Files
Bubberstation/code/modules/assembly/infrared.dm
ShizCalev bfde5ac057 [s] Fixes altclick exploits (#35456)
* Fixes altclick exploits

* Removed free spam, fixes monkey altclicks

* replaced named args with proper defines

* More cleanup and fixes

* Better yet

* Another exploit fix

* pet carrier fix
2018-02-11 16:06:12 +13:00

196 lines
5.1 KiB
Plaintext

/obj/item/device/assembly/infra
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
icon_state = "infrared"
materials = list(MAT_METAL=1000, MAT_GLASS=500)
var/on = FALSE
var/visible = FALSE
var/maxlength = 8
var/list/obj/effect/beam/i_beam/beams
var/olddir = 0
var/datum/component/redirect/listener
/obj/item/device/assembly/infra/Initialize()
. = ..()
beams = list()
START_PROCESSING(SSobj, src)
/obj/item/device/assembly/infra/Destroy()
QDEL_LIST(beams)
return ..()
/obj/item/device/assembly/infra/describe()
return "The infrared trigger is [on?"on":"off"]."
/obj/item/device/assembly/infra/activate()
if(!..())
return 0//Cooldown check
on = !on
update_icon()
return 1
/obj/item/device/assembly/infra/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSobj, src)
else
QDEL_LIST(beams)
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
/obj/item/device/assembly/infra/update_icon()
cut_overlays()
attached_overlays = list()
if(on)
add_overlay("infrared_on")
attached_overlays += "infrared_on"
if(holder)
holder.update_icon()
return
/obj/item/device/assembly/infra/dropped()
refreshBeam()
/obj/item/device/assembly/infra/process()
if(!on || !secured)
refreshBeam()
return
/obj/item/device/assembly/infra/proc/refreshBeam()
QDEL_LIST(beams)
if(throwing || !on || !secured || !(isturf(loc) || holder && isturf(holder.loc)))
return
var/turf/T = get_turf(src)
var/_dir = dir
var/turf/_T = get_step(T, _dir)
if(_T)
for(var/i in 1 to maxlength)
var/obj/effect/beam/i_beam/I = new(T)
I.density = TRUE
if(!I.Move(_T))
qdel(I)
switchListener(_T)
break
I.density = FALSE
beams += I
I.master = src
I.setDir(_dir)
I.invisibility = visible? 0 : INVISIBILITY_ABSTRACT
T = _T
_T = get_step(_T, _dir)
CHECK_TICK
/obj/item/device/assembly/infra/attack_hand()
. = ..()
refreshBeam()
/obj/item/device/assembly/infra/Moved()
var/t = dir
. = ..()
setDir(t)
/obj/item/device/assembly/infra/throw_at()
. = ..()
olddir = dir
/obj/item/device/assembly/infra/throw_impact()
. = ..()
if(!olddir)
return
setDir(olddir)
olddir = null
/obj/item/device/assembly/infra/holder_movement()
if(!holder)
return 0
refreshBeam()
return 1
/obj/item/device/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
refreshBeam()
switchListener(location)
if(!secured || !on || next_activate > world.time)
return FALSE
pulse(0)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
next_activate = world.time + 30
/obj/item/device/assembly/infra/proc/switchListener(turf/newloc)
QDEL_NULL(listener)
listener = newloc.AddComponent(/datum/component/redirect, COMSIG_ATOM_EXITED, CALLBACK(src, .proc/check_exit))
/obj/item/device/assembly/infra/proc/check_exit(atom/movable/offender)
if(offender && ((offender.flags_1 & ABSTRACT_1) || offender == src))
return
return refreshBeam()
/obj/item/device/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
if(is_secured(user))
user.set_machine(src)
var/dat = "<TT><B>Infrared Laser</B>\n<B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]<BR>\n<B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]<BR>\n</TT>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
user << browse(dat, "window=infra")
onclose(user, "infra")
return
/obj/item/device/assembly/infra/Topic(href, href_list)
..()
if(usr.incapacitated() || !in_range(loc, usr))
usr << browse(null, "window=infra")
onclose(usr, "infra")
return
if(href_list["state"])
on = !(on)
update_icon()
refreshBeam()
if(href_list["visible"])
visible = !(visible)
refreshBeam()
if(href_list["close"])
usr << browse(null, "window=infra")
return
if(usr)
attack_self(usr)
/obj/item/device/assembly/infra/verb/rotate()//This could likely be better
set name = "Rotate Infrared Laser"
set category = "Object"
set src in usr
if(!usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
return
setDir(turn(dir, -90))
/obj/item/device/assembly/infra/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
return
else
rotate()
/obj/item/device/assembly/infra/setDir()
. = ..()
refreshBeam()
/***************************IBeam*********************************/
/obj/effect/beam/i_beam
name = "infrared beam"
icon = 'icons/obj/projectiles.dmi'
icon_state = "ibeam"
var/obj/item/device/assembly/infra/master
anchored = TRUE
density = FALSE
flags_1 = ABSTRACT_1
pass_flags = PASSTABLE|PASSGLASS|PASSGRILLE|LETPASSTHROW
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
if(istype(AM, /obj/effect/beam) || (AM.flags_1 & ABSTRACT_1))
return
master.trigger_beam(AM, get_turf(src))