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## About The Pull Request 123 changed files and multiple crashes after writing broken regex, I replaced most remains of direct spans with macros. This cleans up the code and makes it easier to work with in general, see justification for the original PR. I also fixed a bunch of broken and/or unclosed spans here too. I intentionally avoided replacing spans with multiple classes (in most cases) and spans in the middle of strings as it would impact readability (in my opinion at least) and could be done later if required. ## Why It's Good For The Game Cleaner code, actually using our macros, fixes borked HTML in some places. See original PR. ## Changelog Nothing player-facing
263 lines
10 KiB
Plaintext
263 lines
10 KiB
Plaintext
/**
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*
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* Allows the parent to act similarly to the Altar of Gods with modularity. Invoke and Sect Selection is done via attacking with a bible. This means you cannot sacrifice Bibles (you shouldn't want to do this anyways although now that I mentioned it you probably will want to).
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*
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*/
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/datum/component/religious_tool
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dupe_mode = COMPONENT_DUPE_HIGHLANDER
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/// Enables access to the global sect directly
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var/datum/religion_sect/easy_access_sect
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/// Prevents double selecting sects
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var/selecting_sect = FALSE
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/// What extent do we want this religious tool to act? In case you don't want full access to the list. Generated on New
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var/operation_flags
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/// The rite currently being invoked
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var/datum/religion_rites/performing_rite
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///Sets the type for catalyst
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var/obj/item/catalyst_type = /obj/item/book/bible
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///Enables overide of COMPONENT_NO_AFTERATTACK, not recommended as it means you can potentially cause damage to the item using the catalyst.
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var/force_catalyst_afterattack = FALSE
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///Callback provided to the tool for after a sect is chosen
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var/datum/callback/after_sect_select_cb
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///Optional argument. If a positive value, each invocation will lower charges, and the component will delete without any more charges
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var/charges
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///If a typecache is provided, only types of rites in the cache can be invoked.
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var/list/rite_types_allowlist
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/datum/component/religious_tool/Initialize(
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operation_flags = ALL,
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force_catalyst_afterattack = FALSE,
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after_sect_select_cb = null,
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catalyst_type = /obj/item/book/bible,
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charges = -1,
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rite_types_allowlist = null,
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)
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. = ..()
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SetGlobalToLocal() //attempt to connect on start in case one already exists!
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src.operation_flags = operation_flags
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src.force_catalyst_afterattack = force_catalyst_afterattack
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src.after_sect_select_cb = after_sect_select_cb
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src.catalyst_type = catalyst_type
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src.charges = charges
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src.rite_types_allowlist = rite_types_allowlist
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RegisterSignal(SSdcs, COMSIG_RELIGIOUS_SECT_CHANGED, PROC_REF(SetGlobalToLocal))
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RegisterSignal(SSdcs, COMSIG_RELIGIOUS_SECT_RESET, PROC_REF(on_sect_reset))
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/datum/component/religious_tool/Destroy(force)
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easy_access_sect = null
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performing_rite = null
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catalyst_type = null
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after_sect_select_cb = null
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return ..()
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/datum/component/religious_tool/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(AttemptActions))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/religious_tool/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ATOM_ATTACKBY, COMSIG_ATOM_EXAMINE))
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/**
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* Sets the easy access variable to the global if it exists.
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*/
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/datum/component/religious_tool/proc/SetGlobalToLocal()
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SIGNAL_HANDLER
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if(easy_access_sect)
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return TRUE
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if(!GLOB.religious_sect)
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return FALSE
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easy_access_sect = GLOB.religious_sect
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after_sect_select_cb?.Invoke()
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return TRUE
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/// Sets the easy access variable to null in case an admin needed to change it
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/datum/component/religious_tool/proc/on_sect_reset()
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SIGNAL_HANDLER
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easy_access_sect = null
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after_sect_select_cb?.Invoke()
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/**
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* Since all of these involve attackby, we require mega proc. Handles Invocation, Sacrificing, And Selection of Sects.
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*/
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/datum/component/religious_tool/proc/AttemptActions(datum/source, obj/item/the_item, mob/living/user)
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SIGNAL_HANDLER
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if(istype(the_item, catalyst_type))
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INVOKE_ASYNC(src, TYPE_PROC_REF(/datum, ui_interact), user) //asynchronous to avoid sleeping in a signal
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/**********Sacrificing**********/
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else if(operation_flags & RELIGION_TOOL_SACRIFICE)
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if(!easy_access_sect?.can_sacrifice(the_item, user))
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return
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easy_access_sect.on_sacrifice(the_item, user)
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return COMPONENT_NO_AFTERATTACK
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/datum/component/religious_tool/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ReligiousTool")
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ui.open()
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return COMPONENT_NO_AFTERATTACK
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/datum/component/religious_tool/ui_state(mob/user)
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if(!iscarbon(usr))
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return GLOB.never_state
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var/mob/living/carbon/carbon = usr
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if(!carbon.is_holding_item_of_type(catalyst_type))
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return GLOB.never_state
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return GLOB.default_state
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/datum/component/religious_tool/ui_data(mob/user)
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var/list/data = list()
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//cannot find global vars, so lets offer options
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if(!SetGlobalToLocal())
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data["sects"] = generate_available_sects(user)
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data["alignment"] = ALIGNMENT_NEUT //neutral theme if you have no sect
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else
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data["sects"] = null
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data["name"] = easy_access_sect.name
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data["desc"] = easy_access_sect.desc
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data["quote"] = easy_access_sect.quote
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data["alignment"] = easy_access_sect.alignment
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data["icon"] = easy_access_sect.tgui_icon
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data["favordesc"] = easy_access_sect.tool_examine(user)
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data["favor"] = easy_access_sect.favor
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data["deity"] = GLOB.deity
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data["rites"] = generate_available_rites()
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data["wanted"] = generate_sacrifice_list()
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var/atom/atom_parent = parent
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data["toolname"] = atom_parent.name
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data["can_select_sect"] = (operation_flags & RELIGION_TOOL_SECTSELECT)
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data["can_invoke_rite"] = (operation_flags & RELIGION_TOOL_INVOKE)
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data["can_sacrifice_item"] = (operation_flags & RELIGION_TOOL_SACRIFICE)
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return data
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/datum/component/religious_tool/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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switch(action)
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if("sect_select")
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select_sect(usr, params["path"])
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return TRUE //they picked a sect lets update so some weird spammy shit doesn't happen
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if("perform_rite")
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if(!ispath(text2path(params["path"]), /datum/religion_rites))
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message_admins("[ADMIN_LOOKUPFLW(usr)] has tried to spawn an item when performing a rite.")
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return
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perform_rite(usr, text2path(params["path"]))
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/// Select the sect, called from [/datum/component/religious_tool/proc/AttemptActions]
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/datum/component/religious_tool/proc/select_sect(mob/living/user, path)
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if(user.mind.holy_role != HOLY_ROLE_HIGHPRIEST)
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to_chat(user, span_warning("You are not the high priest, and therefore cannot select a religious sect."))
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return
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if(!user.can_perform_action(parent, FORBID_TELEKINESIS_REACH))
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to_chat(user,span_warning("You cannot select a sect at this time."))
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return
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set_new_religious_sect(text2path(path))
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/// Perform the rite, called from [/datum/component/religious_tool/proc/AttemptActions]
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/datum/component/religious_tool/proc/perform_rite(mob/living/user, path)
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if(user.mind.holy_role < HOLY_ROLE_PRIEST)
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if(user.mind.holy_role == HOLY_ROLE_DEACON)
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to_chat(user, span_warning("You are merely a deacon of [GLOB.deity], and therefore cannot perform rites."))
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else
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to_chat(user, span_warning("You are not holy, and therefore cannot perform rites."))
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return
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if(rite_types_allowlist && !is_path_in_list(path, rite_types_allowlist))
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to_chat(user, span_warning("This cannot perform that kind of rite."))
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return
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if(performing_rite)
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to_chat(user, span_notice("There is a rite currently being performed here already."))
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return
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if(!user.can_perform_action(parent, FORBID_TELEKINESIS_REACH))
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to_chat(user,span_warning("You are not close enough to perform the rite."))
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return
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performing_rite = new path(parent)
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if(!performing_rite.perform_rite(user, parent))
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QDEL_NULL(performing_rite)
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return
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performing_rite.invoke_effect(user, parent)
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easy_access_sect.adjust_favor(-performing_rite.favor_cost)
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if(performing_rite.auto_delete)
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QDEL_NULL(performing_rite)
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else
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performing_rite = null
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if(charges)
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charges--
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if(!charges)
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qdel(src)
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/**
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* Generates a list of available sects to the user. Intended to support custom-availability sects.
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*/
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/datum/component/religious_tool/proc/generate_available_sects(mob/user)
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var/list/sects_to_pick = list()
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for(var/path in subtypesof(/datum/religion_sect))
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var/list/sect = list()
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var/datum/religion_sect/not_a_real_instance_rs = path
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sect["name"] = initial(not_a_real_instance_rs.name)
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sect["desc"] = initial(not_a_real_instance_rs.desc)
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sect["alignment"] = initial(not_a_real_instance_rs.alignment)
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sect["quote"] = initial(not_a_real_instance_rs.quote)
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sect["icon"] = initial(not_a_real_instance_rs.tgui_icon)
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sect["path"] = path
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sects_to_pick += list(sect)
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return sects_to_pick
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/**
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* Generates available rites to pick from. It expects the sect to be picked by the time it was called (by tgui data)
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*/
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/datum/component/religious_tool/proc/generate_available_rites()
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var/list/rites_to_pick = list()
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for(var/path in easy_access_sect.rites_list)
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///checks to invalidate
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var/list/rite = list()
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var/datum/religion_rites/rite_type = path
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rite["name"] = initial(rite_type.name)
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rite["desc"] = initial(rite_type.desc)
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var/cost = initial(rite_type.favor_cost)
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rite["favor"] = cost
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rite["can_cast"] = cost > easy_access_sect.favor
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rite["path"] = path
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rites_to_pick += list(rite)
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return rites_to_pick
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/**
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* Generates an english list (so string) of wanted sac items. Returns null if no targets!
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*/
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/datum/component/religious_tool/proc/generate_sacrifice_list()
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if(!length(easy_access_sect?.desired_items))
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return //specifically null so the data sends as such
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var/list/item_names = list()
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for(var/atom/sac_type as anything in easy_access_sect.desired_items)
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var/append = easy_access_sect.desired_items[sac_type]
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var/entry = "[initial(sac_type.name)]s [append]"
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item_names += entry
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return english_list(item_names)
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/**
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* Appends to examine so the user knows it can be used for religious purposes.
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*/
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/datum/component/religious_tool/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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var/can_i_see = FALSE
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if(isobserver(user))
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can_i_see = TRUE
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else if(isliving(user))
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var/mob/living/L = user
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if(L.mind?.holy_role)
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can_i_see = TRUE
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if(!can_i_see)
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return
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examine_list += span_notice("Use a [catalyst_type::name] to interact with this.")
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if(isnull(easy_access_sect))
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if(operation_flags & RELIGION_TOOL_SECTSELECT)
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examine_list += span_notice("This looks like it can be used to select a sect.")
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return
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if(operation_flags & RELIGION_TOOL_SACRIFICE)//this can be moved around if things change but usually no rites == no sacrifice
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examine_list += span_notice("Desired items can be used on this to increase favor.")
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if(easy_access_sect.rites_list && operation_flags & RELIGION_TOOL_INVOKE)
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examine_list += span_notice("You can invoke rites from this.")
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