mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-07 23:42:44 +00:00
254 lines
5.5 KiB
Plaintext
254 lines
5.5 KiB
Plaintext
/*
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CONTAINS:
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GLASS SHEET
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REINFORCED GLASS SHEET
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SHARDS
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*/
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/obj/item/weapon/sheet/glass/attack_hand(mob/user as mob)
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if ((user.r_hand == src || user.l_hand == src))
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src.add_fingerprint(user)
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var/obj/item/weapon/sheet/glass/F = new /obj/item/weapon/sheet/glass( user )
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F.amount = 1
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src.amount--
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if (user.hand)
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user.l_hand = F
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else
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user.r_hand = F
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F.layer = 20
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F.add_fingerprint(user)
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if (src.amount < 1)
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//SN src = null
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del(src)
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return
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else
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..()
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src.force = 5
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return
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/obj/item/weapon/sheet/glass/attackby(obj/item/weapon/W, mob/user)
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if ( istype(W, /obj/item/weapon/sheet/glass) )
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var/obj/item/weapon/sheet/glass/G = W
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if (G.amount >= 5)
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return
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if (G.amount + src.amount > 5)
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src.amount = G.amount + src.amount - 5
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G.amount = 5
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else
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G.amount += src.amount
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//SN src = null
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del(src)
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return
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return
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else if( istype(W, /obj/item/weapon/rods) )
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var/obj/item/weapon/rods/V = W
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var/obj/item/weapon/sheet/rglass/R = new /obj/item/weapon/sheet/rglass(user.loc)
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R.loc = user.loc
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R.add_fingerprint(user)
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if(V.amount == 1)
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if(user.client)
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user.client.screen -= V
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user.u_equip(W)
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del(W)
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else
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V.amount--
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if(src.amount == 1)
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if(user.client)
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user.client.screen -= src
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user.u_equip(src)
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del(src)
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else
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src.amount--
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return
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/obj/item/weapon/sheet/glass/examine()
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set src in view(1)
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..()
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usr << text("There are [] glass sheet\s on the stack.", src.amount)
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return
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/obj/item/weapon/sheet/glass/attack_self(mob/user as mob)
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if (!( istype(usr.loc, /turf/simulated) ))
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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switch(alert("Sheet-Glass", "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
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if("one direct")
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var/obj/window/W = new /obj/window( usr.loc )
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W.anchored = 0
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if (src.amount < 1)
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return
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src.amount--
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if("full (2 sheets)")
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if (src.amount < 2)
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return
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src.amount -= 2
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var/obj/window/W = new /obj/window( usr.loc )
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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else
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if (src.amount <= 0)
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user.u_equip(src)
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del(src)
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return
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return
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// REINFORCED GLASS
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/obj/item/weapon/sheet/rglass/attack_hand(mob/user as mob)
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if ((user.r_hand == src || user.l_hand == src))
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src.add_fingerprint(user)
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var/obj/item/weapon/sheet/rglass/F = new /obj/item/weapon/sheet/rglass( user )
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F.amount = 1
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src.amount--
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if (user.hand)
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user.l_hand = F
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else
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user.r_hand = F
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F.layer = 20
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F.add_fingerprint(user)
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if (src.amount < 1)
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//SN src = null
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del(src)
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return
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else
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..()
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src.force = 5
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return
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/obj/item/weapon/sheet/rglass/attackby(obj/item/weapon/sheet/rglass/W as obj, mob/user as mob)
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if (!( istype(W, /obj/item/weapon/sheet/rglass) ))
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return
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if (W.amount >= 5)
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return
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if (W.amount + src.amount > 5)
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src.amount = W.amount + src.amount - 5
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W.amount = 5
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else
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W.amount += src.amount
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del(src)
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return
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return
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/obj/item/weapon/sheet/rglass/examine()
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set src in view(1)
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..()
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usr << text("There are [] reinforced glass sheet\s on the stack.", src.amount)
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return
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/obj/item/weapon/sheet/rglass/attack_self(mob/user as mob)
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if (!istype(usr.loc, /turf/simulated))
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return
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if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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usr << "\red You don't have the dexterity to do this!"
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return
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switch(alert("Sheet Reinf. Glass", "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
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if("one direct")
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var/obj/window/W = new /obj/window( usr.loc, 1 )
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W.anchored = 0
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W.state = 0
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if (src.amount < 1)
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return
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src.amount--
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if("full (2 sheets)")
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if (src.amount < 2)
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return
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src.amount -= 2
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var/obj/window/W = new /obj/window( usr.loc, 1 )
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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W.state = 0
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else
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if (src.amount <= 0)
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user.u_equip(src)
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//SN src = null
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del(src)
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return
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return
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// SHARDS
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/obj/item/weapon/shard/Bump()
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spawn( 0 )
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if (prob(20))
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src.force = 15
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else
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src.force = 4
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..()
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return
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return
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/obj/item/weapon/shard/New()
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//****RM
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//world<<"New shard at [x],[y],[z]"
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src.icon_state = pick("large", "medium", "small")
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switch(src.icon_state)
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if("small")
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src.pixel_x = rand(1, 18)
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src.pixel_y = rand(1, 18)
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if("medium")
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src.pixel_x = rand(1, 16)
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src.pixel_y = rand(1, 16)
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if("large")
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src.pixel_x = rand(1, 10)
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src.pixel_y = rand(1, 5)
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else
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return
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/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (!( istype(W, /obj/item/weapon/weldingtool) && W:welding ))
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return
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W:eyecheck(user)
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new /obj/item/weapon/sheet/glass( user.loc )
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//SN src = null
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del(src)
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return
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/obj/item/weapon/shard/HasEntered(AM as mob|obj)
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if(ismob(AM))
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var/mob/M = AM
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M << "\red <B>You step in the broken glass!</B>"
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playsound(src.loc, 'glass_step.ogg', 50, 1)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(!H.shoes)
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var/datum/organ/external/affecting = H.organs[pick("l_foot", "r_foot")]
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H.weakened = max(3, H.weakened)
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affecting.take_damage(5, 0)
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H.UpdateDamageIcon()
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H.updatehealth()
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..() |