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195 lines
7.7 KiB
Plaintext
195 lines
7.7 KiB
Plaintext
/datum/uplink_category/spy_unique
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name = "Spy Unique"
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// This is solely for uplink items that the spy can randomly obtain via bounties.
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/datum/uplink_item/spy_unique
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category = /datum/uplink_category/spy_unique
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cant_discount = TRUE
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surplus = FALSE
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purchasable_from = UPLINK_SPY
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// Cost doesn't really matter since it's free, but it determines which loot pool it falls into.
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// By default, these fall into easy-medium spy bounty loot pool
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cost = SPY_LOWER_COST_THRESHOLD
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uplink_item_flags = NONE
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/datum/uplink_item/spy_unique/syndie_bowman
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name = "Syndicate Bowman"
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desc = "A bowman headset for members of the Syndicate. Not very conspicuous."
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item = /obj/item/radio/headset/syndicate/alt
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cost = 1
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uplink_item_flags = SYNDIE_ILLEGAL_TECH
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/datum/uplink_item/spy_unique/megaphone
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name = "Megaphone"
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desc = "A megaphone. It's loud."
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item = /obj/item/megaphone
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cost = 1
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/datum/uplink_item/spy_unique/combat_gloves
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name = "Combat Gloves"
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desc = "A pair of combat gloves. They're insulated!"
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item = /obj/item/clothing/gloves/combat
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cost = 1
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/datum/uplink_item/spy_unique/kaza_ruk
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name = "Combat Gloves Plus"
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desc = "A pair of combat gloves plus. They're insulated AND you can do martial arts with it!"
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item = /obj/item/clothing/gloves/kaza_ruk/combatglovesplus
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/datum/uplink_item/spy_unique/tackle_gloves
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name = "Guerrilla Gloves"
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desc = "A pair of Guerrilla gloves. They're insulated AND you can tackle people with it!"
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item = /obj/item/clothing/gloves/tackler/combat/insulated
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/datum/uplink_item/spy_unique/kudzu
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name = "Kudzu"
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desc = "A packet of Kudzu - plant and forget, a great distraction."
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item = /obj/item/seeds/kudzu
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uplink_item_flags = SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/big_knife
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name = "Combat Knife"
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desc = "A big knife. It's sharp."
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item = /obj/item/knife/combat
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/datum/uplink_item/spy_unique/switchblade
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name = "Switchblade"
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desc = "A switchblade. Switches between not sharp and sharp."
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item = /obj/item/switchblade
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uplink_item_flags = SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/sechud_implant
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name = "SecHUD Implant"
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desc = "A SecHUD implant. Shows you the ID of people you're looking at. It's also stealthy!"
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item = /obj/item/autosurgeon/syndicate/contraband_sechud
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/datum/uplink_item/spy_unique/rifle_prime
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name = "Bolt-Action Rifle"
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desc = "A bolt-action rifle, with a scope. Won't jam, either."
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item = /obj/item/gun/ballistic/rifle/boltaction/prime
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cost = SPY_UPPER_COST_THRESHOLD
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uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/cycler_shotgun
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name = "Cycler Shotgun"
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desc = "A cycler shotgun. It's a shotgun that cycles between two barrels."
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item = /obj/item/gun/ballistic/shotgun/automatic/dual_tube/deadly
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cost = SPY_UPPER_COST_THRESHOLD
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uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/bulldog_shotgun
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name = "Bulldog Shotgun"
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desc = "A bulldog shotgun. It's a shotgun that shoots bulldogs."
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item = /obj/item/gun/ballistic/shotgun/bulldog/unrestricted
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cost = SPY_UPPER_COST_THRESHOLD
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uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/ansem_pistol
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name = "Ansem Pistol"
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desc = "A pistol that's really good at making people sleep."
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item = /obj/item/gun/ballistic/automatic/pistol/clandestine
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cost = SPY_UPPER_COST_THRESHOLD
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uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/rocket_launcher
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name = "Rocket Launcher"
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desc = "A rocket launcher. I would recommend against jumping with it."
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item = /obj/item/gun/ballistic/rocketlauncher
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cost = SPY_UPPER_COST_THRESHOLD - 1 // It's a meme item
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uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/shotgun_ammo
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name = "Box of Buckshot"
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desc = "A box of buckshot rounds for a shotgun. For when you don't want to miss."
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item = /obj/item/storage/box/lethalshot
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cost = 1
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/datum/uplink_item/spy_unique/shotgun_ammo/breacher_slug
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name = "Box of Breacher Slugs"
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desc = "A box of breacher slugs for a shotgun. For making a good first impression."
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item = /obj/item/storage/box/breacherslug
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/datum/uplink_item/spy_unique/shotgun_ammo/slugs
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name = "Box of Slugs"
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desc = "A box of slugs for a shotgun. For big game hunting."
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item = /obj/item/storage/box/slugs
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/datum/uplink_item/spy_unique/stealth_belt
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name = "Stealth Belt"
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desc = "A stealth belt that lets you sneak behind enemy lines."
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item = /obj/item/shadowcloak/weaker
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cost = SPY_UPPER_COST_THRESHOLD
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uplink_item_flags = SYNDIE_ILLEGAL_TECH
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/datum/uplink_item/spy_unique/katana
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name = "Katana"
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desc = "A really sharp Katana. Did I mention it's sharp?"
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item = /obj/item/katana
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cost = /datum/uplink_item/dangerous/doublesword::cost // Puts it in the same pool as Desword
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uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/medkit_lite
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name = "Syndicate First Medic Kit"
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desc = "A syndicate tactical combat medkit, but only stocked enough to do basic first aid."
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item = /obj/item/storage/medkit/tactical_lite
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uplink_item_flags = SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/antistun
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name = /datum/uplink_item/implants/nuclear/antistun::name
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desc = /datum/uplink_item/implants/nuclear/antistun::desc
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item = /obj/item/autosurgeon/syndicate/anti_stun/single_use
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/datum/uplink_item/spy_unique/reviver
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name = /datum/uplink_item/implants/nuclear/reviver::name
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desc = /datum/uplink_item/implants/nuclear/reviver::desc
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item = /obj/item/autosurgeon/syndicate/reviver/single_use
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/datum/uplink_item/spy_unique/thermals
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name = /datum/uplink_item/implants/nuclear/thermals::name
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desc = /datum/uplink_item/implants/nuclear/thermals::desc
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item = /obj/item/autosurgeon/syndicate/thermal_eyes/single_use
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/datum/uplink_item/spy_unique/nunchaku
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name = "Syndie Fitness Nunchuks"
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desc = "Heavyweight titanium nunchucks, quickly knocking opponents to the ground, then just as easily smashing the opponent afterward."
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item = /obj/item/melee/baton/nunchaku
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cost = SPY_UPPER_COST_THRESHOLD
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uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND
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/datum/uplink_item/spy_unique/penbang
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name = "Penbang"
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desc = "A flashbang disguised as a normal pen - click and throw! Has no other warning upon being activated. \
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Fuse duration depends on how far the cap is twisted."
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item = /obj/item/pen/penbang
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cost = 1
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/datum/uplink_item/spy_unique/cameraflash
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name = "Camera Flash"
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desc = "A camera with a high-powered flash. Can be used as a normal flash when in close proximity to a target."
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item = /obj/item/camera/flash
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cost = 1
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/datum/uplink_item/spy_unique/daggerboot
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name = "Boot Dagger"
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desc = "A pair of boots with a dagger embedded into the sole. Kicks with these will stab the target, potentially causing bleeding."
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item = /obj/item/clothing/shoes/jackboots/dagger
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cost = 1
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/datum/uplink_item/spy_unique/monster_cube_box
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name = "Random Monster Cubes"
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desc = "A box containing a bunch of random monster cubes. Add water and see what you get!"
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item = /obj/item/storage/box/monkeycubes/random
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cost = SPY_LOWER_COST_THRESHOLD // There's some really bad stuff in here but also some really mild stuff
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/datum/uplink_item/spy_unique/sleeping_carp
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name = "Sleeping Carp Technique"
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desc = "A scroll teaching you the basics of the Sleeping Carp martial art."
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item = /datum/uplink_item/stealthy_weapons/martialarts::item
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cost = /datum/uplink_item/stealthy_weapons/martialarts::cost
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/datum/uplink_item/spy_unique/spider_bite
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name = "Spider Bite Technique"
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desc = "A scroll teaching you the basics of the Spider Bite martial art."
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item = /obj/item/book/granter/martial/spider_bite
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cost = SPY_UPPER_COST_THRESHOLD // While SCarp is firmly in the upper threshold, Spider Bite can be in either middle or upper.
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