Files
Bubberstation/code/modules/modular_computers/computers/item/disks/virus_disk.dm
san7890 bf6f81a9b5 Implements AddTraits and RemoveTraits procs for adding/removing multiple traits + swag unit test (#74037)
On the tin, doing it like this means we can reduce our overall line
fingerprint whenever we have to add two or more traits from the same
source on the same target. Especially helps when we get to the 4+ range
of traits, a breath of fresh air even.

Doesn't mean we have to do for loops, as that's already handled within
the define as well. I replaced some of the checks with `length()`
checks, let me know if I should switch it over to something else (maybe
`islist()`)? We stack_trace whenever we're not passed a list reference
on purpose, and sometimes var/lists are null by default (or just empty,
making this redundant).
## Why It's Good For The Game

I commonly feel the urge to write "use `AddTraits()`" or something in
reviews, then am sad when I remember it doesn't exist. I will no longer
be sad.

Can ensure a lot more trait safety as well by using static lists- when
both ADD_TRAIT_LIST and REMOVE_TRAIT_LIST re-use the same list, you are
confident (from a static point of view) that everything that you want to
be adding/removing works.

I may have missed a few things where this could be used, but both macros
implemented in this PR still use the same framework that was being used
in the last four years- so stuff won't break if left untouched. Just a
nifty new tool for developers.

also fixed up some code in the area, numerous bugs were found and
exploded
2023-03-18 01:57:06 +00:00

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/**
* Virus disk
* Can't hold apps, instead does unique actions.
*/
/obj/item/computer_disk/virus
name = "\improper generic virus disk"
icon_state = "virusdisk"
max_capacity = 0
///How many charges the virus has left
var/charges = 5
/obj/item/computer_disk/virus/proc/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
if(charges <= 0)
to_chat(user, span_notice("ERROR: Out of charges."))
return FALSE
if(!target)
to_chat(user, span_notice("ERROR: Could not find device."))
return FALSE
return TRUE
/**
* Clown virus
* Makes people's PDA honk
* Can also be used on open panel airlocks to make them honk on opening.
*/
/obj/item/computer_disk/virus/clown
name = "\improper H.O.N.K. disk"
/obj/item/computer_disk/virus/clown/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
. = ..()
if(!.)
return FALSE
user.show_message(span_notice("Success!"))
charges--
target.honkvirus_amount = rand(15, 25)
return TRUE
/**
* Mime virus
* Makes PDA's silent, removing their ringtone.
*/
/obj/item/computer_disk/virus/mime
name = "\improper sound of silence disk"
/obj/item/computer_disk/virus/mime/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
. = ..()
if(!.)
return FALSE
var/datum/computer_file/program/messenger/app = locate() in target.stored_files
if(!app)
return FALSE
user.show_message(span_notice("Success!"))
charges--
app.ringer_status = FALSE
app.ringtone = ""
/**
* Detomatix virus
* Sends a false message, and blows the PDA up if the target responds to it (or opens their messenger before a timer)
*/
/obj/item/computer_disk/virus/detomatix
name = "\improper D.E.T.O.M.A.T.I.X. disk"
charges = 6
/obj/item/computer_disk/virus/detomatix/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
. = ..()
if(!.)
return FALSE
var/difficulty = target.get_detomatix_difficulty()
if(SEND_SIGNAL(target, COMSIG_TABLET_CHECK_DETONATE) & COMPONENT_TABLET_NO_DETONATE || prob(difficulty * 15))
user.show_message(span_danger("ERROR: Target could not be bombed."), MSG_VISUAL)
charges--
return
var/original_host = source
var/fakename = sanitize_name(tgui_input_text(user, "Enter a name for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
if(!fakename || source != original_host || !user.can_perform_action(source))
return
var/fakejob = sanitize_name(tgui_input_text(user, "Enter a job for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
if(!fakejob || source != original_host || !user.can_perform_action(source))
return
var/datum/computer_file/program/messenger/app = locate() in source.stored_files
if(!app || charges <= 0 || !app.send_message(user, list(target), rigged = REF(user), fake_name = fakename, fake_job = fakejob))
return FALSE
charges--
user.show_message(span_notice("Success!"))
var/reference = REF(src)
target.add_traits(list(TRAIT_PDA_CAN_EXPLODE, TRAIT_PDA_MESSAGE_MENU_RIGGED), reference)
addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_MESSAGE_MENU_RIGGED, reference), 10 SECONDS)
return TRUE
/**
* Frame cartridge
* Creates and opens a false uplink on someone's PDA
* Can be loaded with TC to show up on the false uplink.
*/
/obj/item/computer_disk/virus/frame
name = "\improper F.R.A.M.E. disk"
///How many telecrystals the uplink should have
var/telecrystals = 0
///How much progression should be shown in the uplink, set on purchase of the item.
var/current_progression = 0
/obj/item/computer_disk/virus/frame/attackby(obj/item/attacking_item, mob/user, params)
. = ..()
if(!istype(attacking_item, /obj/item/stack/telecrystal))
return
if(!charges)
to_chat(user, span_notice("[src] is out of charges, it's refusing to accept [attacking_item]."))
return
var/obj/item/stack/telecrystal/telecrystal_stack = attacking_item
telecrystals += telecrystal_stack.amount
to_chat(user, span_notice("You slot [telecrystal_stack] into [src]. The next time it's used, it will also give telecrystals."))
telecrystal_stack.use(telecrystal_stack.amount)
/obj/item/computer_disk/virus/frame/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
. = ..()
if(!.)
return FALSE
charges--
var/unlock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
to_chat(user, span_notice("Success! The unlock code to the target is: [unlock_code]"))
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
if(!hidden_uplink)
var/datum/mind/target_mind
var/list/backup_players = list()
for(var/datum/mind/player as anything in get_crewmember_minds())
if(player.assigned_role?.title == target.saved_job)
backup_players += player
if(player.name == target.saved_identification)
target_mind = player
break
if(!target_mind)
if(!length(backup_players))
target_mind = user.mind
else
target_mind = pick(backup_players)
hidden_uplink = target.AddComponent(/datum/component/uplink, target_mind, enabled = TRUE, starting_tc = telecrystals, has_progression = TRUE)
hidden_uplink.unlock_code = unlock_code
hidden_uplink.uplink_handler.has_objectives = TRUE
hidden_uplink.uplink_handler.owner = target_mind
hidden_uplink.uplink_handler.can_take_objectives = FALSE
hidden_uplink.uplink_handler.progression_points = min(SStraitor.current_global_progression, current_progression)
hidden_uplink.uplink_handler.generate_objectives()
SStraitor.register_uplink_handler(hidden_uplink.uplink_handler)
else
hidden_uplink.add_telecrystals(telecrystals)
telecrystals = 0
hidden_uplink.locked = FALSE
hidden_uplink.active = TRUE