Files
Bubberstation/code/modules/bitrunning/objects/netpod.dm
Jeremiah a3849062b8 Feature: bitrunner, a new supply role (READY) (#77259)
## About The Pull Request
[Design doc](https://hackmd.io/@shadowh4nd/r1P7atPjn) 

Adds a new supply role centered on short dungeon-esque runs with a focus
on unifying the job with the fun part. Some virtual domains are combat
related, some are silly, some focus on "objectives". Avatar health is
linked to your physical presence and retries are limited.


<details>
<summary>Photos, WIP</summary>

Net pod stasis

![netpod](https://github.com/tgstation/tgstation/assets/42397676/d99073a4-2438-4600-83c0-cafb7b3fee55)

Server loaded

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304774976278759/dreamseeker_N14j6dwLcK.gif)

Server cooldown

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304775945179217/dreamseeker_NkIwWLJZma.gif)

the quantum console UI
![Screenshot 2023-08-05
105742](https://github.com/tgstation/tgstation/assets/42397676/3a45feaf-8c80-46b2-81c9-355932d1b014)

Cyber police antag page
![Screenshot 2023-08-16
205303](https://github.com/tgstation/tgstation/assets/42397676/fc28bcdd-2a2a-487b-927c-904f224c1b89)

A safehouse

![image](https://github.com/tgstation/tgstation/assets/42397676/c22ac115-4e00-432a-aeeb-b6afdb1ef750)

Domain info page, every domain gets this (and sometimes help text)
![Screenshot 2023-08-04
141859](https://github.com/tgstation/tgstation/assets/42397676/ba9ed6d9-a318-4466-b246-d2da0fa05676)

Me getting steamrolled in one of the missions

![syndicant](https://github.com/tgstation/tgstation/assets/42397676/3eb3099a-f9b2-4431-854d-50d8cad9b7f0)

Ghost roles getting notified that server is kicking them out
![Screenshot 2023-08-04
135454](https://github.com/tgstation/tgstation/assets/42397676/edab916c-6255-4b83-b2e7-155df2f03aab)

Players enjoying the new combat missions
![Screenshot 2023-08-05
005727](https://github.com/tgstation/tgstation/assets/42397676/e302a66f-610d-4fe1-82e0-7c8aec3913ea)

Players exploring some of the virtual maps
![Screenshot 2023-08-06
220919](https://github.com/tgstation/tgstation/assets/42397676/75a92a0b-6aa1-4bac-8fd1-c9fb47c955da)

(Not part of the PR, but)
![Screenshot 2023-08-06
221527](https://github.com/tgstation/tgstation/assets/42397676/012475ec-bfa5-4fd3-9dcb-31d222bb7bef)

New bitrunner vendor

![dreamseeker_V62h2BGdEl](https://github.com/tgstation/tgstation/assets/42397676/37ca8f69-f75e-45c9-b324-e6b31696c7b7)

</details>

## Why It's Good For The Game
Content, firstly, and moreso being supply department content.

The framework that this implements is a great (preauthorized)
replacement for two systems which are collecting dust: BEPIS and the
gateway. They integrate into this system and it's a direct upgrade.

This adds a way for the players on station to generate materials (if
that remains). The nice part about it is that I can throw balance and
believability to the wind, as unlike its unrelated predecessor VR or
away missions, bitrunning entirely washes its hands of the map and mobs
each reboot.

It offers a very expandable map framework to add content and it's all
fairly well documented.

I'd like to add a feature that represents the idea that jobs don't have
to be mundane and "external" jobs can stay tied to the main gameplay
loop.

## Changelog
jlsnow301, kinneb, mmmiracles, ical92, spockye
🆑
add: Adds Bitrunning to supply department- a semi-offstation role that
rewards teamwork.
add: Adds new machines to complement the job- net pod, quantum server,
quantum consoles, and the nexacache vendor.
add: Adds several new maps which can be loaded and unloaded at will.
add: Some flair for the new bitrunning vendor.
add: Adds a new antagonist for the virtual domain only. Short lived
ghost role that fights bitrunners.
del: Removes the BEPIS machine, moves its tech into the Bitrunning
vendor.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Ical <wolfsgamingtips@gmail.com>
Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-09-23 11:14:12 +02:00

473 lines
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#define BASE_DISCONNECT_DAMAGE 40
/obj/machinery/netpod
name = "netpod"
base_icon_state = "netpod"
circuit = /obj/item/circuitboard/machine/netpod
desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "netpod"
max_integrity = 300
obj_flags = BLOCKS_CONSTRUCTION
state_open = TRUE
/// Whether we have an ongoing connection
var/connected = FALSE
/// A player selected outfit by clicking the netpod
var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
/// Holds this to see if it needs to generate a new one
var/datum/weakref/avatar_ref
/// The linked quantum server
var/datum/weakref/server_ref
/// The amount of brain damage done from force disconnects
var/disconnect_damage
/// Static list of outfits to select from
var/list/cached_outfits = list()
/obj/machinery/netpod/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/netpod/LateInitialize()
. = ..()
disconnect_damage = BASE_DISCONNECT_DAMAGE
RegisterSignals(src, list(
COMSIG_QDELETING,
COMSIG_MACHINERY_BROKEN,
COMSIG_MACHINERY_POWER_LOST,
),
PROC_REF(on_broken),
)
RegisterSignal(src, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_take_damage))
register_context()
update_appearance()
/obj/machinery/netpod/Destroy()
. = ..()
cached_outfits.Cut()
/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(isnull(held_item))
context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
return CONTEXTUAL_SCREENTIP_SET
if(istype(held_item, /obj/item/crowbar) && occupant)
context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
return CONTEXTUAL_SCREENTIP_SET
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/netpod/update_icon_state()
if(!is_operational)
icon_state = base_icon_state
return ..()
if(state_open)
icon_state = base_icon_state + "_open_active"
return ..()
if(panel_open)
icon_state = base_icon_state + "_panel"
return ..()
icon_state = base_icon_state + "_closed"
if(occupant)
icon_state += "_active"
return ..()
/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
var/mob/living/carbon/player = user
if(!iscarbon(player))
return
if((HAS_TRAIT(player, TRAIT_UI_BLOCKED) && !player.resting) || !Adjacent(player) || !player.Adjacent(target) || !ISADVANCEDTOOLUSER(player) || !is_operational)
return
close_machine(target)
/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
if(user.combat_mode)
attack_hand(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
if(occupant)
balloon_alert(user, "in use!")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(state_open)
balloon_alert(user, "close first.")
return TOOL_ACT_TOOLTYPE_SUCCESS
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
update_appearance() // sometimes icon doesnt properly update during flick()
ui_close(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(!state_open && user == occupant)
container_resist_act(user)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/relaymove(mob/living/user, direction)
if(!state_open)
container_resist_act(user)
/obj/machinery/netpod/container_resist_act(mob/living/user)
user.visible_message(span_notice("[occupant] emerges from [src]!"),
span_notice("You climb out of [src]!"),
span_notice("With a hiss, you hear a machine opening."))
open_machine()
/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
unprotect_and_signal()
playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_opening", src)
return ..()
/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
if(!state_open || panel_open || !is_operational || !iscarbon(user))
return
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
..()
if(!iscarbon(occupant))
open_machine()
return
enter_matrix()
/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
if(isnull(occupant) || !iscarbon(occupant))
if(!state_open)
if(panel_open)
return FALSE
open_machine()
else
shut_pod()
return TRUE
pryer.visible_message(
span_danger("[pryer] starts prying open [src]!"),
span_notice("You start to pry open [src]."),
span_notice("You hear loud prying on metal.")
)
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
if(do_after(pryer, 15 SECONDS, src))
if(!state_open)
open_machine()
return TRUE
/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
if(!is_operational)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NetpodOutfits")
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/netpod/ui_data()
var/list/data = list()
data["netsuit"] = netsuit
return data
/obj/machinery/netpod/ui_static_data()
var/list/data = list()
if(!length(cached_outfits))
cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
data["collections"] = cached_outfits
return data
/obj/machinery/netpod/ui_act(action, params)
. = ..()
if(.)
return TRUE
switch(action)
if("select_outfit")
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
if(new_suit)
netsuit = new_suit
return TRUE
return FALSE
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
/obj/machinery/netpod/proc/auto_disconnect()
if(isnull(occupant) || state_open || connected)
return
if(!iscarbon(occupant))
open_machine()
return
var/mob/living/carbon/player = occupant
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
open_machine()
/**
* ### Disconnect occupant
* If this goes smoothly, should reconnect a receiving mind to the occupant's body
*
* This is the second stage of the process - if you want to disconn avatars start at the mind first
*/
/obj/machinery/netpod/proc/disconnect_occupant(forced = FALSE)
var/mob/living/mob_occupant = occupant
if(isnull(occupant) || !isliving(occupant))
return
connected = FALSE
if(mob_occupant.stat == DEAD)
open_machine()
return
mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
mob_occupant.set_static_vision(2 SECONDS)
mob_occupant.set_temp_blindness(1 SECONDS)
mob_occupant.Paralyze(2 SECONDS)
var/heal_time = 1
if(mob_occupant.health < mob_occupant.maxHealth)
heal_time = (mob_occupant.stat + 2) * 5
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
if(!forced)
return
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
/**
* ### Enter Matrix
* Finds any current avatars from this chair - or generates a new one
*
* New avatars cost 1 attempt, and this will eject if there's none left
*
* Connects the mind to the avatar if everything is ok
*/
/obj/machinery/netpod/proc/enter_matrix()
var/mob/living/carbon/human/neo = occupant
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
balloon_alert(neo, "invalid occupant.")
return
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
balloon_alert(neo, "no server connected!")
return
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
if(isnull(generated_domain) || !server.is_ready)
balloon_alert(neo, "nothing loaded!")
return
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
var/obj/structure/hololadder/wayout
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
wayout = server.generate_hololadder()
if(isnull(wayout))
balloon_alert(neo, "out of bandwidth!")
return
current_avatar = server.generate_avatar(wayout, netsuit)
avatar_ref = WEAKREF(current_avatar)
server.stock_gear(current_avatar, neo)
neo.set_static_vision(3 SECONDS)
protect_occupant(occupant)
if(!do_after(neo, 2 SECONDS, src))
return
// Very invalid
if(QDELETED(neo) || QDELETED(current_avatar) || QDELETED(src))
return
// Invalid
if(occupant != neo || isnull(neo.mind) || neo.stat == DEAD || current_avatar.stat == DEAD)
return
current_avatar.AddComponent( \
/datum/component/avatar_connection, \
old_mind = neo.mind, \
old_body = neo, \
server = server, \
pod = src, \
help_text = generated_domain.help_text, \
)
connected = TRUE
/// Finds a server and sets the server_ref
/obj/machinery/netpod/proc/find_server()
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(server)
return server
server = locate(/obj/machinery/quantum_server) in oview(4, src)
if(isnull(server))
return
server_ref = WEAKREF(server)
RegisterSignal(server, COMSIG_BITRUNNER_SERVER_UPGRADED, PROC_REF(on_server_upgraded), override = TRUE)
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete), override = TRUE)
return server
/// Creates a list of outfit entries for the UI.
/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
var/list/collection = list(
"name" = identifier,
"outfits" = list()
)
for(var/path as anything in outfit_list)
var/datum/outfit/outfit = path
var/outfit_name = initial(outfit.name)
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
continue
collection["outfits"] += list(list("path" = path, "name" = outfit_name))
return list(collection)
/// Machine has been broken - handles signals and reverting sprites
/obj/machinery/netpod/proc/on_broken(datum/source)
SIGNAL_HANDLER
if(!state_open)
open_machine()
if(occupant)
unprotect_and_signal()
/// Puts points on the current occupant's card account
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
SIGNAL_HANDLER
if(isnull(occupant) || !connected || !iscarbon(occupant))
return
var/mob/living/carbon/player = occupant
var/datum/bank_account/account = player.get_bank_account()
if(isnull(account))
return
account.bitrunning_points += reward_points * 100
/obj/machinery/netpod/proc/on_examine(datum/source, mob/examiner, list/examine_text)
SIGNAL_HANDLER
if(isnull(occupant))
examine_text += span_infoplain("It is currently unoccupied.")
return
examine_text += span_infoplain("It is currently occupied by [occupant].")
examine_text += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
/// On unbuckle or break, make sure the occupant ref is null
/obj/machinery/netpod/proc/unprotect_and_signal()
unprotect_occupant(occupant)
SEND_SIGNAL(src, COMSIG_BITRUNNER_SEVER_AVATAR, src)
/// When the server is upgraded, drops brain damage a little
/obj/machinery/netpod/proc/on_server_upgraded(datum/source, servo_rating)
SIGNAL_HANDLER
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - servo_rating)
/// Checks the integrity, alerts occupants
/obj/machinery/netpod/proc/on_take_damage(datum/source, damage_amount)
SIGNAL_HANDLER
if(isnull(occupant))
return
var/total = max_integrity - damage_amount
var/integrity = (atom_integrity / total) * 100
if(integrity > 50)
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
/obj/machinery/netpod/proc/protect_occupant(mob/living/target)
if(target != occupant)
return
target.AddComponent(/datum/component/netpod_healing, \
brute_heal = 4, \
burn_heal = 4, \
toxin_heal = 4, \
clone_heal = 4, \
blood_heal = 4, \
)
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, TRUE)
target.extinguish_mob()
update_use_power(ACTIVE_POWER_USE)
/// Removes the occupant from netpod stasis
/obj/machinery/netpod/proc/unprotect_occupant(mob/living/target)
var/datum/component/netpod_healing/healing_eff = target?.GetComponent(/datum/component/netpod_healing)
if(healing_eff)
qdel(healing_eff)
update_use_power(IDLE_POWER_USE)
/// Resolves a path to an outfit.
/obj/machinery/netpod/proc/resolve_outfit(text)
var/path = text2path(text)
if(ispath(path, /datum/outfit))
return path
/// Closes the machine without shoving in an occupant
/obj/machinery/netpod/proc/shut_pod()
state_open = FALSE
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
set_density(TRUE)
update_appearance()
#undef BASE_DISCONNECT_DAMAGE