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## About The Pull Request Title; instead of using 200 brute damage as a point of "victim has been digested enough", it now uses death. Should be about the same mechanically, though consuming alive humans with burn damage will puke them out sooner now, since they won't be able to accumulate as much brute damage as before. But I think it's ?fine?, it feels kinda cheesy to let the cube eat an already almost fried human patty after it expires anyway. EDIT: Consume action isn't allowing for more than one mob to be consumed at a time, and the cube didn't have a way to dispose of the mob it's consuming, so per request I changed it so the action now changes to _Eject Mob_ when you consume a mob, letting you do just that. Also fixes visible message of an attempt at consuming a mob not showing the victim's name. ## Why It's Good For The Game Fixes #53512 QoL for getting rid of the consumed victim No more devouring blank space (in the visible message) ## Changelog 🆑 fix: gelatinous cubes now puke out their consume victim when said victim dies, not when it accumulates 200 brute damage (not all mobs can get damaged to that point) qol: gelatinous cube's Consume action can now be used to eject the currently consumed mob fix: fixed gelatinous cube's consume attempt not showing the victim's name properly (You start attempting to devour !) /🆑