Files
Bubberstation/code/datums/components
John Willard 956d8c8a9f You can tip flashed borgs (#75539)
## About The Pull Request

Fixes tippable not working on flashed mobs by letting it work on those
who are forced standing even if they aren't conscious, then gives that
trait to borgs.
I thought this would be the best fix for it because borgs technically
are just forced standing anyways, and I didn't want to just add an
issilicon check.

## Why It's Good For The Game

Fixes an old bug that I should've fixed a long time ago, makes tipping
something that can realistically happen in-game.

## Changelog

🆑
fix: Borgs can be tipped over while flashed.
/🆑
2023-05-21 21:37:10 -06:00
..
2022-11-15 03:50:11 +00:00
2023-05-19 15:01:01 -06:00
2023-05-07 22:45:20 +00:00
2023-05-07 23:52:03 -07:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2023-05-15 04:27:43 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2023-05-21 21:37:10 -06:00
2022-11-15 03:50:11 +00:00
2023-04-05 16:54:22 +01:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm