Files
Bubberstation/code/datums/components
SyncIt21 9141bfb95b General maintainence for Ore Silo (#81016)
## About The Pull Request
1. **Qol**(Hopefully not an issue for feature freeze)
- Adds Screen tips & examines for screwdriver, crowbar & multitool acts
   - Examining ore silo will now display its stored materials
- Location name is attached to the machine name and it greys out when
pausing the machine to make it more noticable that it is paused
   - Made window wider

2. **Code Improvements**
   - Auto docs procs & vars for ore silo log entry
- Fixed return values of all tool acts i.e. no more returning
`TRUE/FALSE` but the actual item interaction flags
- UI no longer computes `REF` for each machine which is expensive but
instead uses the index value in the list
   - Moved global variables to their corresponding files
- Ore silo no longer starts processing round start. That proc just ended
itself anyway so why even bother registering

3. **Fixes**
- If a machine was disconnected via the ore silo UI, attempting to
reconnect that machine would cause a runtime at `RegisterSignal` in
`multitool_act` because it was already registered in `Initialize`. It
now unregisters the signal when disconnecting so that's fixed
- Each machine element in the UI does not have a unique key because it
used `key={machine.name}`. This meant after disconnecting a machine the
UI buttons would get grouped together and the pause & disconnect buttons
would not function properly. Now it uses `index` which is unique thus
fixing that problem

## Changelog
🆑
qol: added more screen tips & examines for ore silo, made UI wider,
attach location name to each machine & grey out paused machines to make
it more noticeable.
code: auto docs proc & vars for silo log entry. Fixed return values of
all tool acts
fix: ore silo UI now functions correctly after removing an entry from
the UI
fix: no runtimes when connecting a machine to silo that was previously
disconnected via the ore silo UI
/🆑
2024-01-25 09:08:27 -05:00
..
2023-10-16 16:14:31 +02:00
2023-10-11 16:58:29 -06:00
2023-12-25 13:00:50 +01:00
2023-12-04 14:42:43 -08:00
2023-11-12 09:25:59 +00:00
2023-10-21 23:36:48 +00:00
2023-10-08 03:04:35 +01:00
2023-12-04 14:42:43 -08:00
2023-10-05 13:20:16 -06:00
2023-10-16 16:14:31 +02:00
2023-08-14 12:39:30 -06:00
2023-12-09 13:31:50 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm