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Bubberstation/code/modules/projectiles/projectile/bullets.dm

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/obj/projectile/bullet
name = "bullet"
icon_state = "bullet"
damage = 60
damage_type = BRUTE
nodamage = FALSE
flag = BULLET
hitsound_wall = "ricochet"
sharpness = SHARP_POINTY
impact_effect_type = /obj/effect/temp_visual/impact_effect
shrapnel_type = /obj/item/shrapnel/bullet
embedding = list(embed_chance=20, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10)
wound_falloff_tile = -5
embed_falloff_tile = -3
/obj/projectile/bullet/smite
name = "divine retribution"
damage = 10