Files
Bubberstation/code/modules/mob/update_icons.dm
MrPerson 0483800e24 update_icons() uses animate() and transforms to actually turn the sprite rather than needing them pre-turned. Mobs that lie down do so with an animation rather than appearing on their side. You can lie down facing THE LEFT OH SHIT.
Cloakers still don't work well. The fix is probably just finding a proc that runs on equip/uequip/when bagged/when dropped. Fuck that. Ninjas work. Things that are cloaked fade to the cloaked alpha, it's pretty cool.

The "lying down" icon_states for everything you could equip are all now unnecessary. They aren't removed yet though.

The dmi changes are to make xenos all face upward so when they turn, they're lying down rather than facing south and looking like they're doing a handstand. They're not terribly good when facing the wrong way. I expect WJohnson to have a fix for this by New Year's.

Comments aren't changed. The overlays_standing list is still around because overlays is not a normal list, and BYOND's normal list functions are worth the extra cost of keeping a spare list of images.
2013-12-23 02:19:15 -08:00

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//Most of these are defined at this level to reduce on checks elsewhere in the code.
//Having them here also makes for a nice reference list of the various overlay-updating procs available
/mob/proc/regenerate_icons() //TODO: phase this out completely if possible
return
/mob/proc/update_icons()
return
/mob/proc/update_hud()
return
/mob/proc/update_transform()
return
/mob/proc/update_inv_handcuffed()
return
/mob/proc/update_inv_legcuffed()
return
/mob/proc/update_inv_back()
return
/mob/proc/update_inv_l_hand()
return
/mob/proc/update_inv_r_hand()
return
/mob/proc/update_inv_wear_mask()
return
/mob/proc/update_inv_wear_suit()
return
/mob/proc/update_inv_w_uniform()
return
/mob/proc/update_inv_belt()
return
/mob/proc/update_inv_head()
return
/mob/proc/update_inv_gloves()
return
/mob/proc/update_mutations()
return
/mob/proc/update_inv_wear_id()
return
/mob/proc/update_inv_shoes()
return
/mob/proc/update_inv_glasses()
return
/mob/proc/update_inv_s_store()
return
/mob/proc/update_inv_pockets()
return
/mob/proc/update_inv_ears()
return