Files
Bubberstation/code/game/objects/items/inducer.dm
Ghom 25b8f488f4 [NO GBP] Cyborg inducer fix... fix (#93119)
## About The Pull Request
#93096 made it possible for cyborgs to recharge themselves (or each
other) with inducers once again, when they shouldn't. It was my fault
for merging it seconds before that realization

## Why It's Good For The Game
The parent call should be by the end of the override, not at the start.

## Changelog
N/A
2025-09-26 09:20:34 -04:00

274 lines
8.3 KiB
Plaintext

/obj/item/inducer
name = "inducer"
desc = "A tool for inductively charging internal power cells and batteries."
icon = 'icons/obj/tools.dmi'
icon_state = "inducer-engi"
inhand_icon_state = "inducer-engi"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 7
/// Multiplier that determines the speed at which this inducer works at.
var/power_transfer_multiplier = 1
/// Is the battery hatch opened
var/opened = FALSE
/// The cell for used in recharging cycles
var/obj/item/stock_parts/power_store/powerdevice = /obj/item/stock_parts/power_store/battery/high
/// Are we in the process of recharging something
var/recharging = FALSE
/obj/item/inducer/Initialize(mapload)
. = ..()
if(ispath(powerdevice))
powerdevice = new powerdevice(src)
register_context()
update_appearance(UPDATE_OVERLAYS)
/obj/item/inducer/Destroy(force)
QDEL_NULL(powerdevice)
. = ..()
/obj/item/inducer/Exited(atom/movable/gone, direction)
. = ..()
if(gone == powerdevice)
powerdevice = null
/obj/item/inducer/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = NONE
if(isnull(held_item))
if(opened && !QDELETED(powerdevice))
context[SCREENTIP_CONTEXT_LMB] = "Remove Cell"
. = CONTEXTUAL_SCREENTIP_SET
return
if(opened)
if(istype(held_item, /obj/item/stock_parts/power_store) && QDELETED(powerdevice))
context[SCREENTIP_CONTEXT_LMB] = "Insert cell"
return CONTEXTUAL_SCREENTIP_SET
if(istype(held_item, /obj/item/stack/sheet/mineral/plasma) && !QDELETED(powerdevice))
context[SCREENTIP_CONTEXT_LMB] = "Charge cell"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_LMB] = "[opened ? "Close" : "Open"] Panel"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/inducer/examine(mob/living/user)
. = ..()
. += examine_hints(user)
/**
* Gives description for this inducer
* Arguments
*
* * mob/living/user - the mob we are returning the description to
*/
/obj/item/inducer/proc/examine_hints(mob/living/user)
PROTECTED_PROC(TRUE)
SHOULD_BE_PURE(TRUE)
. = list()
var/obj/item/stock_parts/power_store/our_cell = get_cell(src, user)
if(!QDELETED(our_cell))
. += span_notice("Its display shows: [display_energy(our_cell.charge)].")
if(opened)
. += span_notice("The cell can be removed with an empty hand.")
. += span_notice("Plasma sheets can be used to recharge the cell.")
else
. += span_warning("It's missing a power cell.")
. += span_notice("Its battery compartment can be [EXAMINE_HINT("screwed")] [opened ? "shut" : "open"].")
/obj/item/inducer/update_overlays()
. = ..()
if(!opened)
return
. += "inducer-[!QDELETED(powerdevice) ? "bat" : "nobat"]"
/obj/item/inducer/get_cell()
return powerdevice
/obj/item/inducer/emp_act(severity)
. = ..()
if(!QDELETED(powerdevice) && !(. & EMP_PROTECT_CONTENTS))
powerdevice.emp_act(severity)
/obj/item/inducer/screwdriver_act(mob/living/user, obj/item/tool)
. = NONE
if(!tool.use_tool(src, user, delay = 0))
return
opened = !opened
to_chat(user, span_notice("You [opened ? "open" : "close"] the battery compartment."))
update_appearance(UPDATE_OVERLAYS)
return ITEM_INTERACT_SUCCESS
/obj/item/inducer/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
. = NONE
if(user.combat_mode || !istype(tool) || tool.flags_1 & HOLOGRAM_1 || tool.item_flags & ABSTRACT)
return ITEM_INTERACT_SKIP_TO_ATTACK
if(istype(tool, /obj/item/stock_parts/power_store))
if(!opened)
balloon_alert(user, "open first!")
return ITEM_INTERACT_FAILURE
if(!QDELETED(powerdevice))
balloon_alert(user, "cell already installed!")
return ITEM_INTERACT_FAILURE
if(!user.transferItemToLoc(tool, src))
balloon_alert(user, "stuck in hand!")
return ITEM_INTERACT_FAILURE
powerdevice = tool
return ITEM_INTERACT_SUCCESS
else if(istype(tool, /obj/item/stack/sheet/mineral/plasma) && !QDELETED(powerdevice))
if(!powerdevice.used_charge())
balloon_alert(user, "fully charged!")
return ITEM_INTERACT_FAILURE
tool.use(1)
powerdevice.give(1.5 * STANDARD_CELL_CHARGE)
balloon_alert(user, "cell recharged")
return ITEM_INTERACT_SUCCESS
/obj/item/inducer/interact_with_atom(atom/movable/interacting_with, mob/living/user, list/modifiers)
. = NONE
if(HAS_TRAIT(interacting_with, TRAIT_COMBAT_MODE_SKIP_INTERACTION))
return
if(user.combat_mode || !istype(interacting_with) || interacting_with.flags_1 & HOLOGRAM_1)
return ITEM_INTERACT_SKIP_TO_ATTACK
//basic checks
if(opened)
balloon_alert(user, "close first!")
return ITEM_INTERACT_FAILURE
if(recharging || (!isturf(interacting_with) && user.loc == interacting_with))
return ITEM_INTERACT_FAILURE
if(!ISADVANCEDTOOLUSER(user))
to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
return ITEM_INTERACT_FAILURE
var/obj/item/stock_parts/power_store/our_cell = get_cell(src, user)
if(QDELETED(our_cell))
balloon_alert(user, "no cell installed!")
return ITEM_INTERACT_FAILURE
if(!our_cell.charge)
balloon_alert(user, "no charge!")
return ITEM_INTERACT_FAILURE
var/obj/item/stock_parts/power_store/target_cell = interacting_with.get_cell(src, user)
if(QDELETED(target_cell))
return ITEM_INTERACT_FAILURE
if(!target_cell.used_charge())
balloon_alert(user, "fully charged!")
return ITEM_INTERACT_FAILURE
//begin recharging
recharging = TRUE
user.visible_message(span_notice("[user] starts recharging [interacting_with] with [src]."), span_notice("You start recharging [interacting_with] with [src]."))
var/done_any = FALSE
while(target_cell.used_charge())
if(!do_after(user, 1 SECONDS, target = user))
break
//transfer of charge
var/transferred = min(our_cell.charge, target_cell.used_charge(), target_cell.rating_base * target_cell.rating * power_transfer_multiplier)
if(!transferred)
break
our_cell.use(target_cell.give(transferred))
//update all appearances
our_cell.update_appearance()
target_cell.update_appearance()
interacting_with.update_appearance()
//sparks & update
do_sparks(1, FALSE, interacting_with)
done_any = TRUE
recharging = FALSE
// Only show a message if we succeeded at least once
if(done_any)
user.visible_message(span_notice("[user] recharges [interacting_with]!"), span_notice("You recharge [interacting_with]!"))
return ITEM_INTERACT_SUCCESS
/obj/item/inducer/attack_self(mob/user)
if(opened && !QDELETED(powerdevice))
user.visible_message(span_notice("[user] removes [powerdevice] from [src]!"), span_notice("You remove [powerdevice]."))
powerdevice.update_appearance()
user.put_in_hands(powerdevice)
update_appearance(UPDATE_OVERLAYS)
/obj/item/inducer/empty
powerdevice = null
opened = TRUE
/obj/item/inducer/orderable
powerdevice = /obj/item/stock_parts/power_store/battery/upgraded
opened = FALSE
/obj/item/inducer/sci
icon_state = "inducer-sci"
inhand_icon_state = "inducer-sci"
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart."
powerdevice = null
opened = TRUE
/obj/item/inducer/syndicate
icon_state = "inducer-syndi"
inhand_icon_state = "inducer-syndi"
desc = "A tool for inductively charging internal power cells. This one has a suspicious colour scheme, and seems to be rigged to transfer charge at a much faster rate."
power_transfer_multiplier = 2 // 2x the base speed
powerdevice = /obj/item/stock_parts/power_store/battery/super
/obj/item/inducer/cyborg
name = "modular inducer"
icon = 'icons/obj/tools.dmi'
icon_state = "inducer-engi"
/obj/item/inducer/cyborg/examine_hints(mob/living/user)
. = list()
var/obj/item/stock_parts/power_store/our_cell = get_cell(src, user)
if(!QDELETED(our_cell))
. += span_notice("Its display shows: [display_energy(our_cell.charge)].")
if(opened)
. += span_notice("Plasma sheets can be used to recharge the cell.")
else
. += span_warning("It's missing a power cell.")
. += span_notice("Its battery compartment can be [EXAMINE_HINT("screwed")] [opened ? "shut" : "open"].")
/obj/item/inducer/cyborg/add_context(atom/source, list/context, obj/item/held_item, mob/user)
return NONE
/obj/item/inducer/cyborg/interact_with_atom(atom/movable/interacting_with, mob/living/user, list/modifiers)
if(iscyborg(user) && iscyborg(interacting_with))
balloon_alert(user, "can't charge this!")
return ITEM_INTERACT_FAILURE
return ..()