"Cargo Bay" = list(
/area/station/cargo,
/area/station/command/heads_quarters/qm,
/area/station/security/checkpoint/supply,
),
))
/// Quietly implants people with battle royale implants
/obj/item/royale_implanter
name = "royale implanter"
desc = "Subtly implants people with rumble royale implants, \
preparing them to struggle for their life for the enjoyment of the Syndicate's paying audience. \
Implants may cause irritation at site of implantation."
icon = 'icons/obj/medical/syringe.dmi'
icon_state = "nanite_hypo"
w_class = WEIGHT_CLASS_SMALL
/// Do we have a linked remote? Just to prevent headdesk moments
var/linked = FALSE
/obj/item/royale_implanter/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!isliving(interacting_with))
if (!istype(interacting_with, /obj/item/royale_remote))
return NONE
var/obj/item/royale_remote/remote = interacting_with
remote.link_implanter(src, user)
return ITEM_INTERACT_SUCCESS
if (!linked)
balloon_alert(user, "no linked remote!")
return ITEM_INTERACT_BLOCKING
if (DOING_INTERACTION_WITH_TARGET(user, interacting_with))
balloon_alert(user, "busy!")
return ITEM_INTERACT_BLOCKING
var/mob/living/potential_winner = interacting_with
if (potential_winner.stat != CONSCIOUS)
balloon_alert(user, "target unconscious!")
return ITEM_INTERACT_BLOCKING
if (!potential_winner.mind)
balloon_alert(user, "target too boring!")
return ITEM_INTERACT_BLOCKING
log_combat(user, potential_winner, "tried to implant a battle royale implant into")
if (!do_after(user, 1.5 SECONDS, potential_winner))
balloon_alert(user, "interrupted!")
return ITEM_INTERACT_BLOCKING
var/obj/item/implant/explosive/battle_royale/encouragement_implant = new
if(!encouragement_implant.implant(potential_winner, user))
qdel(encouragement_implant) // no balloon alert - feedback is usually provided by the implant
return ITEM_INTERACT_BLOCKING
potential_winner.balloon_alert(user, "implanted")
SEND_SIGNAL(src, COMSIG_ROYALE_IMPLANTED, encouragement_implant)
return ITEM_INTERACT_SUCCESS
/// Activates implants implanted by linked royale implanter
/obj/item/royale_remote
name = "royale remote"
desc = "A single use device which will activate any linked rumble royale implants, starting the show."
icon = 'icons/obj/devices/remote.dmi'
icon_state = "designator_syndicate"
w_class = WEIGHT_CLASS_SMALL
/// Minimum number of contestants we should have
var/required_contestants = 6
/// List of implanters we are linked to
var/list/linked_implanters = list()
/// List of implants of lucky contestants
var/list/implanted_implants = list()
/obj/item/royale_remote/Destroy(force)
linked_implanters = null
implanted_implants = null
return ..()
/obj/item/royale_remote/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if (!istype(interacting_with, /obj/item/royale_implanter))
return NONE
link_implanter(interacting_with)
return ITEM_INTERACT_SUCCESS
/obj/item/royale_remote/attack_self(mob/user, modifiers)
. = ..()
if (.)
return
var/contestant_count = length(implanted_implants)
if (contestant_count < required_contestants)
balloon_alert(user, "[required_contestants - contestant_count] contestants needed!")
return
GLOB.battle_royale_master.start_battle(implanted_implants)
for (var/obj/implanter as anything in linked_implanters)
do_sparks(3, cardinal_only = FALSE, source = implanter)
qdel(implanter)
do_sparks(3, cardinal_only = FALSE, source = src)
qdel(src)
/// Link to an implanter
/obj/item/royale_remote/proc/link_implanter(obj/item/royale_implanter/implanter, mob/user)
if (implanter in linked_implanters)
if (user)
balloon_alert(user, "already linked!")
return
if (user)
balloon_alert(user, "link established")
implanter.linked = TRUE
linked_implanters += implanter
RegisterSignal(implanter, COMSIG_ROYALE_IMPLANTED, PROC_REF(record_contestant))
RegisterSignal(implanter, COMSIG_QDELETING, PROC_REF(implanter_destroyed))
/// Record that someone just got implanted
/obj/item/royale_remote/proc/record_contestant(obj/item/implanter, obj/item/implant)
SIGNAL_HANDLER
implanted_implants |= implant
RegisterSignal(implant, COMSIG_QDELETING, PROC_REF(implant_destroyed))
/// A linked implanter was destroyed
/obj/item/royale_remote/proc/implanter_destroyed(obj/item/implanter)
SIGNAL_HANDLER
linked_implanters -= implanter
/obj/item/royale_remote/proc/implant_destroyed(obj/item/implant)
SIGNAL_HANDLER
implanted_implants -= implant
GLOBAL_DATUM_INIT(battle_royale_master, /datum/battle_royale_master, new)
/// Basically just exists to hold references to datums so that they don't GC
/datum/battle_royale_master
/// List of battle royale datums currently running
var/list/active_battles
/// Start a new battle royale using a passed list of implants
/datum/battle_royale_master/proc/start_battle(list/competitors)
var/datum/battle_royale_controller/controller = new()
if (!controller.start(competitors))
return FALSE
LAZYADD(active_battles, controller)
if (LAZYLEN(active_battles) == 1)
start_broadcasting_network(BATTLE_ROYALE_CAMERA_NET)
RegisterSignal(controller, COMSIG_QDELETING, PROC_REF(battle_ended))
return TRUE
/// Drop reference when it kills itself
/datum/battle_royale_master/proc/battle_ended(datum/source)
SIGNAL_HANDLER
LAZYREMOVE(active_battles, source)
if (!LAZYLEN(active_battles))
stop_broadcasting_network(BATTLE_ROYALE_CAMERA_NET)
/// Datum which controls the conflict
/datum/battle_royale_controller
/// Where is our battle taking place?
var/chosen_area
/// Is the battle currently in progress?
var/battle_running = TRUE
/// Should we let everyone know that someone has died?
var/announce_deaths = TRUE
/// List of implants involved
var/list/contestant_implants = list()
/// Ways to describe that someone has died
var/static/list/euphemisms = list(
"cashed their last paycheque.",
"didn't make it...",
"didn't make the cut.",
"had their head blown clean off!",
"has been killed!",
"has failed the challenge!",
"has passed away.",
"has died.",
"is in a better place now.",
"isn't going to be clocking in tomorrow!",
"just flatlined.",
"isn't today's winner.",
"seems to have exploded!",
"was just murdered on live tv!",
"won't be making it to retirement.",
"won't be getting back up after that one.",
)
/// Ways to tell people not to salt in deadchat, surely effective
var/static/list/condolences = list(
"Better luck next time!",
"But stay tuned, there's still everything to play for!",
"Did you catch who did it?",
"It looked like that one really hurt...",
"Let's get that one on action replay!",
"Let's have a moment of silence, please.",
"Let's hope the next one does better.",
"Someone please notify their next of kin.",
"They had a good run.",
"Too bad!",
"What a shame!",
"What an upset!",
"What's going to happen next?",
"Who could have seen that coming?",
"Who will be next?",
)
/datum/battle_royale_controller/Destroy(force)
contestant_implants = null
return ..()
/// Start a battle royale with the list of provided implants
/datum/battle_royale_controller/proc/start(list/implants, battle_time = 10 MINUTES)
chosen_area = pick(GLOB.battle_royale_regions)
for (var/obj/item/implant/explosive/battle_royale/contestant_implant in implants)
contestant_implant.start_battle(chosen_area, GLOB.battle_royale_regions[chosen_area])
if (isnull(contestant_implant))
continue // Might have exploded if it was removed from a person
RegisterSignal(contestant_implant, COMSIG_QDELETING, PROC_REF(implant_destroyed))
contestant_implants |= contestant_implant
if (length(contestant_implants) <= 1)
return FALSE // Well there's not much point is there
priority_announce(
text = "Congratulations [station_name()], you have been chosen as the next site of the Rumble Royale! \n\
Viewers across the sector will watch our [convert_integer_to_words(length(contestant_implants))] lucky contestants battle their way into your [chosen_area] and fight until only one is left standing! \n\
If they don't make it in five minutes, they'll be disqualified. If you see one of our players struggling to get in, do lend them a hand... or don't, if you can live with the consequences! \n\
As a gesture of gratitude, we will be providing our premium broadcast to your entertainment monitors at no cost so that you can watch the excitement. \n\
Bystanders are advised not to intervene... but if you do, make it look good for the camera!",
title = "Rumble Royale Beginning",
sound = 'sound/announcer/alarm/nuke_alarm.ogg',
has_important_message = TRUE,
sender_override = "Rumble Royale Pirate Broadcast Station",
color_override = "red",
)
for (var/obj/item/implant/explosive/battle_royale/contestant_implant as anything in contestant_implants)
contestant_implant.announce()
addtimer(CALLBACK(src, PROC_REF(limit_area)), battle_time / 2, TIMER_DELETE_ME)
addtimer(CALLBACK(src, PROC_REF(finish)), battle_time, TIMER_DELETE_ME)
return TRUE
/// An implant was destroyed, hopefully because it exploded. Count how many competitors remain.
/datum/battle_royale_controller/proc/implant_destroyed(obj/item/implant/implant)
SIGNAL_HANDLER
contestant_implants -= implant
if (!battle_running)
return
if (length(contestant_implants) <= 1)
announce_winner(implant)
else if (announce_deaths)
var/message = ""
if (isnull(implant.imp_in))
message = "Looks like someone removed and destroyed their implant, that's cheating!"
else
message = "[implant.imp_in.real_name] [pick(euphemisms)] [pick(condolences)]"
priority_announce(
text = message,
title = "Rumble Royale Casualty Report",
sound = 'sound/announcer/notice/notice1.ogg',
has_important_message = TRUE,
sender_override = "Rumble Royale Pirate Broadcast Station",
color_override = "red",
)
/// There's only one person left, we have a winner!
/datum/battle_royale_controller/proc/announce_winner(obj/item/implant/losing_implant)
battle_running = FALSE
if (length(contestant_implants) > 1)
return
var/message = ""
var/mob/living/loser = losing_implant.imp_in
var/obj/item/implant/winning_implant = pop(contestant_implants)
var/mob/living/winner = winning_implant?.imp_in
if (isnull(winner) && isnull(loser))
message = "Somehow, it seems like there's no winner tonight. What a disappointment!"
else
var/loser_text = isnull(loser) ? "With the disqualification of the other remaining contestant" : "With the death of [loser.real_name]"
var/winner_text = isnull(winner) ? "we must sadly announce that the would-be winner has also been disqualified. Such bad showmanship!" : "only [winner.real_name] remains. Congratulations, we have a winner!"
message = "[loser_text], [winner_text]"
if (!isnull(winner))
podspawn(list(
"target" = get_turf(winner),
"style" = /datum/pod_style/syndicate,
"spawn" = /obj/item/food/roast_dinner,
))
priority_announce(
text = message,
title = "Rumble Royale Winner",
sound = 'sound/announcer/notice/notice1.ogg',
has_important_message = TRUE,
sender_override = "Rumble Royale Pirate Broadcast Station",
color_override = "red",
)
qdel(winning_implant) // You get to live!
winner?.mind?.remove_antag_datum(/datum/antagonist/survivalist/battle_royale)
qdel(src)
/// Called halfway through the battle, if you've not made it to the designated battle zone we kill you
/datum/battle_royale_controller/proc/limit_area()
priority_announce(
text = "We're halfway done folks! And bad news to anyone who hasn't made it to the [chosen_area]... you're out!",
title = "Rumble Royale Update",
sound = 'sound/announcer/notice/notice1.ogg',
has_important_message = TRUE,
sender_override = "Rumble Royale Pirate Broadcast Station",
color_override = "red",
)
for (var/obj/item/implant/explosive/battle_royale/contestant_implant as anything in contestant_implants)
contestant_implant.limit_areas()
/// Well you're out of time, bad luck
/datum/battle_royale_controller/proc/finish()
battle_running = FALSE
priority_announce(
text = "Sorry remaining contestants, your time is up. \
We're sorry to announce that this edition of Royal Rumble has no winner. \n\
Better luck next time!",
title = "Rumble Royale Concluded",
sound = 'sound/announcer/notice/notice1.ogg',
has_important_message = TRUE,
sender_override = "Rumble Royale Pirate Broadcast Station",
color_override = "red",
)
for (var/obj/item/implant/explosive/battle_royale/contestant_implant as anything in contestant_implants)
contestant_implant.explode()
qdel(src)