Files
Bubberstation/code/datums/components/crafting/crafting.dm
jimmyl 0771b1b3a7 adds some "factory" machines (#86063)
## About The Pull Request



https://github.com/user-attachments/assets/4ceb4c0f-d5ef-4fc0-8436-d7eec5b6f396



https://github.com/user-attachments/assets/56ddd387-7376-4c35-a067-1adccbddeecd



https://github.com/user-attachments/assets/dda6cc2b-614a-4adb-a8f4-2c03b51162e0



https://github.com/user-attachments/assets/fa7697fb-f484-48a0-bb85-ee0c2f4867e2



https://github.com/user-attachments/assets/02de4b24-2fa0-4a1e-b147-df9500109b3c



https://github.com/user-attachments/assets/b56c03ab-49c9-487f-a99f-fcba5ce038ac



https://github.com/user-attachments/assets/52bae5a4-68b0-4f25-99c1-1b677b99790a

i didnt feel like recording the lathe and crafter for a suitable file
size again but essentially the crafter crafts and the lathe lathes

all machines but the router and sorter are cable powered (suitable on
lavaland)
theyre researched roundstart

they can receive any resource that bumps into it if that resource is on
the conveyor

## Why It's Good For The Game
more fun engineering stuff
and perhaps mining given these are more efficient but require effort to
set up
https://hackmd.io/@jimmyl/S1dZRZosC
## Changelog
🆑
add: added the manufacturing
smelter,router,sorter,crafter,lathe,crusher,unloader
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-09-29 14:58:27 +02:00

725 lines
26 KiB
Plaintext

/datum/component/personal_crafting/Initialize()
if(ismob(parent))
RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, PROC_REF(create_mob_button))
/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
SIGNAL_HANDLER
var/datum/hud/H = user.hud_used
var/atom/movable/screen/craft/C = new()
C.icon = H.ui_style
H.static_inventory += C
CL.screen += C
RegisterSignal(C, COMSIG_SCREEN_ELEMENT_CLICK, PROC_REF(component_ui_interact))
#define COOKING TRUE
#define CRAFTING FALSE
/datum/component/personal_crafting
var/busy
var/mode = CRAFTING
var/display_craftable_only = FALSE
var/display_compact = FALSE
var/forced_mode = FALSE
/// crafting flags we ignore when considering a recipe
var/ignored_flags = NONE
/* This is what procs do:
get_environment - gets a list of things accessable for crafting by user
get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
check_contents - takes a recipe and a key-type list and checks if said recipe can be done with available stuff
check_tools - takes recipe, a key-type list, and a user and checks if there are enough tools to do the stuff, checks bugs one level deep
construct_item - takes a recipe and a user, call all the checking procs, calls do_after, checks all the things again, calls del_reqs, creates result, calls CheckParts of said result with argument being list returned by deel_reqs
del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
*/
/**
* Check that the contents of the recipe meet the requirements.
*
* user: The /mob that initated the crafting.
* R: The /datum/crafting_recipe being attempted.
* contents: List of items to search for R's reqs.
*/
/datum/component/personal_crafting/proc/check_contents(atom/a, datum/crafting_recipe/R, list/contents)
var/list/item_instances = contents["instances"]
var/list/machines = contents["machinery"]
var/list/structures = contents["structures"]
contents = contents["other"]
var/list/requirements_list = list()
// Process all requirements
for(var/requirement_path in R.reqs)
// Check we have the appropriate amount available in the contents list
var/needed_amount = R.reqs[requirement_path]
for(var/content_item_path in contents)
// Right path and not blacklisted
if(!ispath(content_item_path, requirement_path) || R.blacklist.Find(content_item_path))
continue
needed_amount -= contents[content_item_path]
if(needed_amount <= 0)
break
if(needed_amount > 0)
return FALSE
// Store the instances of what we will use for R.check_requirements() for requirement_path
var/list/instances_list = list()
for(var/instance_path in item_instances)
if(ispath(instance_path, requirement_path))
instances_list += item_instances[instance_path]
requirements_list[requirement_path] = instances_list
for(var/requirement_path in R.chem_catalysts)
if(contents[requirement_path] < R.chem_catalysts[requirement_path])
return FALSE
var/mech_found = FALSE
for(var/machinery_path in R.machinery)
mech_found = FALSE
for(var/obj/machinery/machine as anything in machines)
if(ispath(machine, machinery_path))//We don't care for volume with machines, just if one is there or not
mech_found = TRUE
break
if(!mech_found)
return FALSE
for(var/required_structure_path in R.structures)
// Check for the presence of the required structure. Allow for subtypes to be used if not blacklisted
var/needed_amount = R.structures[required_structure_path]
for(var/structure_path in structures)
if(!ispath(structure_path, required_structure_path) || R.blacklist.Find(structure_path))
continue
needed_amount -= structures[required_structure_path]
requirements_list[required_structure_path] = structures[structure_path] // Store an instance of what we are using for check_requirements
if(needed_amount <= 0)
break
// We didn't find the required item
if(needed_amount > 0)
return FALSE
return R.check_requirements(a, requirements_list)
/datum/component/personal_crafting/proc/get_environment(atom/a, list/blacklist = null, radius_range = 1)
. = list()
if(!isturf(a.loc))
return
for(var/atom/movable/AM in range(radius_range, a))
if((AM.flags_1 & HOLOGRAM_1) || (blacklist && (AM.type in blacklist)))
continue
if(isitem(AM))
var/obj/item/item = AM
if(item.item_flags & ABSTRACT) //let's not tempt fate, shall we?
continue
. += AM
/datum/component/personal_crafting/proc/get_surroundings(atom/a, list/blacklist=null)
. = list()
.["tool_behaviour"] = list()
.["other"] = list()
.["instances"] = list()
.["machinery"] = list()
.["structures"] = list()
for(var/obj/object in get_environment(a, blacklist))
if(isitem(object))
var/obj/item/item = object
LAZYADDASSOCLIST(.["instances"], item.type, item)
if(isstack(item))
var/obj/item/stack/stack = item
.["other"][item.type] += stack.amount
else
.["other"][item.type] += 1
if(is_reagent_container(item) && item.is_drainable() && length(item.reagents.reagent_list)) //some container that has some reagents inside it that can be drained
var/obj/item/reagent_containers/container = item
for(var/datum/reagent/reagent as anything in container.reagents.reagent_list)
.["other"][reagent.type] += reagent.volume
else //a reagent container that is empty can also be used as a tool. e.g. glass bottle can be used as a rolling pin
if(item.tool_behaviour)
.["tool_behaviour"] += item.tool_behaviour
else if (ismachinery(object))
LAZYADDASSOCLIST(.["machinery"], object.type, object)
else if (isstructure(object))
LAZYADDASSOCLIST(.["structures"], object.type, object)
/// Returns a boolean on whether the tool requirements of the input recipe are satisfied by the input source and surroundings.
/datum/component/personal_crafting/proc/check_tools(atom/source, datum/crafting_recipe/recipe, list/surroundings)
if(!length(recipe.tool_behaviors) && !length(recipe.tool_paths))
return TRUE
var/list/available_tools = list()
var/list/present_qualities = list()
for(var/obj/item/contained_item in source.contents)
if(contained_item.atom_storage)
for(var/obj/item/subcontained_item in contained_item.contents)
available_tools[subcontained_item.type] = TRUE
if(subcontained_item.tool_behaviour)
present_qualities[subcontained_item.tool_behaviour] = TRUE
available_tools[contained_item.type] = TRUE
if(contained_item.tool_behaviour)
present_qualities[contained_item.tool_behaviour] = TRUE
for(var/quality in surroundings["tool_behaviour"])
present_qualities[quality] = TRUE
for(var/path in surroundings["other"])
available_tools[path] = TRUE
for(var/required_quality in recipe.tool_behaviors)
if(present_qualities[required_quality])
continue
return FALSE
for(var/required_path in recipe.tool_paths)
var/found_this_tool = FALSE
for(var/tool_path in available_tools)
if(!ispath(tool_path, required_path))
continue
found_this_tool = TRUE
break
if(found_this_tool)
continue
return FALSE
return TRUE
/datum/component/personal_crafting/proc/construct_item(atom/crafter, datum/crafting_recipe/recipe)
if(!crafter)
return ", unknown error!" // This should never happen, but in the event that it does...
if(!recipe)
return ", invalid recipe!" // This can happen, I can't really explain why, but it can. Better safe than sorry.
var/list/contents = get_surroundings(crafter, recipe.blacklist)
var/send_feedback = 1
var/turf/dest_turf = get_turf(crafter)
if(!check_contents(crafter, recipe, contents))
return ", missing component."
if(!check_tools(crafter, recipe, contents))
return ", missing tool."
var/considered_flags = recipe.crafting_flags & ~(ignored_flags)
if((considered_flags & CRAFT_ONE_PER_TURF) && (locate(recipe.result) in dest_turf))
return ", already one here!"
if(considered_flags & CRAFT_CHECK_DIRECTION)
if(!valid_build_direction(dest_turf, crafter.dir, is_fulltile = (considered_flags & CRAFT_IS_FULLTILE)))
return ", won't fit here!"
if(considered_flags & CRAFT_ON_SOLID_GROUND)
if(isclosedturf(dest_turf))
return ", cannot be made on a wall!"
if(is_type_in_typecache(dest_turf, GLOB.turfs_without_ground))
if(!locate(/obj/structure/thermoplastic) in dest_turf) // for tram construction
return ", must be made on solid ground!"
if(considered_flags & CRAFT_CHECK_DENSITY)
for(var/obj/object in dest_turf)
if(object.density && !(object.obj_flags & IGNORE_DENSITY) || object.obj_flags & BLOCKS_CONSTRUCTION)
return ", something is in the way!"
if(recipe.placement_checks & STACK_CHECK_CARDINALS)
var/turf/nearby_turf
for(var/direction in GLOB.cardinals)
nearby_turf = get_step(dest_turf, direction)
if(locate(recipe.result) in nearby_turf)
to_chat(crafter, span_warning("\The [recipe.name] must not be built directly adjacent to another!"))
return ", can't be adjacent to another!"
if(recipe.placement_checks & STACK_CHECK_ADJACENT)
if(locate(recipe.result) in range(1, dest_turf))
return ", can't be near another!"
if(recipe.placement_checks & STACK_CHECK_TRAM_FORBIDDEN)
if(locate(/obj/structure/transport/linear/tram) in dest_turf || locate(/obj/structure/thermoplastic) in dest_turf)
return ", can't be on tram!"
if(recipe.placement_checks & STACK_CHECK_TRAM_EXCLUSIVE)
if(!locate(/obj/structure/transport/linear/tram) in dest_turf)
return ", must be made on a tram!"
//If we're a mob we'll try a do_after; non mobs will instead instantly construct the item
if(ismob(crafter) && !do_after(crafter, recipe.time, target = crafter))
return "."
contents = get_surroundings(crafter, recipe.blacklist)
if(!check_contents(crafter, recipe, contents))
return ", missing component."
if(!check_tools(crafter, recipe, contents))
return ", missing tool."
var/list/parts = del_reqs(recipe, crafter)
var/atom/movable/result
if(ispath(recipe.result, /obj/item/stack))
result = new recipe.result(get_turf(crafter.loc), recipe.result_amount || 1)
result.dir = crafter.dir
else
result = new recipe.result(get_turf(crafter.loc))
result.dir = crafter.dir
if(result.atom_storage && recipe.delete_contents)
for(var/obj/item/thing in result)
qdel(thing)
var/datum/reagents/holder = locate() in parts
if(holder) //transfer reagents from ingredients to result
if(!ispath(recipe.result, /obj/item/reagent_containers) && result.reagents)
if(recipe.crafting_flags & CRAFT_CLEARS_REAGENTS)
result.reagents.clear_reagents()
if(recipe.crafting_flags & CRAFT_TRANSFERS_REAGENTS)
holder.trans_to(result.reagents, holder.total_volume, no_react = TRUE)
parts -= holder
qdel(holder)
result.CheckParts(parts, recipe)
if(send_feedback)
SSblackbox.record_feedback("tally", "object_crafted", 1, result.type)
return result //Send the item back to whatever called this proc so it can handle whatever it wants to do with the new item
/*Del reqs works like this:
Loop over reqs var of the recipe
Set var amt to the value current cycle req is pointing to, its amount of type we need to delete
Get var/surroundings list of things accessable to crafting by get_environment()
Check the type of the current cycle req
If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isn't remove thing from surroundings
If there is enough reagent in the search result then delete the needed amount, create the same type of reagent with the same data var and put it into deletion list
If there isn't enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching
While doing above stuff check deletion list if it already has such reagnet, if yes merge instead of adding second one
If its stack check if it has enough amount
If yes create new stack with the needed amount and put in into deletion list, substract taken amount from the stack
If no put all of the stack in the deletion list, substract its amount from amt and keep searching
While doing above stuff check deletion list if it already has such stack type, if yes try to merge them instead of adding new one
If its anything else just locate() in in the list in a while loop, each find --s the amt var and puts the found stuff in deletion loop
Then do a loop over parts var of the recipe
Do similar stuff to what we have done above, but now in deletion list, until the parts conditions are satisfied keep taking from the deletion list and putting it into parts list for return
After its done loop over deletion list and delete all the shit that wasn't taken by parts loop
del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
*/
/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, atom/a)
. = list()
var/datum/reagents/holder
var/list/surroundings
var/list/Deletion = list()
var/amt
var/list/requirements = list()
if(R.reqs)
requirements += R.reqs
if(R.machinery)
requirements += R.machinery
if(R.structures)
requirements += R.structures
main_loop:
for(var/path_key in requirements)
amt = R.reqs?[path_key] || R.machinery?[path_key] || R.structures?[path_key]
if(!amt)//since machinery & structures can have 0 aka CRAFTING_MACHINERY_USE - i.e. use it, don't consume it!
continue main_loop
surroundings = get_environment(a, R.blacklist)
surroundings -= Deletion
if(ispath(path_key, /datum/reagent))
while(amt > 0)
var/obj/item/reagent_containers/RC = locate() in surroundings
if(isnull(RC)) //not found
break
if(QDELING(RC)) //deleting so is unusable
surroundings -= RC
continue
var/reagent_volume = RC.reagents.get_reagent_amount(path_key)
if(reagent_volume)
if(!holder)
holder = new(INFINITY, NO_REACT) //an infinite volume holder than can store reagents without reacting
. += holder
if(reagent_volume >= amt)
RC.reagents.trans_to(holder, amt, target_id = path_key, no_react = TRUE)
continue main_loop
else
RC.reagents.trans_to(holder, reagent_volume, target_id = path_key, no_react = TRUE)
surroundings -= RC
amt -= reagent_volume
else
surroundings -= RC
RC.update_appearance(UPDATE_ICON)
else if(ispath(path_key, /obj/item/stack))
var/obj/item/stack/S
var/obj/item/stack/SD
while(amt > 0)
S = locate(path_key) in surroundings
if(S.amount >= amt)
if(!locate(S.type) in Deletion)
SD = new S.type()
Deletion += SD
S.use(amt)
SD = SD || locate(S.type) in Deletion // SD might be already set here, no sense in searching for it again
SD.amount += amt
continue main_loop
else
amt -= S.amount
if(!locate(S.type) in Deletion)
Deletion += S
else
SD = SD || locate(S.type) in Deletion
SD.add(S.amount) // add the amount to our tally stack, SD
qdel(S) // We can just delete it straight away as it's going to be fully consumed anyway, saving some overhead from calling use()
surroundings -= S
else
var/atom/movable/I
while(amt > 0)
I = locate(path_key) in surroundings
Deletion += I
surroundings -= I
amt--
var/list/partlist = list(R.parts.len)
for(var/M in R.parts)
partlist[M] = R.parts[M]
for(var/part in R.parts)
if(istype(part, /datum/reagent))
var/datum/reagent/RG = locate(part) in Deletion
if(RG.volume > partlist[part])
RG.volume = partlist[part]
. += RG
Deletion -= RG
continue
else if(isstack(part))
var/obj/item/stack/ST = locate(part) in Deletion
if(ST.amount > partlist[part])
ST.amount = partlist[part]
. += ST
Deletion -= ST
continue
else
while(partlist[part] > 0)
var/atom/movable/AM = locate(part) in Deletion
. += AM
Deletion -= AM
partlist[part] -= 1
while(Deletion.len)
var/DL = Deletion[Deletion.len]
Deletion.Cut(Deletion.len)
// Snowflake handling of reagent containers, storage atoms, and structures with contents.
// If we consumed them in our crafting, we should dump their contents out before qdeling them.
if(is_reagent_container(DL))
var/obj/item/reagent_containers/container = DL
container.reagents.expose(container.loc, TOUCH)
else if(istype(DL, /obj/item/storage))
var/obj/item/storage/container = DL
container.emptyStorage()
else if(isstructure(DL))
var/obj/structure/structure = DL
structure.dump_contents(structure.drop_location())
qdel(DL)
/datum/component/personal_crafting/proc/is_recipe_available(datum/crafting_recipe/recipe, mob/user)
if((recipe.crafting_flags & CRAFT_MUST_BE_LEARNED) && !(recipe.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
return FALSE
if (recipe.category == CAT_CULT && !IS_CULTIST(user)) // Skip blood cult recipes if not cultist
return FALSE
return TRUE
/datum/component/personal_crafting/proc/component_ui_interact(atom/movable/screen/craft/image, location, control, params, user)
SIGNAL_HANDLER
if(user == parent)
INVOKE_ASYNC(src, PROC_REF(ui_interact), user)
/datum/component/personal_crafting/ui_state(mob/user)
return GLOB.not_incapacitated_turf_state
//For the UI related things we're going to assume the user is a mob rather than typesetting it to an atom as the UI isn't generated if the parent is an atom
/datum/component/personal_crafting/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PersonalCrafting", "Crafting")
ui.open()
/datum/component/personal_crafting/ui_data(mob/user)
var/list/data = list()
data["busy"] = busy
data["mode"] = mode
data["display_craftable_only"] = display_craftable_only
data["display_compact"] = display_compact
var/list/surroundings = get_surroundings(user)
var/list/craftability = list()
for(var/datum/crafting_recipe/recipe as anything in (mode ? GLOB.cooking_recipes : GLOB.crafting_recipes))
if(!is_recipe_available(recipe, user))
continue
if(check_contents(user, recipe, surroundings) && check_tools(user, recipe, surroundings))
craftability["[REF(recipe)]"] = TRUE
data["craftability"] = craftability
return data
/datum/component/personal_crafting/ui_static_data(mob/user)
var/list/data = list()
var/list/material_occurences = list()
data["forced_mode"] = forced_mode
data["recipes"] = list()
data["categories"] = list()
data["foodtypes"] = FOOD_FLAGS
if(user.has_dna())
var/mob/living/carbon/carbon = user
data["diet"] = carbon.dna.species.get_species_diet()
for(var/datum/crafting_recipe/recipe as anything in (mode ? GLOB.cooking_recipes : GLOB.crafting_recipes))
if(!is_recipe_available(recipe, user))
continue
if(recipe.category)
data["categories"] |= recipe.category
// Materials
for(var/req in recipe.reqs)
material_occurences[req] += 1
for(var/req in recipe.chem_catalysts)
material_occurences[req] += 1
data["recipes"] += list(build_crafting_data(recipe))
var/list/atoms = mode ? GLOB.cooking_recipes_atoms : GLOB.crafting_recipes_atoms
// Prepare atom data
//load sprite sheets and select the correct one based on the mode
var/static/list/sprite_sheets
if(isnull(sprite_sheets))
sprite_sheets = ui_assets()
var/datum/asset/spritesheet/sheet = sprite_sheets[mode ? 2 : 1]
data["icon_data"] = list()
for(var/atom/atom as anything in atoms)
var/atom_id = atoms.Find(atom)
data["atom_data"] += list(list(
"name" = initial(atom.name),
"is_reagent" = ispath(atom, /datum/reagent/),
))
var/icon_size = sheet.icon_size_id("a[atom_id]")
if(!endswith(icon_size, "32x32"))
data["icon_data"]["[atom_id]"] = "[icon_size] a[atom_id]"
// Prepare materials data
for(var/atom/atom as anything in material_occurences)
if(material_occurences[atom] == 1)
continue // Don't include materials that appear only once
var/id = atoms.Find(atom)
data["material_occurences"] += list(list(
"atom_id" = "[id]",
"occurences" = material_occurences[atom]
))
return data
/datum/component/personal_crafting/proc/make_action(datum/crafting_recipe/recipe, mob/user)
var/atom/movable/result = construct_item(user, recipe)
if(istext(result)) //We failed to make an item and got a fail message
to_chat(user, span_warning("Construction failed[result]"))
return FALSE
if(ismob(user) && isitem(result)) //In case the user is actually possessing a non mob like a machine
user.put_in_hands(result)
else if(!istype(result, /obj/effect/spawner))
result.forceMove(user.drop_location())
to_chat(user, span_notice("[recipe.name] crafted."))
user.investigate_log("crafted [recipe]", INVESTIGATE_CRAFTING)
recipe.on_craft_completion(user, result)
return TRUE
/datum/component/personal_crafting/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("make", "make_mass")
var/mob/user = usr
var/datum/crafting_recipe/crafting_recipe = locate(params["recipe"]) in (mode ? GLOB.cooking_recipes : GLOB.crafting_recipes)
busy = TRUE
ui_interact(user)
if(action == "make_mass")
var/crafted_items = 0
while(make_action(crafting_recipe, user))
crafted_items++
if(crafted_items)
to_chat(user, span_notice("You made [crafted_items] item\s."))
else
make_action(crafting_recipe, user)
busy = FALSE
if("toggle_recipes")
display_craftable_only = !display_craftable_only
. = TRUE
if("toggle_compact")
display_compact = !display_compact
. = TRUE
if("toggle_mode")
if(forced_mode)
return
mode = !mode
var/mob/user = usr
update_static_data(user)
. = TRUE
/datum/component/personal_crafting/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/crafting),
get_asset_datum(/datum/asset/spritesheet/crafting/cooking),
)
/datum/component/personal_crafting/proc/build_crafting_data(datum/crafting_recipe/recipe)
var/list/data = list()
var/list/atoms = mode ? GLOB.cooking_recipes_atoms : GLOB.crafting_recipes_atoms
data["ref"] = "[REF(recipe)]"
var/atom/atom = recipe.result
data["id"] = atoms.Find(atom)
var/recipe_data = recipe.crafting_ui_data()
for(var/new_data in recipe_data)
data[new_data] = recipe_data[new_data]
// Category
data["category"] = recipe.category
// Name, Description
data["name"] = recipe.name
if(ispath(recipe.result, /datum/reagent))
var/datum/reagent/reagent = recipe.result
if(recipe.result_amount > 1)
data["name"] = "[data["name"]] [recipe.result_amount]u"
data["desc"] = recipe.desc || initial(reagent.description)
else if(ispath(recipe.result, /obj/item/pipe))
var/obj/item/pipe/pipe_obj = recipe.result
var/obj/pipe_real = initial(pipe_obj.pipe_type)
data["desc"] = recipe.desc || initial(pipe_real.desc)
else
if(ispath(recipe.result, /obj/item/stack) && recipe.result_amount > 1)
data["name"] = "[data["name"]] [recipe.result_amount]x"
data["desc"] = recipe.desc || initial(atom.desc)
if(ispath(recipe.result, /obj/item/food))
var/obj/item/food/food = recipe.result
data["has_food_effect"] = !!food.crafted_food_buff
// Crafting
if(recipe.non_craftable)
data["non_craftable"] = recipe.non_craftable
data["mass_craftable"] = recipe.mass_craftable
if(recipe.steps)
data["steps"] = recipe.steps
// Tools
if(recipe.tool_behaviors)
data["tool_behaviors"] = recipe.tool_behaviors
if(recipe.tool_paths)
data["tool_paths"] = list()
for(var/req_atom in recipe.tool_paths)
data["tool_paths"] += atoms.Find(req_atom)
// Machinery
if(recipe.machinery)
data["machinery"] = list()
for(var/req_atom in recipe.machinery)
data["machinery"] += atoms.Find(req_atom)
// Structures
if(recipe.structures)
data["structures"] = list()
for(var/req_atom in recipe.structures)
data["structures"] += atoms.Find(req_atom)
// Ingredients / Materials
if(recipe.reqs.len)
data["reqs"] = list()
for(var/req_atom in recipe.reqs)
var/id = atoms.Find(req_atom)
data["reqs"]["[id]"] = recipe.reqs[req_atom]
// Catalysts
if(recipe.chem_catalysts.len)
data["chem_catalysts"] = list()
for(var/req_atom in recipe.chem_catalysts)
var/id = atoms.Find(req_atom)
data["chem_catalysts"]["[id]"] = recipe.chem_catalysts[req_atom]
// Reaction data
if(ispath(recipe.reaction))
data["is_reaction"] = TRUE
// May be called before chemical reactions list is setup
var/datum/chemical_reaction/reaction = GLOB.chemical_reactions_list[recipe.reaction] || new recipe.reaction()
if(istype(reaction))
if(!data["steps"])
data["steps"] = list()
if(reaction.required_container)
var/id = atoms.Find(reaction.required_container)
data["reqs"]["[id]"] = 1
data["steps"] += "Add all ingredients into \a [initial(reaction.required_container.name)]"
else if(length(recipe.reqs) > 1 || length(reaction.required_catalysts))
data["steps"] += "Mix all ingredients together"
if(reaction.required_temp > T20C)
data["steps"] += "Heat up to [reaction.required_temp]K"
else
stack_trace("Invalid reaction found in recipe code! ([recipe.reaction])")
else if(!isnull(recipe.reaction))
stack_trace("Invalid reaction found in recipe code! ([recipe.reaction])")
return data
#undef COOKING
#undef CRAFTING
//Mind helpers
/// proc that teaches user a non-standard crafting recipe
/datum/mind/proc/teach_crafting_recipe(recipe)
if(!learned_recipes)
learned_recipes = list()
learned_recipes |= recipe
/// proc that makes user forget a specific crafting recipe
/datum/mind/proc/forget_crafting_recipe(recipe)
learned_recipes -= recipe
/datum/mind/proc/has_crafting_recipe(mob/user, potential_recipe)
if(!learned_recipes)
return FALSE
if(!ispath(potential_recipe, /datum/crafting_recipe))
CRASH("Non-crafting recipe passed to has_crafting_recipe")
for(var/recipe in user.mind.learned_recipes)
if(recipe == potential_recipe)
return TRUE
return FALSE
/datum/component/personal_crafting/machine
ignored_flags = CRAFT_CHECK_DENSITY
/datum/component/personal_crafting/machine/get_environment(atom/crafter, list/blacklist = null, radius_range = 1)
. = list()
for(var/atom/movable/content in crafter.contents)
if((content.flags_1 & HOLOGRAM_1) || (blacklist && (content.type in blacklist)))
continue
if(isitem(content))
var/obj/item/item = content
if(item.item_flags & ABSTRACT) //let's not tempt fate, shall we?
continue
. += content
/datum/component/personal_crafting/machine/check_tools(atom/source, datum/crafting_recipe/recipe, list/surroundings)
return TRUE