Files
Bubberstation/code/modules/mining/minebot.dm
Useroth f900b1ec6d [MDB IGNORE] Eliminates Toxins (#60619) (#7911)
Repaths everything referring to "toxins" while actually meaning either the room in science or plasma gas. While this PR might be disrespectful to our forefathers, given this is (I believe) a holdover from as far back as the Exadv1 days, this has constantly irked me since I started working with the code. None of the player-facing stuff has referred to plasma as toxin since before 4407 hit, besides the Toxins Lab, and yet all of the type-paths are still pointing at toxins, making it a nightmare to search for in a map editor, and making the code needlessly easy to confuse with that of toxin damage. So this just fires it into the sun.

Anything relating to Toxins, the science subdepartment, now makes reference to Ordnance instead. This felt fitting enough given the focus of the subdepartment is around the creation of and testing of explosives.
Anything relating to plasma gas has, fittingly, been made to refer to plasma gas.

Edit: Ah yes, I feel I should probably apologise off the bat for the size of this PR- the code touched is mostly atmos machinery and simplemobs, a few sprites here and there, and of course the station maps + a few offstation maps.

Makes the code more legible and makes mapping less painful.

(The payment has been made)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 16:50:22 +01:00

326 lines
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/**********************Mining drone**********************/
#define MINEDRONE_COLLECT 1
#define MINEDRONE_ATTACK 2
/mob/living/simple_animal/hostile/mining_drone
name = "\improper Nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
gender = NEUTER
icon = 'icons/mob/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
mouse_opacity = MOUSE_OPACITY_ICON
faction = list("neutral")
combat_mode = TRUE
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
move_to_delay = 10
health = 125
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 10
environment_smash = ENVIRONMENT_SMASH_NONE
check_friendly_fire = TRUE
stop_automated_movement_when_pulled = TRUE
attack_verb_continuous = "drills"
attack_verb_simple = "drill"
attack_sound = 'sound/weapons/circsawhit.ogg'
sentience_type = SENTIENCE_MINEBOT
speak_emote = list("states")
wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
/obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium)
healable = 0
loot = list(/obj/effect/decal/cleanable/robot_debris)
del_on_death = TRUE
light_system = MOVABLE_LIGHT
light_range = 6
light_on = FALSE
var/mode = MINEDRONE_COLLECT
var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
/mob/living/simple_animal/hostile/mining_drone/Initialize()
. = ..()
AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, sound_vary = TRUE)
stored_gun = new(src)
var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
toggle_light_action.Grant(src)
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new()
toggle_meson_vision_action.Grant(src)
var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new()
toggle_mode_action.Grant(src)
var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
dump_ore_action.Grant(src)
var/obj/item/implant/radio/mining/imp = new(src)
imp.implant(src)
access_card = new /obj/item/card/id/advanced/gold(src)
SSid_access.apply_trim_to_card(access_card, /datum/id_trim/job/shaft_miner)
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/Destroy()
for (var/datum/action/innate/minedrone/action in actions)
qdel(action)
return ..()
/mob/living/simple_animal/hostile/mining_drone/sentience_act()
..()
check_friendly_fire = 0
/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
. = ..()
var/t_He = p_they(TRUE)
var/t_him = p_them()
var/t_s = p_s()
if(health < maxHealth)
if(health >= maxHealth * 0.5)
. += span_warning("[t_He] look[t_s] slightly dented.")
else
. += span_boldwarning("[t_He] look[t_s] severely dented!")
. += {"<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n
Field repairs can be done with a welder."}
if(stored_gun?.max_mod_capacity)
. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
. += span_notice("There is \a [modkit] installed, using <b>[modkit.cost]%</b> capacity.")
/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/welder)
..()
. = TRUE
if(mode == MINEDRONE_ATTACK)
to_chat(user, span_warning("[src] can't be repaired while in attack mode!"))
return
if(maxHealth == health)
to_chat(user, span_info("[src] is at full integrity."))
return
if(welder.use_tool(src, user, 0, volume=40))
adjustBruteLoss(-15)
to_chat(user, span_info("You repair some of the armor on [src]."))
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/item_used, mob/user, params)
if(istype(item_used, /obj/item/mining_scanner) || istype(item_used, /obj/item/t_scanner/adv_mining_scanner))
to_chat(user, span_info("You instruct [src] to drop any collected ore."))
DropOre()
return
if(item_used.tool_behaviour == TOOL_CROWBAR || istype(item_used, /obj/item/borg/upgrade/modkit))
item_used.melee_attack_chain(user, stored_gun, params)
return
..()
/mob/living/simple_animal/hostile/mining_drone/death()
DropOre()
if(stored_gun)
for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
modkit.uninstall(stored_gun)
deathmessage = "blows apart!"
..()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/user, list/modifiers)
. = ..()
if(.)
return
if(!user.combat_mode)
toggle_mode()
switch(mode)
if(MINEDRONE_COLLECT)
to_chat(user, span_info("[src] has been set to search and store loose ore."))
if(MINEDRONE_ATTACK)
to_chat(user, span_info("[src] has been set to attack hostile wildlife."))
return
/mob/living/simple_animal/hostile/mining_drone/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if(istype(mover, /obj/projectile/kinetic))
var/obj/projectile/kinetic/projectile = mover
if(projectile.kinetic_gun)
if (locate(/obj/item/borg/upgrade/modkit/minebot_passthrough) in projectile.kinetic_gun.modkits)
return TRUE
else if(istype(mover, /obj/projectile/destabilizer))
return TRUE
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
mode = MINEDRONE_COLLECT
vision_range = 9
search_objects = 2
wander = TRUE
ranged = FALSE
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
to_chat(src, span_info("You are set to collect mode. You can now collect loose ore."))
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
mode = MINEDRONE_ATTACK
vision_range = 7
search_objects = 0
wander = FALSE
ranged = TRUE
retreat_distance = 2
minimum_distance = 1
icon_state = "mining_drone_offense"
to_chat(src, span_info("You are set to attack mode. You can now attack from range."))
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
CollectOre()
return
if(isliving(target))
SetOffenseBehavior()
return ..()
/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/target)
if(CheckFriendlyFire(target))
return
stored_gun.afterattack(target, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
for(var/obj/item/stack/ore/O in range(1, src))
O.forceMove(src)
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
if(!contents.len)
if(message)
to_chat(src, span_warning("You attempt to dump your stored ore, but you have none!"))
return
if(message)
to_chat(src, span_notice("You dump your stored ore."))
for(var/obj/item/stack/ore/O in contents)
O.forceMove(drop_location())
/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(mode != MINEDRONE_ATTACK && amount > 0)
SetOffenseBehavior()
. = ..()
/datum/action/innate/minedrone/toggle_meson_vision
name = "Toggle Meson Vision"
button_icon_state = "meson"
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
if(user.sight & SEE_TURFS)
user.sight &= ~SEE_TURFS
user.lighting_alpha = initial(user.lighting_alpha)
else
user.sight |= SEE_TURFS
user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
user.sync_lighting_plane_alpha()
to_chat(user, span_notice("You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"]."))
/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
switch(mode)
if(MINEDRONE_ATTACK)
SetCollectBehavior()
else
SetOffenseBehavior()
//Actions for sentient minebots
/datum/action/innate/minedrone
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
background_icon_state = "bg_default"
/datum/action/innate/minedrone/toggle_light
name = "Toggle Light"
button_icon_state = "mech_lights_off"
/datum/action/innate/minedrone/toggle_light/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.set_light_on(!user.light_on)
to_chat(user, span_notice("You toggle your light [user.light_on ? "on" : "off"]."))
/datum/action/innate/minedrone/toggle_mode
name = "Toggle Mode"
button_icon_state = "mech_cycle_equip_off"
/datum/action/innate/minedrone/toggle_mode/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.toggle_mode()
/datum/action/innate/minedrone/dump_ore
name = "Dump Ore"
button_icon_state = "mech_eject"
/datum/action/innate/minedrone/dump_ore/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.DropOre()
/**********************Minebot Upgrades**********************/
//Melee
/obj/item/mine_bot_upgrade
name = "minebot melee upgrade"
desc = "A minebot upgrade."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
/obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user, proximity)
. = ..()
if(!istype(minebot) || !proximity)
return
upgrade_bot(minebot, user)
/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
if(minebot.melee_damage_upper != initial(minebot.melee_damage_upper))
to_chat(user, span_warning("[minebot] already has a combat upgrade installed!"))
return
minebot.melee_damage_lower += 7
minebot.melee_damage_upper += 7
to_chat(user, "<span class='notice'>You increase the close-quarter combat abilities of [minebot].")
qdel(src)
//Health
/obj/item/mine_bot_upgrade/health
name = "minebot armor upgrade"
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
if(minebot.maxHealth != initial(minebot.maxHealth))
to_chat(user, span_warning("[minebot] already has reinforced armor!"))
return
minebot.maxHealth += 45
minebot.updatehealth()
to_chat(user, "<span class='notice'>You reinforce the armor of [minebot].")
qdel(src)
//AI
/obj/item/slimepotion/slime/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
sentience_type = SENTIENCE_MINEBOT
var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
var/base_damage_add = 1 //this thus disables other minebot upgrades
var/base_speed_add = 1
var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
/obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/simple_mob)
if(!istype(simple_mob, /mob/living/simple_animal/hostile/mining_drone))
return
var/mob/living/simple_animal/hostile/mining_drone/minebot = simple_mob
minebot.maxHealth = initial(minebot.maxHealth) + base_health_add
minebot.melee_damage_lower = initial(minebot.melee_damage_lower) + base_damage_add
minebot.melee_damage_upper = initial(minebot.melee_damage_upper) + base_damage_add
minebot.move_to_delay = initial(minebot.move_to_delay) + base_speed_add
minebot.stored_gun?.overheat_time += base_cooldown_add
#undef MINEDRONE_COLLECT
#undef MINEDRONE_ATTACK