Files
Bubberstation/code/modules/surgery/amputation.dm
nightred 15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00

32 lines
1.8 KiB
Plaintext

/datum/surgery/amputation
name = "Amputation"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/sever_limb)
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery_step/sever_limb
name = "sever limb"
implements = list(/obj/item/shears = 300, TOOL_SCALPEL = 100, TOOL_SAW = 100, /obj/item/melee/arm_blade = 80, /obj/item/fireaxe = 50, /obj/item/hatchet = 40, /obj/item/kitchen/knife/butcher = 25)
time = 64
experience_given = MEDICAL_SKILL_ORGAN_FIX
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to sever [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to sever [target]'s [parse_zone(target_zone)]!</span>",
"<span class='notice'>[user] begins to sever [target]'s [parse_zone(target_zone)]!</span>")
/datum/surgery_step/sever_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/L = target
display_results(user, target, "<span class='notice'>You sever [L]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] severs [L]'s [parse_zone(target_zone)]!</span>",
"<span class='notice'>[user] severs [L]'s [parse_zone(target_zone)]!</span>")
if(surgery.operated_bodypart)
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
target_limb.drop_limb()
if(user.mind)
user.mind.adjust_experience(/datum/skill/medical, experience_given)
return ..()