mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-29 19:11:51 +00:00
## About The Pull Request Clicking on the turf of a fire alarm/light switch with your hand will activate it, similar to how you can click the turf a door is on to close it and not pixel hunt. Refers to the turf it *looks* like it's on, not the one it actually is on, since fire alarms and light switches are actually on the turf near the wall, pixel shifted up. False walls are ignored. ## Why It's Good For The Game Lets our artists do whatever they want to these sprites, or those of future consumers, without worrying about niche balance stuff. I really like people using fire alarms for environmental combat and don't want that to get in the way of spriting. ## Changelog 🆑 qol: Clicking on the turf of a fire alarm/light switch with your hand will activate it. /🆑
199 lines
5.8 KiB
Plaintext
199 lines
5.8 KiB
Plaintext
/*
|
|
Cyborg ClickOn()
|
|
|
|
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
|
|
However, they do have a range restriction on item use, so they cannot do without the
|
|
adjacency code.
|
|
*/
|
|
|
|
/mob/living/silicon/robot/ClickOn(atom/A, params)
|
|
if(world.time <= next_click)
|
|
return
|
|
next_click = world.time + 1
|
|
|
|
if(check_click_intercept(params,A))
|
|
return
|
|
|
|
if(stat || (lockcharge) || IsParalyzed() || IsStun())
|
|
return
|
|
|
|
var/list/modifiers = params2list(params)
|
|
if(LAZYACCESS(modifiers, SHIFT_CLICK))
|
|
if(LAZYACCESS(modifiers, CTRL_CLICK))
|
|
CtrlShiftClickOn(A)
|
|
return
|
|
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
|
|
ShiftMiddleClickOn(A)
|
|
return
|
|
ShiftClickOn(A)
|
|
return
|
|
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
|
|
MiddleClickOn(A, params)
|
|
return
|
|
if(LAZYACCESS(modifiers, ALT_CLICK)) // alt and alt-gr (rightalt)
|
|
AltClickOn(A)
|
|
return
|
|
if(LAZYACCESS(modifiers, CTRL_CLICK))
|
|
CtrlClickOn(A)
|
|
return
|
|
if(LAZYACCESS(modifiers, RIGHT_CLICK) && !module_active)
|
|
var/secondary_result = A.attack_robot_secondary(src, modifiers)
|
|
if(secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN)
|
|
return
|
|
else if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL)
|
|
CRASH("attack_robot_secondary did not return a SECONDARY_ATTACK_* define.")
|
|
|
|
if(next_move >= world.time)
|
|
return
|
|
|
|
face_atom(A) // change direction to face what you clicked on
|
|
|
|
if(aicamera.in_camera_mode) //Cyborg picture taking
|
|
aicamera.toggle_camera_mode(sound = FALSE)
|
|
aicamera.captureimage(A, usr)
|
|
return
|
|
|
|
var/obj/item/W = get_active_held_item()
|
|
|
|
if(!W && get_dist(src,A) <= interaction_range)
|
|
A.attack_robot(src)
|
|
return
|
|
|
|
if(W)
|
|
if(incapacitated())
|
|
return
|
|
|
|
//while buckled, you can still connect to and control things like doors, but you can't use your modules
|
|
if(buckled)
|
|
to_chat(src, span_warning("You can't use modules while buckled to [buckled]!"))
|
|
return
|
|
|
|
//if your "hands" are blocked you shouldn't be able to use modules
|
|
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
|
|
return
|
|
|
|
if(W == A)
|
|
W.attack_self(src)
|
|
return
|
|
|
|
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
|
|
if(A == loc || (A in loc) || (A in contents))
|
|
W.melee_attack_chain(src, A, params)
|
|
return
|
|
|
|
if(!isturf(loc))
|
|
return
|
|
|
|
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
|
|
if(isturf(A) || isturf(A.loc))
|
|
if(A.Adjacent(src)) // see adjacent.dm
|
|
W.melee_attack_chain(src, A, params)
|
|
return
|
|
else
|
|
W.afterattack(A, src, 0, params)
|
|
return
|
|
|
|
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
|
|
// for non-doors/apcs
|
|
/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
|
|
A.BorgCtrlShiftClick(src)
|
|
/mob/living/silicon/robot/ShiftClickOn(atom/A)
|
|
A.BorgShiftClick(src)
|
|
/mob/living/silicon/robot/CtrlClickOn(atom/A)
|
|
A.BorgCtrlClick(src)
|
|
/mob/living/silicon/robot/AltClickOn(atom/A)
|
|
A.BorgAltClick(src)
|
|
|
|
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
|
|
CtrlShiftClick(user)
|
|
|
|
/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
|
|
if(get_dist(src,user) <= user.interaction_range)
|
|
AICtrlShiftClick()
|
|
else
|
|
..()
|
|
|
|
|
|
/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
|
|
ShiftClick(user)
|
|
|
|
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
|
|
if(get_dist(src,user) <= user.interaction_range)
|
|
AIShiftClick()
|
|
else
|
|
..()
|
|
|
|
|
|
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
|
|
CtrlClick(user)
|
|
|
|
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
|
|
if(get_dist(src,user) <= user.interaction_range)
|
|
AICtrlClick()
|
|
else
|
|
..()
|
|
|
|
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
|
|
if(get_dist(src,user) <= user.interaction_range)
|
|
AICtrlClick()
|
|
else
|
|
..()
|
|
|
|
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
|
|
if(get_dist(src,user) <= user.interaction_range)
|
|
AICtrlClick()
|
|
else
|
|
..()
|
|
|
|
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
|
|
AltClick(user)
|
|
return
|
|
|
|
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
|
|
if(get_dist(src,user) <= user.interaction_range)
|
|
AIAltClick()
|
|
else
|
|
..()
|
|
|
|
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
|
|
if(get_dist(src,user) <= user.interaction_range)
|
|
AIAltClick()
|
|
else
|
|
..()
|
|
|
|
/*
|
|
As with AI, these are not used in click code,
|
|
because the code for robots is specific, not generic.
|
|
|
|
If you would like to add advanced features to robot
|
|
clicks, you can do so here, but you will have to
|
|
change attack_robot() above to the proper function
|
|
*/
|
|
/mob/living/silicon/robot/UnarmedAttack(atom/A, proximity_flag, list/modifiers)
|
|
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
|
|
return
|
|
A.attack_robot(src)
|
|
|
|
/mob/living/silicon/robot/RangedAttack(atom/A)
|
|
A.attack_robot(src)
|
|
|
|
/atom/proc/attack_robot(mob/user)
|
|
if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
|
|
return
|
|
|
|
attack_ai(user)
|
|
return
|
|
|
|
/**
|
|
* What happens when the cyborg without active module holds right-click on an item. Returns a SECONDARY_ATTACK_* value.
|
|
*
|
|
* Arguments:
|
|
* * user The mob holding the right click
|
|
* * modifiers The list of the custom click modifiers
|
|
*/
|
|
/atom/proc/attack_robot_secondary(mob/user, list/modifiers)
|
|
if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT_SECONDARY, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
|
|
return
|
|
|
|
return attack_ai_secondary(user, modifiers)
|