Files
Bubberstation/code/_onclick/cyborg.dm
Mothblocks 7098b1f2b7 Clicking on the >> WALL << of a fire alarm/light switch with your hand will activate it (#73920)
## About The Pull Request

Clicking on the turf of a fire alarm/light switch with your hand will
activate it, similar to how you can click the turf a door is on to close
it and not pixel hunt. Refers to the turf it *looks* like it's on, not
the one it actually is on, since fire alarms and light switches are
actually on the turf near the wall, pixel shifted up.

False walls are ignored.

## Why It's Good For The Game

Lets our artists do whatever they want to these sprites, or those of
future consumers, without worrying about niche balance stuff. I really
like people using fire alarms for environmental combat and don't want
that to get in the way of spriting.

## Changelog
🆑
qol: Clicking on the turf of a fire alarm/light switch with your hand
will activate it.
/🆑
2023-03-14 19:08:57 -06:00

199 lines
5.8 KiB
Plaintext

/*
Cyborg ClickOn()
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
However, they do have a range restriction on item use, so they cannot do without the
adjacency code.
*/
/mob/living/silicon/robot/ClickOn(atom/A, params)
if(world.time <= next_click)
return
next_click = world.time + 1
if(check_click_intercept(params,A))
return
if(stat || (lockcharge) || IsParalyzed() || IsStun())
return
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, SHIFT_CLICK))
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlShiftClickOn(A)
return
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
ShiftMiddleClickOn(A)
return
ShiftClickOn(A)
return
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
MiddleClickOn(A, params)
return
if(LAZYACCESS(modifiers, ALT_CLICK)) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlClickOn(A)
return
if(LAZYACCESS(modifiers, RIGHT_CLICK) && !module_active)
var/secondary_result = A.attack_robot_secondary(src, modifiers)
if(secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN)
return
else if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL)
CRASH("attack_robot_secondary did not return a SECONDARY_ATTACK_* define.")
if(next_move >= world.time)
return
face_atom(A) // change direction to face what you clicked on
if(aicamera.in_camera_mode) //Cyborg picture taking
aicamera.toggle_camera_mode(sound = FALSE)
aicamera.captureimage(A, usr)
return
var/obj/item/W = get_active_held_item()
if(!W && get_dist(src,A) <= interaction_range)
A.attack_robot(src)
return
if(W)
if(incapacitated())
return
//while buckled, you can still connect to and control things like doors, but you can't use your modules
if(buckled)
to_chat(src, span_warning("You can't use modules while buckled to [buckled]!"))
return
//if your "hands" are blocked you shouldn't be able to use modules
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
return
if(W == A)
W.attack_self(src)
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
W.melee_attack_chain(src, A, params)
return
else
W.afterattack(A, src, 0, params)
return
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
// for non-doors/apcs
/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
A.BorgCtrlShiftClick(src)
/mob/living/silicon/robot/ShiftClickOn(atom/A)
A.BorgShiftClick(src)
/mob/living/silicon/robot/CtrlClickOn(atom/A)
A.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(atom/A)
A.BorgAltClick(src)
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlShiftClick()
else
..()
/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
ShiftClick(user)
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIShiftClick()
else
..()
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlClick(user)
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AICtrlClick()
else
..()
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
/*
As with AI, these are not used in click code,
because the code for robots is specific, not generic.
If you would like to add advanced features to robot
clicks, you can do so here, but you will have to
change attack_robot() above to the proper function
*/
/mob/living/silicon/robot/UnarmedAttack(atom/A, proximity_flag, list/modifiers)
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
return
A.attack_robot(src)
/mob/living/silicon/robot/RangedAttack(atom/A)
A.attack_robot(src)
/atom/proc/attack_robot(mob/user)
if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
attack_ai(user)
return
/**
* What happens when the cyborg without active module holds right-click on an item. Returns a SECONDARY_ATTACK_* value.
*
* Arguments:
* * user The mob holding the right click
* * modifiers The list of the custom click modifiers
*/
/atom/proc/attack_robot_secondary(mob/user, list/modifiers)
if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT_SECONDARY, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
return attack_ai_secondary(user, modifiers)