Files
Bubberstation/code/datums/components/scope.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

264 lines
9.1 KiB
Plaintext

///Used to allow reaching the maximum offset range without exiting the boundaries of the game screen.
#define MOUSE_POINTER_OFFSET_MULT 1.1
///A component that allows players to use the item to zoom out. Mainly intended for firearms, but now works with other items too.
/datum/component/scope
/// How far we can extend, with modifier of 1, up to our vision edge, higher numbers multiply.
var/range_modifier = 1
/// Fullscreen object we use for tracking.
var/atom/movable/screen/fullscreen/cursor_catcher/scope/tracker
/// The owner of the tracker's ckey. For comparing with the current owner mob, in case the client has left it (e.g. ghosted).
var/tracker_owner_ckey
/// The method which we zoom in and out
var/zoom_method = ZOOM_METHOD_RIGHT_CLICK
/// if not null, an item action will be added. Redundant if the mode is ZOOM_METHOD_RIGHT_CLICK or ZOOM_METHOD_WIELD.
var/item_action_type
/datum/component/scope/Initialize(range_modifier = 1, zoom_method = ZOOM_METHOD_RIGHT_CLICK, item_action_type)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.range_modifier = range_modifier
src.zoom_method = zoom_method
src.item_action_type = item_action_type
/datum/component/scope/Destroy(force)
if(tracker)
stop_zooming(tracker.owner)
return ..()
/datum/component/scope/RegisterWithParent()
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
switch(zoom_method)
if(ZOOM_METHOD_RIGHT_CLICK)
RegisterSignal(parent, COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM_SECONDARY, PROC_REF(do_secondary_zoom))
if(ZOOM_METHOD_WIELD)
RegisterSignal(parent, SIGNAL_ADDTRAIT(TRAIT_WIELDED), PROC_REF(on_wielded))
RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_WIELDED), PROC_REF(on_unwielded))
if(item_action_type)
var/obj/item/parent_item = parent
var/datum/action/item_action/scope = parent_item.add_item_action(item_action_type)
RegisterSignal(scope, COMSIG_ACTION_TRIGGER, PROC_REF(on_action_trigger))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
if(isgun(parent))
RegisterSignal(parent, COMSIG_GUN_TRY_FIRE, PROC_REF(on_gun_fire))
/datum/component/scope/UnregisterFromParent()
if(item_action_type)
var/obj/item/parent_item = parent
var/datum/action/item_action/scope = locate(item_action_type) in parent_item.actions
parent_item.remove_item_action(scope)
UnregisterSignal(parent, list(
COMSIG_MOVABLE_MOVED,
COMSIG_RANGED_ITEM_INTERACTING_WITH_ATOM_SECONDARY,
SIGNAL_ADDTRAIT(TRAIT_WIELDED),
SIGNAL_REMOVETRAIT(TRAIT_WIELDED),
COMSIG_GUN_TRY_FIRE,
COMSIG_ATOM_EXAMINE,
))
/datum/component/scope/process(seconds_per_tick)
var/mob/user_mob = tracker.owner
var/client/user_client = user_mob.client
if(!user_client)
stop_zooming(user_mob)
return
tracker.calculate_params()
if(!user_client.intended_direction)
user_mob.face_atom(tracker.given_turf)
animate(user_client, world.tick_lag, pixel_x = tracker.given_x, pixel_y = tracker.given_y)
/datum/component/scope/proc/on_move(atom/movable/source, atom/oldloc, dir, forced)
SIGNAL_HANDLER
if(!tracker)
return
stop_zooming(tracker.owner)
/datum/component/scope/proc/do_secondary_zoom(datum/source, mob/user, atom/target, click_parameters)
SIGNAL_HANDLER
if(tracker)
stop_zooming(user)
else
zoom(user)
return ITEM_INTERACT_BLOCKING
/datum/component/scope/proc/on_action_trigger(datum/action/source)
SIGNAL_HANDLER
var/obj/item/item = source.target
var/mob/living/user = item.loc
if(tracker)
stop_zooming(user)
else
zoom(user)
/datum/component/scope/proc/on_wielded(obj/item/source, trait)
SIGNAL_HANDLER
var/mob/living/user = source.loc
zoom(user)
/datum/component/scope/proc/on_unwielded(obj/item/source, trait)
SIGNAL_HANDLER
var/mob/living/user = source.loc
stop_zooming(user)
/datum/component/scope/proc/on_gun_fire(obj/item/gun/source, mob/living/user, atom/target, flag, params)
SIGNAL_HANDLER
if(!tracker?.given_turf || target == get_target(tracker.given_turf))
return NONE
INVOKE_ASYNC(source, TYPE_PROC_REF(/obj/item/gun, fire_gun), get_target(tracker.given_turf), user)
return COMPONENT_CANCEL_GUN_FIRE
/datum/component/scope/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
var/scope = isgun(parent) ? "scope in" : "zoom out"
switch(zoom_method)
if(ZOOM_METHOD_RIGHT_CLICK)
examine_list += span_notice("You can [scope] with <b>right-click</b>.")
if(ZOOM_METHOD_WIELD)
examine_list += span_notice("You can [scope] by wielding it with both hands.")
/**
* We find and return the best target to hit on a given turf.
*
* Arguments:
* * target_turf: The turf we are looking for targets on.
*/
/datum/component/scope/proc/get_target(turf/target_turf)
var/list/object_targets = list()
var/list/non_dense_targets = list()
for(var/atom/movable/possible_target in target_turf)
if(possible_target.layer <= PROJECTILE_HIT_THRESHHOLD_LAYER)
continue
if(possible_target.invisibility > tracker.owner.see_invisible)
continue
if(!possible_target.mouse_opacity)
continue
if(iseffect(possible_target))
continue
if(ismob(possible_target))
if(possible_target == tracker.owner)
continue
return possible_target
if(!possible_target.density)
non_dense_targets += possible_target
continue
object_targets += possible_target
for(var/obj/important_object as anything in object_targets)
return important_object
for(var/obj/unimportant_object as anything in non_dense_targets)
return unimportant_object
return target_turf
/**
* We start zooming by adding our tracker overlay and starting our processing.
*
* Arguments:
* * user: The mob we are starting zooming on.
*/
/datum/component/scope/proc/zoom(mob/user)
if(isnull(user.client))
return
if(HAS_TRAIT(user, TRAIT_USER_SCOPED))
user.balloon_alert(user, "already zoomed!")
return
user.playsound_local(parent, 'sound/items/weapons/scope.ogg', 75, TRUE)
tracker = user.overlay_fullscreen("scope", /atom/movable/screen/fullscreen/cursor_catcher/scope, isgun(parent))
tracker.assign_to_mob(user, range_modifier)
tracker_owner_ckey = user.ckey
if(user.is_holding(parent))
RegisterSignals(user, list(COMSIG_MOB_SWAP_HANDS, COMSIG_QDELETING), PROC_REF(stop_zooming))
else // The item is likely worn (eg. mothic cap)
RegisterSignal(user, COMSIG_QDELETING, PROC_REF(stop_zooming))
var/static/list/capacity_signals = list(
COMSIG_LIVING_STATUS_KNOCKDOWN,
COMSIG_LIVING_STATUS_PARALYZE,
COMSIG_LIVING_STATUS_STUN,
)
RegisterSignals(user, capacity_signals, PROC_REF(on_incapacitated))
START_PROCESSING(SSprojectiles, src)
ADD_TRAIT(user, TRAIT_USER_SCOPED, REF(src))
return TRUE
/datum/component/scope/proc/on_incapacitated(mob/living/source, amount = 0, ignore_canstun = FALSE)
SIGNAL_HANDLER
if(amount > 0)
stop_zooming(source)
/**
* We stop zooming, canceling processing, resetting stuff back to normal and deleting our tracker.
*
* Arguments:
* * user: The mob we are canceling zooming on.
*/
/datum/component/scope/proc/stop_zooming(mob/user)
SIGNAL_HANDLER
if(!HAS_TRAIT(user, TRAIT_USER_SCOPED))
return
STOP_PROCESSING(SSprojectiles, src)
UnregisterSignal(user, list(
COMSIG_LIVING_STATUS_KNOCKDOWN,
COMSIG_LIVING_STATUS_PARALYZE,
COMSIG_LIVING_STATUS_STUN,
COMSIG_MOB_SWAP_HANDS,
COMSIG_QDELETING,
))
REMOVE_TRAIT(user, TRAIT_USER_SCOPED, REF(src))
user.playsound_local(parent, 'sound/items/weapons/scope.ogg', 75, TRUE, frequency = -1)
user.clear_fullscreen("scope")
// if the client has ended up in another mob, find that mob so we can fix their cursor
var/mob/true_user
if(user.ckey != tracker_owner_ckey)
true_user = get_mob_by_ckey(tracker_owner_ckey)
if(!isnull(true_user))
user = true_user
if(user.client)
animate(user.client, 0.2 SECONDS, pixel_x = 0, pixel_y = 0)
tracker = null
tracker_owner_ckey = null
/atom/movable/screen/fullscreen/cursor_catcher/scope
icon_state = "scope"
/// Multiplier for given_X an given_y.
var/range_modifier = 1
/atom/movable/screen/fullscreen/cursor_catcher/scope/assign_to_mob(mob/new_owner, range_modifier)
src.range_modifier = range_modifier
return ..()
/atom/movable/screen/fullscreen/cursor_catcher/scope/Click(location, control, params)
if(usr == owner)
calculate_params()
return ..()
/atom/movable/screen/fullscreen/cursor_catcher/scope/calculate_params()
var/list/modifiers = params2list(mouse_params)
var/icon_x = text2num(LAZYACCESS(modifiers, VIS_X))
if(isnull(icon_x))
icon_x = text2num(LAZYACCESS(modifiers, ICON_X))
if(isnull(icon_x))
icon_x = view_list[1]*world.icon_size/2
var/icon_y = text2num(LAZYACCESS(modifiers, VIS_Y))
if(isnull(icon_y))
icon_y = text2num(LAZYACCESS(modifiers, ICON_Y))
if(isnull(icon_y))
icon_y = view_list[2]*world.icon_size/2
var/x_cap = range_modifier * view_list[1]*world.icon_size / 2
var/y_cap = range_modifier * view_list[2]*world.icon_size / 2
var/uncapped_x = round(range_modifier * (icon_x - view_list[1]*world.icon_size/2) * MOUSE_POINTER_OFFSET_MULT)
var/uncapped_y = round(range_modifier * (icon_y - view_list[2]*world.icon_size/2) * MOUSE_POINTER_OFFSET_MULT)
given_x = clamp(uncapped_x, -x_cap, x_cap)
given_y = clamp(uncapped_y, -y_cap, y_cap)
given_turf = locate(owner.x+round(given_x/world.icon_size, 1),owner.y+round(given_y/world.icon_size, 1),owner.z)
#undef MOUSE_POINTER_OFFSET_MULT