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* psyker gang fixes (#72330) ## About The Pull Request adds more ammunition, and also signing on the psyker ship fixes some minor stuff you can see other echolocation receivers as fully purple now, rather than just their outline echolocating people have night vision, to prevent bugs with them not being able to see echolocated tiles psyker pirates have headsets that increase their echolocation range partially fixes the shuttle docker. need someone smarter to look at it with me though, you can physically use it at least, just cant see yet. ## Why It's Good For The Game they are not very playable right now ## Changelog 🆑 balance: adds more ammunition, and also signing on the psyker ship qol: you can see other echolocation receivers as fully purple now, rather than just their outline fix: echolocating people have night vision, to prevent bugs with them not being able to see echolocated tiles add: psyker pirates have headsets that increase their echolocation range fix: partially fixes the psyker ship shuttle docker /🆑 * psyker gang fixes Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
199 lines
8.2 KiB
Plaintext
199 lines
8.2 KiB
Plaintext
/datum/component/echolocation
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/// Radius of our view.
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var/echo_range = 4
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/// Time between echolocations.
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var/cooldown_time = 2 SECONDS
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/// Time for the image to start fading out.
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var/image_expiry_time = 1.5 SECONDS
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/// Time for the image to fade in.
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var/fade_in_time = 0.5 SECONDS
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/// Time for the image to fade out and delete itself.
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var/fade_out_time = 0.5 SECONDS
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/// Are images static? If yes, spawns them on the turf and makes them not change location. Otherwise they change location and pixel shift with the original.
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var/images_are_static = TRUE
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/// With mobs that have this echo group in their echolocation receiver trait, we share echo images.
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var/echo_group = null
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/// This trait blocks us from receiving echolocation.
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var/blocking_trait
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/// Ref of the client color we give to the echolocator.
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var/client_color
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/// Associative list of world.time when created to a list of the images.
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var/list/images = list()
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/// Associative list of world.time when created to a list of receivers.
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var/list/receivers = list()
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/// All the saved appearances, keyed by icon-icon_state.
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var/static/list/saved_appearances = list()
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/// Typecache of all the allowed paths to render.
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var/static/list/allowed_paths
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/// Typecache of turfs that are dangerous, to give them a special icon.
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var/static/list/danger_turfs
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/// A matrix that turns everything except #ffffff into pure blackness, used for our images (the outlines are #ffffff).
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var/static/list/black_white_matrix = list(85, 85, 85, 0, 85, 85, 85, 0, 85, 85, 85, 0, 0, 0, 0, 1, -254, -254, -254, 0)
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/// A matrix that turns everything into pure white.
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var/static/list/white_matrix = list(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 1, 0, -0, 0, 0)
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/// Cooldown for the echolocation.
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COOLDOWN_DECLARE(cooldown_last)
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/datum/component/echolocation/Initialize(echo_range, cooldown_time, image_expiry_time, fade_in_time, fade_out_time, images_are_static, blocking_trait, echo_group, echo_icon, color_path)
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. = ..()
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var/mob/living/echolocator = parent
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if(!istype(echolocator))
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return COMPONENT_INCOMPATIBLE
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if(!danger_turfs)
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danger_turfs = typecacheof(list(/turf/open/space, /turf/open/openspace, /turf/open/chasm, /turf/open/lava, /turf/open/floor/fakespace, /turf/open/floor/fakepit, /turf/closed/wall/space))
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if(!allowed_paths)
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allowed_paths = typecacheof(list(/turf/closed, /obj, /mob/living)) + danger_turfs - typecacheof(/obj/effect/decal)
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if(!isnull(echo_range))
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src.echo_range = echo_range
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if(!isnull(cooldown_time))
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src.cooldown_time = cooldown_time
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if(!isnull(image_expiry_time))
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src.image_expiry_time = image_expiry_time
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if(!isnull(fade_in_time))
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src.fade_in_time = fade_in_time
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if(!isnull(fade_out_time))
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src.fade_out_time = fade_out_time
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if(!isnull(images_are_static))
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src.images_are_static = images_are_static
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if(!isnull(blocking_trait))
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src.blocking_trait = blocking_trait
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if(ispath(color_path))
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client_color = echolocator.add_client_colour(color_path)
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src.echo_group = echo_group || REF(src)
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ADD_TRAIT(echolocator, TRAIT_ECHOLOCATION_RECEIVER, echo_group)
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ADD_TRAIT(echolocator, TRAIT_TRUE_NIGHT_VISION, echo_group) //so they see all the tiles they echolocated, even if they are in the dark
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echolocator.become_blind(ECHOLOCATION_TRAIT)
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echolocator.overlay_fullscreen("echo", /atom/movable/screen/fullscreen/echo, echo_icon)
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START_PROCESSING(SSfastprocess, src)
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/datum/component/echolocation/Destroy(force, silent)
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STOP_PROCESSING(SSfastprocess, src)
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var/mob/living/echolocator = parent
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QDEL_NULL(client_color)
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REMOVE_TRAIT(echolocator, TRAIT_ECHOLOCATION_RECEIVER, echo_group)
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REMOVE_TRAIT(echolocator, TRAIT_TRUE_NIGHT_VISION, echo_group)
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echolocator.cure_blind(ECHOLOCATION_TRAIT)
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echolocator.clear_fullscreen("echo")
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for(var/timeframe in images)
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delete_images(timeframe)
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return ..()
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/datum/component/echolocation/process()
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var/mob/living/echolocator = parent
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if(echolocator.stat == DEAD)
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return
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echolocate()
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/datum/component/echolocation/proc/echolocate()
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if(!COOLDOWN_FINISHED(src, cooldown_last))
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return
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COOLDOWN_START(src, cooldown_last, cooldown_time)
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var/mob/living/echolocator = parent
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var/real_echo_range = echo_range
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if(HAS_TRAIT(echolocator, TRAIT_ECHOLOCATION_EXTRA_RANGE))
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real_echo_range += 2
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var/list/filtered = list()
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var/list/seen = dview(real_echo_range, get_turf(echolocator.client?.eye || echolocator), invis_flags = echolocator.see_invisible)
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for(var/atom/seen_atom as anything in seen)
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if(!seen_atom.alpha)
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continue
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if(allowed_paths[seen_atom.type])
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filtered += seen_atom
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if(!length(filtered))
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return
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var/current_time = "[world.time]"
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images[current_time] = list()
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receivers[current_time] = list()
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for(var/mob/living/viewer in filtered)
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if(blocking_trait && HAS_TRAIT(viewer, blocking_trait))
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continue
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if(HAS_TRAIT_FROM(viewer, TRAIT_ECHOLOCATION_RECEIVER, echo_group))
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receivers[current_time] += viewer
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for(var/atom/filtered_atom as anything in filtered)
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show_image(saved_appearances["[filtered_atom.icon]-[filtered_atom.icon_state]"] || generate_appearance(filtered_atom), filtered_atom, current_time)
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addtimer(CALLBACK(src, PROC_REF(fade_images), current_time), image_expiry_time)
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/datum/component/echolocation/proc/show_image(image/input_appearance, atom/input, current_time)
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var/image/final_image = image(input_appearance)
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final_image.layer += EFFECTS_LAYER
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final_image.plane = FULLSCREEN_PLANE
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final_image.loc = images_are_static ? get_turf(input) : input
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final_image.dir = input.dir
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final_image.alpha = 0
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if(images_are_static)
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final_image.pixel_x = input.pixel_x
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final_image.pixel_y = input.pixel_y
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if(HAS_TRAIT_FROM(input, TRAIT_ECHOLOCATION_RECEIVER, echo_group)) //mark other echolocation with full white
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final_image.color = white_matrix
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images[current_time] += final_image
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for(var/mob/living/echolocate_receiver as anything in receivers[current_time])
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if(echolocate_receiver == input)
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continue
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if(echolocate_receiver.client)
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echolocate_receiver.client.images += final_image
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animate(final_image, alpha = 255, time = fade_in_time)
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/datum/component/echolocation/proc/generate_appearance(atom/input)
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var/use_outline = TRUE
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var/mutable_appearance/copied_appearance = new /mutable_appearance()
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copied_appearance.appearance = input
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if(istype(input, /obj/machinery/door/airlock)) //i hate you
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copied_appearance.cut_overlays()
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copied_appearance.icon = 'icons/obj/doors/airlocks/station/public.dmi'
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copied_appearance.icon_state = "closed"
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else if(danger_turfs[input.type])
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copied_appearance.icon = 'icons/turf/floors.dmi'
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copied_appearance.icon_state = "danger"
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use_outline = FALSE
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copied_appearance.color = black_white_matrix
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if(use_outline)
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copied_appearance.filters += outline_filter(size = 1, color = COLOR_WHITE)
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if(!images_are_static)
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copied_appearance.pixel_x = 0
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copied_appearance.pixel_y = 0
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copied_appearance.transform = matrix()
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if(!iscarbon(input)) //wacky overlay people get generated everytime
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saved_appearances["[input.icon]-[input.icon_state]"] = copied_appearance
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return copied_appearance
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/datum/component/echolocation/proc/fade_images(from_when)
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for(var/image_echo in images[from_when])
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animate(image_echo, alpha = 0, time = fade_out_time)
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addtimer(CALLBACK(src, PROC_REF(delete_images), from_when), fade_out_time)
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/datum/component/echolocation/proc/delete_images(from_when)
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for(var/mob/living/echolocate_receiver as anything in receivers[from_when])
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if(!echolocate_receiver.client)
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continue
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for(var/image_echo in images[from_when])
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echolocate_receiver.client.images -= image_echo
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images -= from_when
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receivers -= from_when
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/atom/movable/screen/fullscreen/echo
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icon_state = "echo"
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layer = ECHO_LAYER
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show_when_dead = TRUE
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/atom/movable/screen/fullscreen/echo/Initialize(mapload)
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. = ..()
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particles = new /particles/echo()
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/atom/movable/screen/fullscreen/echo/Destroy()
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QDEL_NULL(particles)
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return ..()
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/particles/echo
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icon = 'icons/effects/particles/echo.dmi'
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icon_state = list("echo1" = 1, "echo2" = 1, "echo3" = 2)
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width = 480
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height = 480
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count = 1000
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spawning = 0.5
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lifespan = 2 SECONDS
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fade = 1 SECONDS
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gravity = list(0, -0.1)
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position = generator(GEN_BOX, list(-240, -240), list(240, 240), NORMAL_RAND)
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drift = generator(GEN_VECTOR, list(-0.1, 0), list(0.1, 0))
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rotation = generator(GEN_NUM, 0, 360, NORMAL_RAND)
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