Files
Bubberstation/code/modules/mapfluff/ruins/spaceruin_code/crashedship.dm
Zytolg d411393e72 NukeOps Firebase Rework (#66149)
Attention Recruit: Welcome to Firebase Balthazord
Here you will lean how to:
-Kill corpo scum
-Kill corpo scum
-Kill corpo scu-

This has been on my docket for months. Ever since gave the Holding Facility a much needed facelift. I have been eyeballing the nukie base, waiting for that stroke of inspiration to hit me. It finally did. Gone are the aging walls of the old encampment. Nukies finally have what well-funded corpo-terrorists always dream of- a home.

It's more than a Home. This is a sweeping rework that is part of a series of reworks to revisit old locations and not only bring them up to date with our current asset roster, but to make them properly belong within the game world. The Nuke-Ops base may ultimately be a tiny chunk of the overall SS13 experience, but I'll be damned if it isn't a defining one. It's also a location that has the capacity to do one thing that I have always wanted to do. Purchase Property. You heard me right, you get to buy rooms now. The newly expanded Nuke-Ops base features, with @Mothblocks blessing, further expansions that you can purchase from your local Syndicate Uplink. Spend your TC, expand your capabilities, and utilize your expertise in order to create
the most mind-boggling disky heists there are.

Possible expansions to your terrorism suite include:
-Ordinance Lab
-Bio-Terrorism Lab
-Chemical Manufacturing Plant

Definite expansions to your Nuke-Ops Firebase include:
-Crew Bunks
-Lab Wing
-War Table
-Upgraded "Disembarkment" Bay"
2022-04-17 18:40:34 -06:00

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// crashedship / survey ship
//Areas
/area/awaymission/bmpship
name = "BMP Asteroids"
icon_state = "away"
/area/awaymission/bmpship/aft
name = "Aft Block"
icon_state = "away1"
requires_power = TRUE
/area/awaymission/bmpship/midship
name = "Midship Block"
icon_state = "away2"
requires_power = TRUE
/area/awaymission/bmpship/fore
name = "Fore Block"
icon_state = "away3"
requires_power = TRUE
// crashedship corpse
/obj/effect/mob_spawn/corpse/human/laborer
name = "Crashed Survey Ship Laborer"
outfit = /datum/outfit/survey_laborer
/datum/outfit/survey_laborer
name = "Crashed Survey Ship Laborer"
uniform = /obj/item/clothing/under/misc/overalls
shoes = /obj/item/clothing/shoes/workboots
gloves = /obj/item/clothing/gloves/color/fyellow
head = /obj/item/clothing/head/hardhat
r_pocket = /obj/item/paper/fluff/ruins/crashedship/old_diary
l_pocket = /obj/item/stack/spacecash/c200
mask = /obj/item/clothing/mask/breath
belt = /obj/item/tank/internals/emergency_oxygen/engi
// crashedship items
/obj/item/paper/fluff/ruins/crashedship/scribbled
name = "scribbled note"
info = "The next person who takes one of my screwdrivers gets stabbed with one. They are MINE. - Love, Madsen"
/obj/item/paper/fluff/ruins/crashedship/captains_log
name = "Captain's log entry"
info = "This has got to be the least interesting assignment ever. We are about halfway through the planets we've got to survey and most of them are lifeless rocks. That being said, this next planet seems promising. \
Fighting demons beats fighting boredom!"
/obj/item/paper/fluff/ruins/crashedship/old_diary
name = "Old Diary"
info = "DEAR DIARY: So we was on route to survey some magma planet, rumored to be home to literal demons, when our pilot done smashed the ship right into the biggest space rock he could find. \
Perhaps he took the hell planet talk too seriously. I was nappin' in the emergency supplies closet so I'm not wise to the details. I did peek out the door to see the whole engineering section gone. \
It ain't long until the lights in here sap all the power, and I think I can get to our teleporter room without bein' sucked out into space. If I don't make it, give my stuff to charity."