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## About The Pull Request Fixed zombies being able to infect headless corpses (Including former zombies) Fixed bio armor being totally useless against zombies. Now it checks how hurt your limb is: If it's more than the bio armor value, you get infected. THICKMATERIAL clothing guarantees at least 25 damage required to infect you, non-thick clothing reduces effective defence by 25. In practice this means people with MODsuits, biosuits will resist infection unless they're pummeled into crit, and wearing a firesuit will save you from the first few slashes. Fixed the bomb hood armor not having the same bio armor value as bomb armor. Added a message to the zed when they succesfully infect someone. Turned some proc names into snake_case rather than, uh, nospacecase. ## Why It's Good For The Game > Fixed zombies being able to infect headless corpses (Including former zombies) This is pretty cool but it also means you can't actually permanently kill a zombie if they just get slashed again by another zombie. > Fixed bio armor being totally useless against zombies. Now it checks how hurt your limb is: If it's more than the bio armor value, you get infected. THICKMATERIAL clothing guarantees at least 25 damage required to infect you, non-thick clothing reduces effective defence by 25. In practice this means people with MODsuits, biosuits will resist infection unless they're pummeled into crit, and wearing a firesuit will save you from the first few slashes. Melbert told me this is an oversight, so I, uh, 'fixed' it? This also lets people have some true actual defence against zombie infections, without making them immune to it. > Fixed the bomb hood armor not having the same bio armor value as bomb armor. Bug I noticed while going over bio armors. > Added a message to the zed when they succesfully infect someone. QoL and good feedback > Turned some proc names into snake_case rather than, uh, nospacecase. what the hell do you call isuckatnamignprocs(). what case is that. cougarcase? ## Changelog 🆑 fix: Fixed zombies being able to infect headless corpses (Including former zombies) fix: Fixed bio armor being totally useless against zombies. Now it checks how hurt your limb is: If it's more than the bio armor value, you get infected. THICKMATERIAL clothing guarantees at least 25 damage required to infect you, non-thick clothing reduces effective defence by 25. In practice this means people with MODsuits, biosuits will resist infection unless they're pummeled into crit, and wearing a firesuit will save you from the first few slashes. fix: Fixed the bomb hood armor not having the same bio armor value as bomb armor. qol: Added a message to the zed when they succesfully infect someone. code: Turned some proc names into snake_case rather than, uh, nospacecase. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>