Files
Bubberstation/code/game/objects/structures/spawner.dm
Hatterhat 0ff97e28fe Tendril Tagging - scanning necropolis tendrils with a mining analyzer updates its GPS tag (#78738)
## About The Pull Request
Makes it so that if you wave a mining analyzer over a necropolis tendril
(kinda like a geyser), its GPS tag is updated with a code for what it
spawns and a numerical designation. Unlike geyser scanning, this awards
no points, and is solely for figuring out what tendril spawns what
fauna.
<details>
<summary>Screenshots in the dropdown:</summary>


![image](https://github.com/tgstation/tgstation/assets/31829017/888f19f9-2291-4349-995a-2821e99da375)

![image](https://github.com/tgstation/tgstation/assets/31829017/d847e88e-a8ae-4a18-ae57-aed248343457)

![image](https://github.com/tgstation/tgstation/assets/31829017/d9646dad-70b6-4e92-8b5d-ce5eed873869)

Updated: now on the `structure/spawner` level, allowing it to cover
icemoon spawners.

![image](https://github.com/tgstation/tgstation/assets/31829017/73cc2972-1c34-485d-8b70-a04f44a92bcd)

Updated again: now it has an associated examine thing.

![image](https://github.com/tgstation/tgstation/assets/31829017/44027082-3672-4033-b603-de1a0c3d2af2)
</details>

Also removes the redundant `gps` variable because it got
componentalized.
## Why It's Good For The Game

I think being able to know what one of fifteen eerie signals is spawning
without having to memorize which one is spawning which thing at what
coordinate, or just vaguely going "oh so that's where the legion tendril
was today".

## Changelog

🆑
qol: Miners can now tag monster spawners (necropolis tendrils, animal
dens, demonic portals, and netherworld links) by using their mining
scanner on it, which updates their GPS tag (and/or gives them one) to
give it a numerical designation and a short identifier for what it's
spawning.
/🆑

---------

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-10-07 01:22:02 +00:00

217 lines
7.6 KiB
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/obj/structure/spawner
name = "monster nest"
icon = 'icons/mob/simple/animal.dmi'
icon_state = "hole"
max_integrity = 100
move_resist = MOVE_FORCE_EXTREMELY_STRONG
anchored = TRUE
density = TRUE
var/max_mobs = 5
var/spawn_time = 30 SECONDS
var/mob_types = list(/mob/living/basic/carp)
var/spawn_text = "emerges from"
var/faction = list(FACTION_HOSTILE)
var/spawner_type = /datum/component/spawner
/// Is this spawner taggable with something?
var/scanner_taggable = FALSE
/// If this spawner's taggable, what can we tag it with?
var/static/list/scanner_types = list(/obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner)
/// If this spawner's taggable, what's the text we use to describe what we can tag it with?
var/scanner_descriptor = "mining analyzer"
/// Has this spawner been tagged/analyzed by a mining scanner?
var/gps_tagged = FALSE
/// A short identifier for the mob it spawns. Keep around 3 characters or less?
var/mob_gps_id = "???"
/// A short identifier for what kind of spawner it is, for use in putting together its GPS tag.
var/spawner_gps_id = "Creature Nest"
/// A complete identifier. Generated on tag (if tagged), used for its examine.
var/assigned_tag
/obj/structure/spawner/examine(mob/user)
. = ..()
if(!scanner_taggable)
return
if(gps_tagged)
. += span_notice("A holotag's been attached, projecting \"<b>[assigned_tag]</b>\".")
else
. += span_notice("It looks like you could probably scan and tag it with a <b>[scanner_descriptor]</b>.")
/obj/structure/spawner/attackby(obj/item/item, mob/user, params)
if(scanner_taggable && is_type_in_list(item, scanner_types))
gps_tag(user)
/// Tag the spawner, prefixing its GPS entry with an identifier - or giving it one, if nonexistent.
/obj/structure/spawner/proc/gps_tag(mob/user)
if(gps_tagged)
to_chat(user, span_warning("[src] already has a holotag attached!"))
return
to_chat(user, span_notice("You affix a holotag to [src]."))
playsound(src, 'sound/machines/twobeep.ogg', 100)
gps_tagged = TRUE
assigned_tag = "\[[mob_gps_id]-[rand(100,999)]\] " + spawner_gps_id
var/datum/component/gps/our_gps = GetComponent(/datum/component/gps)
if(our_gps)
our_gps.gpstag = assigned_tag
return
AddComponent(/datum/component/gps, assigned_tag)
/obj/structure/spawner/Initialize(mapload)
. = ..()
AddComponent(spawner_type, mob_types, spawn_time, max_mobs, faction, spawn_text)
/obj/structure/spawner/attack_animal(mob/living/simple_animal/user, list/modifiers)
if(faction_check(faction, user.faction, FALSE) && !user.client)
return
return ..()
/obj/structure/spawner/syndicate
name = "warp beacon"
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
spawn_text = "warps in from"
mob_types = list(/mob/living/basic/syndicate/ranged)
faction = list(ROLE_SYNDICATE)
mob_gps_id = "SYN" // syndicate
spawner_gps_id = "Hostile Warp Beacon"
/obj/structure/spawner/skeleton
name = "bone pit"
desc = "A pit full of bones, and some still seem to be moving..."
icon_state = "hole"
icon = 'icons/mob/simple/lavaland/nest.dmi'
max_integrity = 150
max_mobs = 15
spawn_time = 15 SECONDS
mob_types = list(/mob/living/simple_animal/hostile/skeleton)
spawn_text = "climbs out of"
faction = list(FACTION_SKELETON)
mob_gps_id = "SKL" // skeletons
spawner_gps_id = "Bone Pit"
/obj/structure/spawner/clown
name = "Laughing Larry"
desc = "A laughing, jovial figure. Something seems stuck in his throat."
icon_state = "clownbeacon"
icon = 'icons/obj/device.dmi'
max_integrity = 200
max_mobs = 15
spawn_time = 15 SECONDS
mob_types = list(
/mob/living/basic/clown,
/mob/living/basic/clown/banana,
/mob/living/basic/clown/clownhulk,
/mob/living/basic/clown/clownhulk/chlown,
/mob/living/basic/clown/clownhulk/honkmunculus,
/mob/living/basic/clown/fleshclown,
/mob/living/basic/clown/mutant/glutton,
/mob/living/basic/clown/honkling,
/mob/living/basic/clown/longface,
/mob/living/basic/clown/lube,
)
spawn_text = "climbs out of"
faction = list(FACTION_CLOWN)
mob_gps_id = "???" // clowns
spawner_gps_id = "Clown Planet Distortion"
/obj/structure/spawner/mining
name = "monster den"
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
icon_state = "hole"
max_integrity = 200
max_mobs = 3
icon = 'icons/mob/simple/lavaland/nest.dmi'
spawn_text = "crawls out of"
mob_types = list(
/mob/living/basic/mining/basilisk,
/mob/living/basic/mining/goldgrub,
/mob/living/basic/mining/goliath/ancient,
/mob/living/basic/mining/hivelord,
/mob/living/basic/wumborian_fugu,
)
faction = list(FACTION_MINING)
/obj/structure/spawner/mining/goldgrub
name = "goldgrub den"
desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
mob_types = list(/mob/living/basic/mining/goldgrub)
mob_gps_id = "GG"
/obj/structure/spawner/mining/goliath
name = "goliath den"
desc = "A den housing a nest of goliaths, oh god why?"
mob_types = list(/mob/living/basic/mining/goliath/ancient)
mob_gps_id = "GL|A"
/obj/structure/spawner/mining/hivelord
name = "hivelord den"
desc = "A den housing a nest of hivelords."
mob_types = list(/mob/living/basic/mining/hivelord)
mob_gps_id = "HL"
/obj/structure/spawner/mining/basilisk
name = "basilisk den"
desc = "A den housing a nest of basilisks, bring a coat."
mob_types = list(/mob/living/basic/mining/basilisk)
mob_gps_id = "BK"
/obj/structure/spawner/mining/wumborian
name = "wumborian fugu den"
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
mob_types = list(/mob/living/basic/wumborian_fugu)
mob_gps_id = "WF"
/obj/structure/spawner/nether
name = "netherworld link"
desc = null //see examine()
icon_state = "nether"
max_integrity = 50
spawn_time = 60 SECONDS
max_mobs = 15
icon = 'icons/mob/simple/lavaland/nest.dmi'
spawn_text = "crawls through"
mob_types = list(
/mob/living/basic/blankbody,
/mob/living/basic/creature,
/mob/living/basic/migo,
)
faction = list(FACTION_NETHER)
scanner_taggable = TRUE
mob_gps_id = "?!?"
spawner_gps_id = "Netheric Distortion"
/obj/structure/spawner/nether/Initialize(mapload)
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/structure/spawner/nether/examine(mob/user)
. = ..()
if(isskeleton(user) || iszombie(user))
. += "A direct link to another dimension full of creatures very happy to see you. [span_nicegreen("You can see your house from here!")]"
else
. += "A direct link to another dimension full of creatures not very happy to see you. [span_warning("Entering the link would be a very bad idea.")]"
/obj/structure/spawner/nether/attack_hand(mob/user, list/modifiers)
. = ..()
if(isskeleton(user) || iszombie(user))
to_chat(user, span_notice("You don't feel like going home yet..."))
else
user.visible_message(span_warning("[user] is violently pulled into the link!"), \
span_userdanger("Touching the portal, you are quickly pulled through into a world of unimaginable horror!"))
contents.Add(user)
/obj/structure/spawner/nether/process(seconds_per_tick)
for(var/mob/living/living_mob in contents)
if(living_mob)
playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE)
living_mob.adjustBruteLoss(60 * seconds_per_tick)
new /obj/effect/gibspawner/generic(get_turf(living_mob), living_mob)
if(living_mob.stat == DEAD)
var/mob/living/basic/blankbody/newmob = new(loc)
newmob.name = "[living_mob]"
newmob.desc = "It's [living_mob], but [living_mob.p_their()] flesh has an ashy texture, and [living_mob.p_their()] face is featureless save an eerie smile."
src.visible_message(span_warning("[living_mob] reemerges from the link!"))
qdel(living_mob)