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## About The Pull Request Makes it so that if you wave a mining analyzer over a necropolis tendril (kinda like a geyser), its GPS tag is updated with a code for what it spawns and a numerical designation. Unlike geyser scanning, this awards no points, and is solely for figuring out what tendril spawns what fauna. <details> <summary>Screenshots in the dropdown:</summary>    Updated: now on the `structure/spawner` level, allowing it to cover icemoon spawners.  Updated again: now it has an associated examine thing.  </details> Also removes the redundant `gps` variable because it got componentalized. ## Why It's Good For The Game I think being able to know what one of fifteen eerie signals is spawning without having to memorize which one is spawning which thing at what coordinate, or just vaguely going "oh so that's where the legion tendril was today". ## Changelog 🆑 qol: Miners can now tag monster spawners (necropolis tendrils, animal dens, demonic portals, and netherworld links) by using their mining scanner on it, which updates their GPS tag (and/or gives them one) to give it a numerical designation and a short identifier for what it's spawning. /🆑 --------- Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
217 lines
7.6 KiB
Plaintext
217 lines
7.6 KiB
Plaintext
/obj/structure/spawner
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name = "monster nest"
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icon = 'icons/mob/simple/animal.dmi'
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icon_state = "hole"
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max_integrity = 100
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move_resist = MOVE_FORCE_EXTREMELY_STRONG
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anchored = TRUE
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density = TRUE
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var/max_mobs = 5
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var/spawn_time = 30 SECONDS
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var/mob_types = list(/mob/living/basic/carp)
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var/spawn_text = "emerges from"
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var/faction = list(FACTION_HOSTILE)
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var/spawner_type = /datum/component/spawner
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/// Is this spawner taggable with something?
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var/scanner_taggable = FALSE
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/// If this spawner's taggable, what can we tag it with?
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var/static/list/scanner_types = list(/obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner)
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/// If this spawner's taggable, what's the text we use to describe what we can tag it with?
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var/scanner_descriptor = "mining analyzer"
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/// Has this spawner been tagged/analyzed by a mining scanner?
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var/gps_tagged = FALSE
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/// A short identifier for the mob it spawns. Keep around 3 characters or less?
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var/mob_gps_id = "???"
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/// A short identifier for what kind of spawner it is, for use in putting together its GPS tag.
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var/spawner_gps_id = "Creature Nest"
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/// A complete identifier. Generated on tag (if tagged), used for its examine.
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var/assigned_tag
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/obj/structure/spawner/examine(mob/user)
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. = ..()
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if(!scanner_taggable)
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return
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if(gps_tagged)
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. += span_notice("A holotag's been attached, projecting \"<b>[assigned_tag]</b>\".")
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else
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. += span_notice("It looks like you could probably scan and tag it with a <b>[scanner_descriptor]</b>.")
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/obj/structure/spawner/attackby(obj/item/item, mob/user, params)
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if(scanner_taggable && is_type_in_list(item, scanner_types))
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gps_tag(user)
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/// Tag the spawner, prefixing its GPS entry with an identifier - or giving it one, if nonexistent.
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/obj/structure/spawner/proc/gps_tag(mob/user)
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if(gps_tagged)
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to_chat(user, span_warning("[src] already has a holotag attached!"))
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return
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to_chat(user, span_notice("You affix a holotag to [src]."))
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playsound(src, 'sound/machines/twobeep.ogg', 100)
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gps_tagged = TRUE
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assigned_tag = "\[[mob_gps_id]-[rand(100,999)]\] " + spawner_gps_id
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var/datum/component/gps/our_gps = GetComponent(/datum/component/gps)
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if(our_gps)
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our_gps.gpstag = assigned_tag
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return
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AddComponent(/datum/component/gps, assigned_tag)
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/obj/structure/spawner/Initialize(mapload)
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. = ..()
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AddComponent(spawner_type, mob_types, spawn_time, max_mobs, faction, spawn_text)
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/obj/structure/spawner/attack_animal(mob/living/simple_animal/user, list/modifiers)
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if(faction_check(faction, user.faction, FALSE) && !user.client)
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return
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return ..()
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/obj/structure/spawner/syndicate
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name = "warp beacon"
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icon = 'icons/obj/device.dmi'
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icon_state = "syndbeacon"
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spawn_text = "warps in from"
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mob_types = list(/mob/living/basic/syndicate/ranged)
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faction = list(ROLE_SYNDICATE)
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mob_gps_id = "SYN" // syndicate
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spawner_gps_id = "Hostile Warp Beacon"
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/obj/structure/spawner/skeleton
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name = "bone pit"
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desc = "A pit full of bones, and some still seem to be moving..."
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icon_state = "hole"
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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max_integrity = 150
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max_mobs = 15
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spawn_time = 15 SECONDS
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mob_types = list(/mob/living/simple_animal/hostile/skeleton)
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spawn_text = "climbs out of"
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faction = list(FACTION_SKELETON)
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mob_gps_id = "SKL" // skeletons
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spawner_gps_id = "Bone Pit"
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/obj/structure/spawner/clown
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name = "Laughing Larry"
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desc = "A laughing, jovial figure. Something seems stuck in his throat."
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icon_state = "clownbeacon"
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icon = 'icons/obj/device.dmi'
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max_integrity = 200
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max_mobs = 15
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spawn_time = 15 SECONDS
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mob_types = list(
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/mob/living/basic/clown,
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/mob/living/basic/clown/banana,
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/mob/living/basic/clown/clownhulk,
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/mob/living/basic/clown/clownhulk/chlown,
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/mob/living/basic/clown/clownhulk/honkmunculus,
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/mob/living/basic/clown/fleshclown,
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/mob/living/basic/clown/mutant/glutton,
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/mob/living/basic/clown/honkling,
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/mob/living/basic/clown/longface,
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/mob/living/basic/clown/lube,
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)
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spawn_text = "climbs out of"
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faction = list(FACTION_CLOWN)
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mob_gps_id = "???" // clowns
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spawner_gps_id = "Clown Planet Distortion"
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/obj/structure/spawner/mining
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name = "monster den"
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desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
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icon_state = "hole"
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max_integrity = 200
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max_mobs = 3
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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spawn_text = "crawls out of"
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mob_types = list(
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/mob/living/basic/mining/basilisk,
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/mob/living/basic/mining/goldgrub,
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/mob/living/basic/mining/goliath/ancient,
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/mob/living/basic/mining/hivelord,
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/mob/living/basic/wumborian_fugu,
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)
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faction = list(FACTION_MINING)
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/obj/structure/spawner/mining/goldgrub
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name = "goldgrub den"
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desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
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mob_types = list(/mob/living/basic/mining/goldgrub)
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mob_gps_id = "GG"
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/obj/structure/spawner/mining/goliath
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name = "goliath den"
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desc = "A den housing a nest of goliaths, oh god why?"
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mob_types = list(/mob/living/basic/mining/goliath/ancient)
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mob_gps_id = "GL|A"
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/obj/structure/spawner/mining/hivelord
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name = "hivelord den"
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desc = "A den housing a nest of hivelords."
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mob_types = list(/mob/living/basic/mining/hivelord)
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mob_gps_id = "HL"
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/obj/structure/spawner/mining/basilisk
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name = "basilisk den"
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desc = "A den housing a nest of basilisks, bring a coat."
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mob_types = list(/mob/living/basic/mining/basilisk)
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mob_gps_id = "BK"
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/obj/structure/spawner/mining/wumborian
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name = "wumborian fugu den"
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desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
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mob_types = list(/mob/living/basic/wumborian_fugu)
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mob_gps_id = "WF"
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/obj/structure/spawner/nether
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name = "netherworld link"
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desc = null //see examine()
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icon_state = "nether"
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max_integrity = 50
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spawn_time = 60 SECONDS
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max_mobs = 15
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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spawn_text = "crawls through"
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mob_types = list(
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/mob/living/basic/blankbody,
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/mob/living/basic/creature,
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/mob/living/basic/migo,
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)
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faction = list(FACTION_NETHER)
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scanner_taggable = TRUE
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mob_gps_id = "?!?"
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spawner_gps_id = "Netheric Distortion"
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/obj/structure/spawner/nether/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/spawner/nether/examine(mob/user)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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. += "A direct link to another dimension full of creatures very happy to see you. [span_nicegreen("You can see your house from here!")]"
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else
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. += "A direct link to another dimension full of creatures not very happy to see you. [span_warning("Entering the link would be a very bad idea.")]"
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/obj/structure/spawner/nether/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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to_chat(user, span_notice("You don't feel like going home yet..."))
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else
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user.visible_message(span_warning("[user] is violently pulled into the link!"), \
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span_userdanger("Touching the portal, you are quickly pulled through into a world of unimaginable horror!"))
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contents.Add(user)
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/obj/structure/spawner/nether/process(seconds_per_tick)
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for(var/mob/living/living_mob in contents)
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if(living_mob)
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playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
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living_mob.adjustBruteLoss(60 * seconds_per_tick)
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new /obj/effect/gibspawner/generic(get_turf(living_mob), living_mob)
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if(living_mob.stat == DEAD)
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var/mob/living/basic/blankbody/newmob = new(loc)
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newmob.name = "[living_mob]"
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newmob.desc = "It's [living_mob], but [living_mob.p_their()] flesh has an ashy texture, and [living_mob.p_their()] face is featureless save an eerie smile."
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src.visible_message(span_warning("[living_mob] reemerges from the link!"))
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qdel(living_mob)
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