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Bubberstation/code/__HELPERS/logging/debug.dm
LT3 05fe0f31d2 Adds TTS logging when something goes wrong (#88841) (#2837)
## https://github.com/tgstation/tgstation/pull/88841

## About The Pull Request
Logs whenever there's a HTTP error on the DM side of TTS.

## Why It's Good For The Game

Can help identify bugs and errors.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2025-01-03 22:36:06 +00:00

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/// Logging for loading and caching assets
/proc/log_asset(text, list/data)
logger.Log(LOG_CATEGORY_DEBUG_ASSET, text, data)
/// Logging for config errors
/// Rarely gets called; just here in case the config breaks.
/proc/log_config(text, list/data)
logger.Log(LOG_CATEGORY_CONFIG, text, data)
SEND_TEXT(world.log, text)
/proc/log_filter_raw(text, list/data)
logger.Log(LOG_CATEGORY_FILTER, text, data)
/// Logging for job slot changes
/proc/log_job_debug(text, list/data)
logger.Log(LOG_CATEGORY_DEBUG_JOB, text, data)
/// Logging for TTS
/proc/log_tts(text, list/data)
logger.Log(LOG_CATEGORY_DEBUG_TTS, text, data)
/// Logging for lua scripting
/proc/log_lua(text, list/data)
logger.Log(LOG_CATEGORY_DEBUG_LUA, text, data)
/// Logging for mapping errors
/proc/log_mapping(text, skip_world_log)
#ifdef UNIT_TESTS
GLOB.unit_test_mapping_logs += text
#endif
#ifdef MAP_TEST
message_admins("Mapping: [text]")
#endif
logger.Log(LOG_CATEGORY_DEBUG_MAPPING, text)
if(skip_world_log)
return
SEND_TEXT(world.log, text)
/// Logging for game performance
/proc/log_perf(list/perf_info)
. = "[perf_info.Join(",")]\n"
WRITE_LOG_NO_FORMAT(GLOB.perf_log, .)
/// Logging for hard deletes
/proc/log_qdel(text, list/data)
logger.Log(LOG_CATEGORY_QDEL, text, data)
/* Log to the logfile only. */
/proc/log_runtime(text, list/data)
logger.Log(LOG_CATEGORY_RUNTIME, text, data)
/proc/log_signal(text, list/data)
logger.Log(LOG_CATEGORY_SIGNAL, text, data)
/// Logging for DB errors
/proc/log_sql(text, list/data)
logger.Log(LOG_CATEGORY_DEBUG_SQL, text, data)
/// Logging for world/Topic
/proc/log_topic(text, list/data)
logger.Log(LOG_CATEGORY_GAME_TOPIC, text, data)
/// Log to both DD and the logfile.
/proc/log_world(text, list/data)
#ifdef USE_CUSTOM_ERROR_HANDLER
logger.Log(LOG_CATEGORY_RUNTIME, text, data)
#endif
SEND_TEXT(world.log, text)