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Bubberstation/code/modules/bitrunning/objects/disks.dm
Jeremiah a3849062b8 Feature: bitrunner, a new supply role (READY) (#77259)
## About The Pull Request
[Design doc](https://hackmd.io/@shadowh4nd/r1P7atPjn) 

Adds a new supply role centered on short dungeon-esque runs with a focus
on unifying the job with the fun part. Some virtual domains are combat
related, some are silly, some focus on "objectives". Avatar health is
linked to your physical presence and retries are limited.


<details>
<summary>Photos, WIP</summary>

Net pod stasis

![netpod](https://github.com/tgstation/tgstation/assets/42397676/d99073a4-2438-4600-83c0-cafb7b3fee55)

Server loaded

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304774976278759/dreamseeker_N14j6dwLcK.gif)

Server cooldown

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304775945179217/dreamseeker_NkIwWLJZma.gif)

the quantum console UI
![Screenshot 2023-08-05
105742](https://github.com/tgstation/tgstation/assets/42397676/3a45feaf-8c80-46b2-81c9-355932d1b014)

Cyber police antag page
![Screenshot 2023-08-16
205303](https://github.com/tgstation/tgstation/assets/42397676/fc28bcdd-2a2a-487b-927c-904f224c1b89)

A safehouse

![image](https://github.com/tgstation/tgstation/assets/42397676/c22ac115-4e00-432a-aeeb-b6afdb1ef750)

Domain info page, every domain gets this (and sometimes help text)
![Screenshot 2023-08-04
141859](https://github.com/tgstation/tgstation/assets/42397676/ba9ed6d9-a318-4466-b246-d2da0fa05676)

Me getting steamrolled in one of the missions

![syndicant](https://github.com/tgstation/tgstation/assets/42397676/3eb3099a-f9b2-4431-854d-50d8cad9b7f0)

Ghost roles getting notified that server is kicking them out
![Screenshot 2023-08-04
135454](https://github.com/tgstation/tgstation/assets/42397676/edab916c-6255-4b83-b2e7-155df2f03aab)

Players enjoying the new combat missions
![Screenshot 2023-08-05
005727](https://github.com/tgstation/tgstation/assets/42397676/e302a66f-610d-4fe1-82e0-7c8aec3913ea)

Players exploring some of the virtual maps
![Screenshot 2023-08-06
220919](https://github.com/tgstation/tgstation/assets/42397676/75a92a0b-6aa1-4bac-8fd1-c9fb47c955da)

(Not part of the PR, but)
![Screenshot 2023-08-06
221527](https://github.com/tgstation/tgstation/assets/42397676/012475ec-bfa5-4fd3-9dcb-31d222bb7bef)

New bitrunner vendor

![dreamseeker_V62h2BGdEl](https://github.com/tgstation/tgstation/assets/42397676/37ca8f69-f75e-45c9-b324-e6b31696c7b7)

</details>

## Why It's Good For The Game
Content, firstly, and moreso being supply department content.

The framework that this implements is a great (preauthorized)
replacement for two systems which are collecting dust: BEPIS and the
gateway. They integrate into this system and it's a direct upgrade.

This adds a way for the players on station to generate materials (if
that remains). The nice part about it is that I can throw balance and
believability to the wind, as unlike its unrelated predecessor VR or
away missions, bitrunning entirely washes its hands of the map and mobs
each reboot.

It offers a very expandable map framework to add content and it's all
fairly well documented.

I'd like to add a feature that represents the idea that jobs don't have
to be mundane and "external" jobs can stay tied to the main gameplay
loop.

## Changelog
jlsnow301, kinneb, mmmiracles, ical92, spockye
🆑
add: Adds Bitrunning to supply department- a semi-offstation role that
rewards teamwork.
add: Adds new machines to complement the job- net pod, quantum server,
quantum consoles, and the nexacache vendor.
add: Adds several new maps which can be loaded and unloaded at will.
add: Some flair for the new bitrunning vendor.
add: Adds a new antagonist for the virtual domain only. Short lived
ghost role that fights bitrunners.
del: Removes the BEPIS machine, moves its tech into the Bitrunning
vendor.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Ical <wolfsgamingtips@gmail.com>
Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-09-23 11:14:12 +02:00

147 lines
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/**
* Bitrunning tech disks which let you load items or programs into the vdom on first avatar generation.
* For the record: Balance shouldn't be a primary concern.
* You can make the custom cheese spells you've always wanted.
* Just make it fun and engaging, it's PvE content.
*/
/obj/item/bitrunning_disk
name = "generic bitrunning program"
desc = "A disk containing source code."
icon = 'icons/obj/assemblies/module.dmi'
base_icon_state = "datadisk"
icon_state = "datadisk0"
/// Name of the choice made
var/choice_made
/obj/item/bitrunning_disk/Initialize(mapload)
. = ..()
icon_state = "[base_icon_state][rand(0, 7)]"
update_icon()
RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examined))
/obj/item/bitrunning_disk/proc/on_examined(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
examine_text += span_infoplain("This disk must be carried on your person into a netpod to be used.")
if(isnull(choice_made))
examine_text += span_notice("To make a selection, toggle the disk in hand.")
return
examine_text += span_info("It has been used to select: <b>[choice_made]</b>.")
examine_text += span_notice("It cannot make another selection.")
/obj/item/bitrunning_disk/ability
desc = "A disk containing source code. It can be used to preload abilities into the virtual domain."
/// The selected ability that this grants
var/datum/action/granted_action
/// The list of actions that this can grant
var/list/datum/action/selectable_actions = list()
/obj/item/bitrunning_disk/ability/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/datum/action/thing as anything in selectable_actions)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice))
return
for(var/datum/action/thing as anything in selectable_actions)
if(initial(thing.name) == choice)
granted_action = thing
if(isnull(granted_action))
return
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 programs. Simple, funny, or helpful.
/obj/item/bitrunning_disk/ability/tier1
name = "bitrunning program: basic"
selectable_actions = list(
/datum/action/cooldown/spell/conjure/cheese,
/datum/action/cooldown/spell/basic_heal,
)
/// Tier 2 programs. More complex, powerful, or useful.
/obj/item/bitrunning_disk/ability/tier2
name = "bitrunning program: complex"
selectable_actions = list(
/datum/action/cooldown/spell/pointed/projectile/fireball,
/datum/action/cooldown/spell/pointed/projectile/lightningbolt,
/datum/action/cooldown/spell/forcewall,
)
/// Tier 3 abilities. Very powerful, game breaking.
/obj/item/bitrunning_disk/ability/tier3
name = "bitrunning program: elite"
selectable_actions = list(
/datum/action/cooldown/spell/shapeshift/dragon,
/datum/action/cooldown/spell/shapeshift/polar_bear,
)
/obj/item/bitrunning_disk/item
desc = "A disk containing source code. It can be used to preload items into the virtual domain."
/// The selected item that this grants
var/obj/granted_item
/// The list of actions that this can grant
var/list/obj/selectable_items = list()
/obj/item/bitrunning_disk/item/attack_self(mob/user, modifiers)
. = ..()
if(choice_made)
return
var/names = list()
for(var/obj/thing as anything in selectable_items)
names += initial(thing.name)
var/choice = tgui_input_list(user, message = "Select an ability", title = "Bitrunning Program", items = names)
if(isnull(choice))
return
for(var/obj/thing as anything in selectable_items)
if(initial(thing.name) == choice)
granted_item = thing
balloon_alert(user, "selected")
playsound(user, 'sound/items/click.ogg', 50, TRUE)
choice_made = choice
/// Tier 1 items. Simple, funny, or helpful.
/obj/item/bitrunning_disk/item/tier1
name = "bitrunning gear: simple"
selectable_items = list(
/obj/item/pizzabox/infinite,
/obj/item/gun/medbeam,
/obj/item/grenade/c4,
)
/// Tier 2 items. More complex, powerful, or useful.
/obj/item/bitrunning_disk/item/tier2
name = "bitrunning gear: complex"
selectable_items = list(
/obj/item/chainsaw,
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/melee/energy/blade/hardlight,
)
/// Tier 3 items. Very powerful, game breaking.
/obj/item/bitrunning_disk/item/tier3
name = "bitrunning gear: advanced"
selectable_items = list(
/obj/item/gun/energy/tesla_cannon,
/obj/item/dualsaber/green,
/obj/item/melee/beesword,
)