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Repaths everything referring to "toxins" while actually meaning either the room in science or plasma gas. While this PR might be disrespectful to our forefathers, given this is (I believe) a holdover from as far back as the Exadv1 days, this has constantly irked me since I started working with the code. None of the player-facing stuff has referred to plasma as toxin since before 4407 hit, besides the Toxins Lab, and yet all of the type-paths are still pointing at toxins, making it a nightmare to search for in a map editor, and making the code needlessly easy to confuse with that of toxin damage. So this just fires it into the sun. Anything relating to Toxins, the science subdepartment, now makes reference to Ordnance instead. This felt fitting enough given the focus of the subdepartment is around the creation of and testing of explosives. Anything relating to plasma gas has, fittingly, been made to refer to plasma gas. Edit: Ah yes, I feel I should probably apologise off the bat for the size of this PR- the code touched is mostly atmos machinery and simplemobs, a few sprites here and there, and of course the station maps + a few offstation maps. Makes the code more legible and makes mapping less painful. (The payment has been made) Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
326 lines
12 KiB
Plaintext
326 lines
12 KiB
Plaintext
/**********************Mining drone**********************/
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#define MINEDRONE_COLLECT 1
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#define MINEDRONE_ATTACK 2
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/mob/living/simple_animal/hostile/mining_drone
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name = "\improper Nanotrasen minebot"
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desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
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gender = NEUTER
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icon = 'icons/mob/aibots.dmi'
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icon_state = "mining_drone"
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icon_living = "mining_drone"
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status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
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mouse_opacity = MOUSE_OPACITY_ICON
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faction = list("neutral")
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combat_mode = TRUE
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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move_to_delay = 10
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health = 125
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maxHealth = 125
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melee_damage_lower = 15
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melee_damage_upper = 15
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obj_damage = 10
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environment_smash = ENVIRONMENT_SMASH_NONE
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check_friendly_fire = TRUE
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stop_automated_movement_when_pulled = TRUE
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attack_verb_continuous = "drills"
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attack_verb_simple = "drill"
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attack_sound = 'sound/weapons/circsawhit.ogg'
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sentience_type = SENTIENCE_MINEBOT
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speak_emote = list("states")
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wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
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/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
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/obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium)
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healable = 0
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loot = list(/obj/effect/decal/cleanable/robot_debris)
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del_on_death = TRUE
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light_system = MOVABLE_LIGHT
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light_range = 6
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light_on = FALSE
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var/mode = MINEDRONE_COLLECT
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var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
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/mob/living/simple_animal/hostile/mining_drone/Initialize()
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. = ..()
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AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, sound_vary = TRUE)
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stored_gun = new(src)
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var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
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toggle_light_action.Grant(src)
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var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new()
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toggle_meson_vision_action.Grant(src)
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var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new()
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toggle_mode_action.Grant(src)
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var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
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dump_ore_action.Grant(src)
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var/obj/item/implant/radio/mining/imp = new(src)
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imp.implant(src)
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access_card = new /obj/item/card/id/advanced/gold(src)
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SSid_access.apply_trim_to_card(access_card, /datum/id_trim/job/shaft_miner)
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SetCollectBehavior()
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/mob/living/simple_animal/hostile/mining_drone/Destroy()
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for (var/datum/action/innate/minedrone/action in actions)
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qdel(action)
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return ..()
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/mob/living/simple_animal/hostile/mining_drone/sentience_act()
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..()
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check_friendly_fire = 0
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/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
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. = ..()
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var/t_He = p_they(TRUE)
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var/t_him = p_them()
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var/t_s = p_s()
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if(health < maxHealth)
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if(health >= maxHealth * 0.5)
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. += span_warning("[t_He] look[t_s] slightly dented.")
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else
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. += span_boldwarning("[t_He] look[t_s] severely dented!")
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. += {"<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n
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Field repairs can be done with a welder."}
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if(stored_gun?.max_mod_capacity)
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. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
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for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
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. += span_notice("There is \a [modkit] installed, using <b>[modkit.cost]%</b> capacity.")
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/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/welder)
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..()
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. = TRUE
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if(mode == MINEDRONE_ATTACK)
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to_chat(user, span_warning("[src] can't be repaired while in attack mode!"))
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return
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if(maxHealth == health)
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to_chat(user, span_info("[src] is at full integrity."))
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return
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if(welder.use_tool(src, user, 0, volume=40))
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adjustBruteLoss(-15)
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to_chat(user, span_info("You repair some of the armor on [src]."))
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/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/item_used, mob/user, params)
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if(istype(item_used, /obj/item/mining_scanner) || istype(item_used, /obj/item/t_scanner/adv_mining_scanner))
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to_chat(user, span_info("You instruct [src] to drop any collected ore."))
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DropOre()
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return
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if(item_used.tool_behaviour == TOOL_CROWBAR || istype(item_used, /obj/item/borg/upgrade/modkit))
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item_used.melee_attack_chain(user, stored_gun, params)
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return
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..()
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/mob/living/simple_animal/hostile/mining_drone/death()
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DropOre()
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if(stored_gun)
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for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
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modkit.uninstall(stored_gun)
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deathmessage = "blows apart!"
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..()
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/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(!user.combat_mode)
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toggle_mode()
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switch(mode)
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if(MINEDRONE_COLLECT)
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to_chat(user, span_info("[src] has been set to search and store loose ore."))
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if(MINEDRONE_ATTACK)
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to_chat(user, span_info("[src] has been set to attack hostile wildlife."))
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return
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/mob/living/simple_animal/hostile/mining_drone/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if(istype(mover, /obj/projectile/kinetic))
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var/obj/projectile/kinetic/projectile = mover
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if(projectile.kinetic_gun)
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if (locate(/obj/item/borg/upgrade/modkit/minebot_passthrough) in projectile.kinetic_gun.modkits)
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return TRUE
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else if(istype(mover, /obj/projectile/destabilizer))
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return TRUE
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/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
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mode = MINEDRONE_COLLECT
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vision_range = 9
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search_objects = 2
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wander = TRUE
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ranged = FALSE
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minimum_distance = 1
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retreat_distance = null
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icon_state = "mining_drone"
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to_chat(src, span_info("You are set to collect mode. You can now collect loose ore."))
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/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
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mode = MINEDRONE_ATTACK
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vision_range = 7
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search_objects = 0
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wander = FALSE
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ranged = TRUE
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retreat_distance = 2
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minimum_distance = 1
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icon_state = "mining_drone_offense"
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to_chat(src, span_info("You are set to attack mode. You can now attack from range."))
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/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
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if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
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CollectOre()
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return
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if(isliving(target))
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SetOffenseBehavior()
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return ..()
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/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/target)
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if(CheckFriendlyFire(target))
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return
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stored_gun.afterattack(target, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
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/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
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for(var/obj/item/stack/ore/O in range(1, src))
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O.forceMove(src)
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/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
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if(!contents.len)
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if(message)
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to_chat(src, span_warning("You attempt to dump your stored ore, but you have none!"))
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return
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if(message)
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to_chat(src, span_notice("You dump your stored ore."))
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for(var/obj/item/stack/ore/O in contents)
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O.forceMove(drop_location())
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/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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if(mode != MINEDRONE_ATTACK && amount > 0)
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SetOffenseBehavior()
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. = ..()
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/datum/action/innate/minedrone/toggle_meson_vision
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name = "Toggle Meson Vision"
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button_icon_state = "meson"
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/datum/action/innate/minedrone/toggle_meson_vision/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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if(user.sight & SEE_TURFS)
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user.sight &= ~SEE_TURFS
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user.lighting_alpha = initial(user.lighting_alpha)
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else
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user.sight |= SEE_TURFS
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user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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user.sync_lighting_plane_alpha()
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to_chat(user, span_notice("You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"]."))
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/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
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switch(mode)
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if(MINEDRONE_ATTACK)
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SetCollectBehavior()
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else
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SetOffenseBehavior()
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//Actions for sentient minebots
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/datum/action/innate/minedrone
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check_flags = AB_CHECK_CONSCIOUS
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icon_icon = 'icons/mob/actions/actions_mecha.dmi'
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background_icon_state = "bg_default"
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/datum/action/innate/minedrone/toggle_light
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name = "Toggle Light"
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button_icon_state = "mech_lights_off"
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/datum/action/innate/minedrone/toggle_light/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.set_light_on(!user.light_on)
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to_chat(user, span_notice("You toggle your light [user.light_on ? "on" : "off"]."))
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/datum/action/innate/minedrone/toggle_mode
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name = "Toggle Mode"
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button_icon_state = "mech_cycle_equip_off"
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/datum/action/innate/minedrone/toggle_mode/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.toggle_mode()
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/datum/action/innate/minedrone/dump_ore
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name = "Dump Ore"
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button_icon_state = "mech_eject"
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/datum/action/innate/minedrone/dump_ore/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.DropOre()
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/**********************Minebot Upgrades**********************/
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//Melee
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/obj/item/mine_bot_upgrade
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name = "minebot melee upgrade"
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desc = "A minebot upgrade."
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icon_state = "door_electronics"
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icon = 'icons/obj/module.dmi'
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/obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user, proximity)
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. = ..()
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if(!istype(minebot) || !proximity)
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return
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upgrade_bot(minebot, user)
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/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
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if(minebot.melee_damage_upper != initial(minebot.melee_damage_upper))
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to_chat(user, span_warning("[minebot] already has a combat upgrade installed!"))
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return
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minebot.melee_damage_lower += 7
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minebot.melee_damage_upper += 7
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to_chat(user, "<span class='notice'>You increase the close-quarter combat abilities of [minebot].")
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qdel(src)
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//Health
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/obj/item/mine_bot_upgrade/health
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name = "minebot armor upgrade"
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/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
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if(minebot.maxHealth != initial(minebot.maxHealth))
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to_chat(user, span_warning("[minebot] already has reinforced armor!"))
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return
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minebot.maxHealth += 45
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minebot.updatehealth()
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to_chat(user, "<span class='notice'>You reinforce the armor of [minebot].")
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qdel(src)
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//AI
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/obj/item/slimepotion/slime/sentience/mining
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name = "minebot AI upgrade"
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desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
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icon_state = "door_electronics"
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icon = 'icons/obj/module.dmi'
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sentience_type = SENTIENCE_MINEBOT
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var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
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var/base_damage_add = 1 //this thus disables other minebot upgrades
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var/base_speed_add = 1
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var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
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/obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/simple_mob)
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if(!istype(simple_mob, /mob/living/simple_animal/hostile/mining_drone))
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return
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var/mob/living/simple_animal/hostile/mining_drone/minebot = simple_mob
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minebot.maxHealth = initial(minebot.maxHealth) + base_health_add
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minebot.melee_damage_lower = initial(minebot.melee_damage_lower) + base_damage_add
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minebot.melee_damage_upper = initial(minebot.melee_damage_upper) + base_damage_add
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minebot.move_to_delay = initial(minebot.move_to_delay) + base_speed_add
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minebot.stored_gun?.overheat_time += base_cooldown_add
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#undef MINEDRONE_COLLECT
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#undef MINEDRONE_ATTACK
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