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https://github.com/Bubberstation/Bubberstation.git
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0504c0a2b4
* Removes all supurfolus uses of QDEL_HINT_LETMELIVE This define exists to allow abstract, sturucturally important things to opt out of being qdeleted. It does not exist to be a "Immune to everything" get out of jail free card. We have systems for this, and it's not appropriate here. This change is inherently breaking, because things might be improperly qdeling these things. Those issues will need to be resolved in future, as they pop up * Changes all needless uses of COMSIG_PARENT_PREQDELETED It exists for things that want to block the qdel. If that's not you, don't use it * Adds force and hard del verbs, for chip and break glass cases respectively The harddel verb comes with two options before it's run, to let you tailor it to your level of fucked * Damn you nova Adds proper parent returns instead of . = ..() Co-authored-by: Seth Scherer <supernovaa41@gmx.com> * Ensures immortality talismans cannot delete their human if something goes fuckey. Thanks ath/oro for pointing this out Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
150 lines
5.6 KiB
Plaintext
150 lines
5.6 KiB
Plaintext
/datum/component/squeak
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var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
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var/list/override_squeak_sounds
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var/mob/holder
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var/squeak_chance = 100
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var/volume = 30
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// This is so shoes don't squeak every step
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var/steps = 0
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var/step_delay = 1
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// This is to stop squeak spam from inhand usage
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var/last_use = 0
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var/use_delay = 20
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///extra-range for this component's sound
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var/sound_extra_range = -1
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///when sounds start falling off for the squeak
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var/sound_falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE
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///sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
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var/sound_falloff_exponent = 10
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///what we set connect_loc to if parent is an item
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var/static/list/item_connections = list(
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COMSIG_ATOM_ENTERED = .proc/play_squeak_crossed,
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)
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/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange, falloff_exponent, fallof_distance)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
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if(ismovable(parent))
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RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), .proc/play_squeak)
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AddComponent(/datum/component/connect_loc_behalf, parent, item_connections)
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RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
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if(isitem(parent))
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RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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if(istype(parent, /obj/item/clothing/shoes))
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RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
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else if(isstructure(parent))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/use_squeak)
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if(istype(parent, /obj/item/organ/liver))
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// Liver squeaking is depending on them functioning like a clown's liver
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RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_COMEDY_METABOLISM), .proc/on_comedy_metabolism_removal)
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override_squeak_sounds = custom_sounds
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if(chance_override)
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squeak_chance = chance_override
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if(volume_override)
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volume = volume_override
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if(isnum(step_delay_override))
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step_delay = step_delay_override
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if(isnum(use_delay_override))
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use_delay = use_delay_override
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if(isnum(extrarange))
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sound_extra_range = extrarange
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if(isnum(falloff_exponent))
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sound_falloff_exponent = falloff_exponent
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if(isnum(fallof_distance))
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sound_falloff_distance = fallof_distance
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/datum/component/squeak/UnregisterFromParent()
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. = ..()
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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/datum/component/squeak/proc/play_squeak()
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SIGNAL_HANDLER
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if(prob(squeak_chance))
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if(!override_squeak_sounds)
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playsound(parent, pick_weight(default_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
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else
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playsound(parent, pick_weight(override_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
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/datum/component/squeak/proc/step_squeak()
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SIGNAL_HANDLER
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if(steps > step_delay)
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play_squeak()
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steps = 0
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else
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steps++
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/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(isitem(arrived))
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var/obj/item/I = arrived
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if(I.item_flags & ABSTRACT)
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return
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if(arrived.movement_type & (FLYING|FLOATING) || !arrived.has_gravity())
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return
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var/atom/current_parent = parent
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if(isturf(current_parent?.loc))
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play_squeak()
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/datum/component/squeak/proc/use_squeak()
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SIGNAL_HANDLER
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if(last_use + use_delay < world.time)
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last_use = world.time
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play_squeak()
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/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
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SIGNAL_HANDLER
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holder = equipper
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RegisterSignal(holder, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, override=TRUE)
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RegisterSignal(holder, COMSIG_PARENT_QDELETING, .proc/holder_deleted, override=TRUE)
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//override for the preqdeleted is necessary because putting parent in hands sends the signal that this proc is registered towards,
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//so putting an object in hands and then equipping the item on a clothing slot (without dropping it first)
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//will always runtime without override = TRUE
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/datum/component/squeak/proc/on_drop(datum/source, mob/user)
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SIGNAL_HANDLER
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UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
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UnregisterSignal(user, COMSIG_PARENT_QDELETING)
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holder = null
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///just gets rid of the reference to holder in the case that theyre qdeleted
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/datum/component/squeak/proc/holder_deleted(datum/source, datum/possible_holder)
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SIGNAL_HANDLER
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if(possible_holder == holder)
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holder = null
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// Disposal pipes related shits
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/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/holder, obj/machinery/disposal/source)
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SIGNAL_HANDLER
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//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
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RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
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/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER
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//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
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if(old_dir != new_dir)
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play_squeak()
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/datum/component/squeak/proc/on_comedy_metabolism_removal(datum/source, trait)
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SIGNAL_HANDLER
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qdel(src)
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