Files
Bubberstation/code/datums/components/religious_tool.dm
SmArtKar d4ac95a0e1 Nobody expects the span inquisition: replaces most <span>s with macros (#86798)
## About The Pull Request
123 changed files and multiple crashes after writing broken regex, I
replaced most remains of direct spans with macros. This cleans up the
code and makes it easier to work with in general, see justification for
the original PR. I also fixed a bunch of broken and/or unclosed spans
here too.
I intentionally avoided replacing spans with multiple classes (in most
cases) and spans in the middle of strings as it would impact readability
(in my opinion at least) and could be done later if required.

## Why It's Good For The Game

Cleaner code, actually using our macros, fixes borked HTML in some
places. See original PR.

## Changelog
Nothing player-facing
2024-09-26 19:36:13 +00:00

263 lines
10 KiB
Plaintext

/**
*
* Allows the parent to act similarly to the Altar of Gods with modularity. Invoke and Sect Selection is done via attacking with a bible. This means you cannot sacrifice Bibles (you shouldn't want to do this anyways although now that I mentioned it you probably will want to).
*
*/
/datum/component/religious_tool
dupe_mode = COMPONENT_DUPE_HIGHLANDER
/// Enables access to the global sect directly
var/datum/religion_sect/easy_access_sect
/// Prevents double selecting sects
var/selecting_sect = FALSE
/// What extent do we want this religious tool to act? In case you don't want full access to the list. Generated on New
var/operation_flags
/// The rite currently being invoked
var/datum/religion_rites/performing_rite
///Sets the type for catalyst
var/obj/item/catalyst_type = /obj/item/book/bible
///Enables overide of COMPONENT_NO_AFTERATTACK, not recommended as it means you can potentially cause damage to the item using the catalyst.
var/force_catalyst_afterattack = FALSE
///Callback provided to the tool for after a sect is chosen
var/datum/callback/after_sect_select_cb
///Optional argument. If a positive value, each invocation will lower charges, and the component will delete without any more charges
var/charges
///If a typecache is provided, only types of rites in the cache can be invoked.
var/list/rite_types_allowlist
/datum/component/religious_tool/Initialize(
operation_flags = ALL,
force_catalyst_afterattack = FALSE,
after_sect_select_cb = null,
catalyst_type = /obj/item/book/bible,
charges = -1,
rite_types_allowlist = null,
)
. = ..()
SetGlobalToLocal() //attempt to connect on start in case one already exists!
src.operation_flags = operation_flags
src.force_catalyst_afterattack = force_catalyst_afterattack
src.after_sect_select_cb = after_sect_select_cb
src.catalyst_type = catalyst_type
src.charges = charges
src.rite_types_allowlist = rite_types_allowlist
RegisterSignal(SSdcs, COMSIG_RELIGIOUS_SECT_CHANGED, PROC_REF(SetGlobalToLocal))
RegisterSignal(SSdcs, COMSIG_RELIGIOUS_SECT_RESET, PROC_REF(on_sect_reset))
/datum/component/religious_tool/Destroy(force)
easy_access_sect = null
performing_rite = null
catalyst_type = null
after_sect_select_cb = null
return ..()
/datum/component/religious_tool/RegisterWithParent()
RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(AttemptActions))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
/datum/component/religious_tool/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ATOM_ATTACKBY, COMSIG_ATOM_EXAMINE))
/**
* Sets the easy access variable to the global if it exists.
*/
/datum/component/religious_tool/proc/SetGlobalToLocal()
SIGNAL_HANDLER
if(easy_access_sect)
return TRUE
if(!GLOB.religious_sect)
return FALSE
easy_access_sect = GLOB.religious_sect
after_sect_select_cb?.Invoke()
return TRUE
/// Sets the easy access variable to null in case an admin needed to change it
/datum/component/religious_tool/proc/on_sect_reset()
SIGNAL_HANDLER
easy_access_sect = null
after_sect_select_cb?.Invoke()
/**
* Since all of these involve attackby, we require mega proc. Handles Invocation, Sacrificing, And Selection of Sects.
*/
/datum/component/religious_tool/proc/AttemptActions(datum/source, obj/item/the_item, mob/living/user)
SIGNAL_HANDLER
if(istype(the_item, catalyst_type))
INVOKE_ASYNC(src, TYPE_PROC_REF(/datum, ui_interact), user) //asynchronous to avoid sleeping in a signal
/**********Sacrificing**********/
else if(operation_flags & RELIGION_TOOL_SACRIFICE)
if(!easy_access_sect?.can_sacrifice(the_item, user))
return
easy_access_sect.on_sacrifice(the_item, user)
return COMPONENT_NO_AFTERATTACK
/datum/component/religious_tool/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ReligiousTool")
ui.open()
return COMPONENT_NO_AFTERATTACK
/datum/component/religious_tool/ui_state(mob/user)
if(!iscarbon(usr))
return GLOB.never_state
var/mob/living/carbon/carbon = usr
if(!carbon.is_holding_item_of_type(catalyst_type))
return GLOB.never_state
return GLOB.default_state
/datum/component/religious_tool/ui_data(mob/user)
var/list/data = list()
//cannot find global vars, so lets offer options
if(!SetGlobalToLocal())
data["sects"] = generate_available_sects(user)
data["alignment"] = ALIGNMENT_NEUT //neutral theme if you have no sect
else
data["sects"] = null
data["name"] = easy_access_sect.name
data["desc"] = easy_access_sect.desc
data["quote"] = easy_access_sect.quote
data["alignment"] = easy_access_sect.alignment
data["icon"] = easy_access_sect.tgui_icon
data["favordesc"] = easy_access_sect.tool_examine(user)
data["favor"] = easy_access_sect.favor
data["deity"] = GLOB.deity
data["rites"] = generate_available_rites()
data["wanted"] = generate_sacrifice_list()
var/atom/atom_parent = parent
data["toolname"] = atom_parent.name
data["can_select_sect"] = (operation_flags & RELIGION_TOOL_SECTSELECT)
data["can_invoke_rite"] = (operation_flags & RELIGION_TOOL_INVOKE)
data["can_sacrifice_item"] = (operation_flags & RELIGION_TOOL_SACRIFICE)
return data
/datum/component/religious_tool/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
switch(action)
if("sect_select")
select_sect(usr, params["path"])
return TRUE //they picked a sect lets update so some weird spammy shit doesn't happen
if("perform_rite")
if(!ispath(text2path(params["path"]), /datum/religion_rites))
message_admins("[ADMIN_LOOKUPFLW(usr)] has tried to spawn an item when performing a rite.")
return
perform_rite(usr, text2path(params["path"]))
/// Select the sect, called from [/datum/component/religious_tool/proc/AttemptActions]
/datum/component/religious_tool/proc/select_sect(mob/living/user, path)
if(user.mind.holy_role != HOLY_ROLE_HIGHPRIEST)
to_chat(user, span_warning("You are not the high priest, and therefore cannot select a religious sect."))
return
if(!user.can_perform_action(parent, FORBID_TELEKINESIS_REACH))
to_chat(user,span_warning("You cannot select a sect at this time."))
return
set_new_religious_sect(text2path(path))
/// Perform the rite, called from [/datum/component/religious_tool/proc/AttemptActions]
/datum/component/religious_tool/proc/perform_rite(mob/living/user, path)
if(user.mind.holy_role < HOLY_ROLE_PRIEST)
if(user.mind.holy_role == HOLY_ROLE_DEACON)
to_chat(user, span_warning("You are merely a deacon of [GLOB.deity], and therefore cannot perform rites."))
else
to_chat(user, span_warning("You are not holy, and therefore cannot perform rites."))
return
if(rite_types_allowlist && !is_path_in_list(path, rite_types_allowlist))
to_chat(user, span_warning("This cannot perform that kind of rite."))
return
if(performing_rite)
to_chat(user, span_notice("There is a rite currently being performed here already."))
return
if(!user.can_perform_action(parent, FORBID_TELEKINESIS_REACH))
to_chat(user,span_warning("You are not close enough to perform the rite."))
return
performing_rite = new path(parent)
if(!performing_rite.perform_rite(user, parent))
QDEL_NULL(performing_rite)
return
performing_rite.invoke_effect(user, parent)
easy_access_sect.adjust_favor(-performing_rite.favor_cost)
if(performing_rite.auto_delete)
QDEL_NULL(performing_rite)
else
performing_rite = null
if(charges)
charges--
if(!charges)
qdel(src)
/**
* Generates a list of available sects to the user. Intended to support custom-availability sects.
*/
/datum/component/religious_tool/proc/generate_available_sects(mob/user)
var/list/sects_to_pick = list()
for(var/path in subtypesof(/datum/religion_sect))
var/list/sect = list()
var/datum/religion_sect/not_a_real_instance_rs = path
sect["name"] = initial(not_a_real_instance_rs.name)
sect["desc"] = initial(not_a_real_instance_rs.desc)
sect["alignment"] = initial(not_a_real_instance_rs.alignment)
sect["quote"] = initial(not_a_real_instance_rs.quote)
sect["icon"] = initial(not_a_real_instance_rs.tgui_icon)
sect["path"] = path
sects_to_pick += list(sect)
return sects_to_pick
/**
* Generates available rites to pick from. It expects the sect to be picked by the time it was called (by tgui data)
*/
/datum/component/religious_tool/proc/generate_available_rites()
var/list/rites_to_pick = list()
for(var/path in easy_access_sect.rites_list)
///checks to invalidate
var/list/rite = list()
var/datum/religion_rites/rite_type = path
rite["name"] = initial(rite_type.name)
rite["desc"] = initial(rite_type.desc)
var/cost = initial(rite_type.favor_cost)
rite["favor"] = cost
rite["can_cast"] = cost > easy_access_sect.favor
rite["path"] = path
rites_to_pick += list(rite)
return rites_to_pick
/**
* Generates an english list (so string) of wanted sac items. Returns null if no targets!
*/
/datum/component/religious_tool/proc/generate_sacrifice_list()
if(!length(easy_access_sect?.desired_items))
return //specifically null so the data sends as such
var/list/item_names = list()
for(var/atom/sac_type as anything in easy_access_sect.desired_items)
var/append = easy_access_sect.desired_items[sac_type]
var/entry = "[initial(sac_type.name)]s [append]"
item_names += entry
return english_list(item_names)
/**
* Appends to examine so the user knows it can be used for religious purposes.
*/
/datum/component/religious_tool/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
var/can_i_see = FALSE
if(isobserver(user))
can_i_see = TRUE
else if(isliving(user))
var/mob/living/L = user
if(L.mind?.holy_role)
can_i_see = TRUE
if(!can_i_see)
return
examine_list += span_notice("Use a [catalyst_type::name] to interact with this.")
if(isnull(easy_access_sect))
if(operation_flags & RELIGION_TOOL_SECTSELECT)
examine_list += span_notice("This looks like it can be used to select a sect.")
return
if(operation_flags & RELIGION_TOOL_SACRIFICE)//this can be moved around if things change but usually no rites == no sacrifice
examine_list += span_notice("Desired items can be used on this to increase favor.")
if(easy_access_sect.rites_list && operation_flags & RELIGION_TOOL_INVOKE)
examine_list += span_notice("You can invoke rites from this.")