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In the wake of the actions PR it seems as if a lot of these cooldown actions should have been converted to Activate() and not Trigger() because Activate() returns null on the default implementation which prevents Trigger() from running and AHHH Converts a bunch of Trigger() to Activate() I'm gonna be honest I have no idea why it does the startCooldown(10 seconds), startCooldown() thing, all of the megafauna actions seem to do it so it seemed right Fixes #63764 (Sentient Disease couldn't use Voluntary Coughing)