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Bubberstation/code/datums/components/object_possession.dm
norsvenska 5f80128fa9 Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
2024-07-21 13:41:37 -06:00

128 lines
4.3 KiB
Plaintext

/// Component that allows a user to control any object as if it were a mob. Does give the user incorporeal movement.
/datum/component/object_possession
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/// Stores a reference to the obj that we are currently possessing.
var/obj/possessed = null
/// Ref to the screen object that is currently being displayed.
var/datum/weakref/screen_alert_ref = null
/**
* back up of the real name during user possession
*
* When a user possesses an object its real name is set to the user name and this
* stores whatever the real name was previously. When possession ends, the real name
* is reset to this value
*/
var/stashed_name = null
/datum/component/object_possession/Initialize(obj/target)
. = ..()
if(!isobj(target) || !ismob(parent))
return COMPONENT_INCOMPATIBLE
if(!bind_to_new_object(target))
return COMPONENT_INCOMPATIBLE
var/mob/user = parent
screen_alert_ref = WEAKREF(user.throw_alert(ALERT_UNPOSSESS_OBJECT, /atom/movable/screen/alert/unpossess_object))
// we can expect to be possessed by either a nonliving or a living mob
RegisterSignals(parent, list(COMSIG_MOB_CLIENT_PRE_LIVING_MOVE, COMSIG_MOB_CLIENT_PRE_NON_LIVING_MOVE), PROC_REF(on_move))
RegisterSignals(parent, list(COMSIG_MOB_GHOSTIZED, COMSIG_KB_ADMIN_AGHOST_DOWN), PROC_REF(end_possession))
/datum/component/object_possession/Destroy()
cleanup_object_binding()
UnregisterSignal(parent, list(
COMSIG_KB_ADMIN_AGHOST_DOWN,
COMSIG_MOB_CLIENT_PRE_LIVING_MOVE,
COMSIG_MOB_CLIENT_PRE_NON_LIVING_MOVE,
COMSIG_MOB_GHOSTIZED,
))
var/mob/user = parent
var/atom/movable/screen/alert/alert_to_clear = screen_alert_ref?.resolve()
if(!QDELETED(alert_to_clear))
user.clear_alert(ALERT_UNPOSSESS_OBJECT)
return ..()
/datum/component/object_possession/InheritComponent(datum/component/object_possession/old_component, i_am_original, obj/target)
cleanup_object_binding()
if(!bind_to_new_object(target))
qdel(src)
stashed_name = old_component.stashed_name
/// Binds the mob to the object and sets up the naming and everything.
/// Returns FALSE if we don't bind, TRUE if we succeed.
/datum/component/object_possession/proc/bind_to_new_object(obj/target)
if((target.obj_flags & DANGEROUS_POSSESSION) && CONFIG_GET(flag/forbid_singulo_possession))
to_chat(parent, "[target] is too powerful for you to possess.", confidential = TRUE)
return FALSE
var/mob/user = parent
stashed_name = user.real_name
possessed = target
user.forceMove(target)
user.real_name = target.name
user.name = target.name
user.reset_perspective(target)
target.AddElement(/datum/element/weather_listener, /datum/weather/ash_storm, ZTRAIT_ASHSTORM, GLOB.ash_storm_sounds)
RegisterSignal(target, COMSIG_QDELETING, PROC_REF(end_possession))
return TRUE
/// Cleans up everything pertinent to the current possessed object.
/datum/component/object_possession/proc/cleanup_object_binding()
if(QDELETED(possessed))
return
var/mob/poltergeist = parent
possessed.RemoveElement(/datum/element/weather_listener, /datum/weather/ash_storm, ZTRAIT_ASHSTORM, GLOB.ash_storm_sounds)
UnregisterSignal(possessed, COMSIG_QDELETING)
if(!isnull(stashed_name))
poltergeist.real_name = stashed_name
poltergeist.name = stashed_name
if(ishuman(poltergeist))
var/mob/living/carbon/human/human_user = poltergeist
human_user.name = human_user.get_visible_name()
poltergeist.forceMove(get_turf(possessed))
poltergeist.reset_perspective()
possessed = null
/**
* force move the parent object instead of the source mob.
*
* Has no sanity other than checking the possed obj's density. this means it effectively has incorporeal movement, making it only good for badminnery.
*
* We always want to return `COMPONENT_MOVABLE_BLOCK_PRE_MOVE` here regardless
*/
/datum/component/object_possession/proc/on_move(datum/source, new_loc, direct)
SIGNAL_HANDLER
. = COMPONENT_MOVABLE_BLOCK_PRE_MOVE // both signals that invoke this are explicitly tied to listen for this define as the return value
if(QDELETED(possessed))
return .
if(!possessed.density)
possessed.forceMove(get_step(possessed, direct))
else
step(possessed, direct)
if(QDELETED(possessed))
return .
possessed.setDir(direct)
return .
/// Just the overall "get me outta here" proc.
/datum/component/object_possession/proc/end_possession(datum/source)
SIGNAL_HANDLER
qdel(src)