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On the tin, doing it like this means we can reduce our overall line fingerprint whenever we have to add two or more traits from the same source on the same target. Especially helps when we get to the 4+ range of traits, a breath of fresh air even. Doesn't mean we have to do for loops, as that's already handled within the define as well. I replaced some of the checks with `length()` checks, let me know if I should switch it over to something else (maybe `islist()`)? We stack_trace whenever we're not passed a list reference on purpose, and sometimes var/lists are null by default (or just empty, making this redundant). ## Why It's Good For The Game I commonly feel the urge to write "use `AddTraits()`" or something in reviews, then am sad when I remember it doesn't exist. I will no longer be sad. Can ensure a lot more trait safety as well by using static lists- when both ADD_TRAIT_LIST and REMOVE_TRAIT_LIST re-use the same list, you are confident (from a static point of view) that everything that you want to be adding/removing works. I may have missed a few things where this could be used, but both macros implemented in this PR still use the same framework that was being used in the last four years- so stuff won't break if left untouched. Just a nifty new tool for developers. also fixed up some code in the area, numerous bugs were found and exploded
158 lines
5.7 KiB
Plaintext
158 lines
5.7 KiB
Plaintext
/**
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* Virus disk
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* Can't hold apps, instead does unique actions.
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*/
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/obj/item/computer_disk/virus
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name = "\improper generic virus disk"
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icon_state = "virusdisk"
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max_capacity = 0
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///How many charges the virus has left
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var/charges = 5
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/obj/item/computer_disk/virus/proc/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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if(charges <= 0)
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to_chat(user, span_notice("ERROR: Out of charges."))
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return FALSE
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if(!target)
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to_chat(user, span_notice("ERROR: Could not find device."))
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return FALSE
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return TRUE
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/**
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* Clown virus
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* Makes people's PDA honk
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* Can also be used on open panel airlocks to make them honk on opening.
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*/
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/obj/item/computer_disk/virus/clown
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name = "\improper H.O.N.K. disk"
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/obj/item/computer_disk/virus/clown/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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target.honkvirus_amount = rand(15, 25)
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return TRUE
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/**
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* Mime virus
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* Makes PDA's silent, removing their ringtone.
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*/
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/obj/item/computer_disk/virus/mime
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name = "\improper sound of silence disk"
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/obj/item/computer_disk/virus/mime/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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var/datum/computer_file/program/messenger/app = locate() in target.stored_files
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if(!app)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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app.ringer_status = FALSE
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app.ringtone = ""
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/**
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* Detomatix virus
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* Sends a false message, and blows the PDA up if the target responds to it (or opens their messenger before a timer)
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*/
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/obj/item/computer_disk/virus/detomatix
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name = "\improper D.E.T.O.M.A.T.I.X. disk"
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charges = 6
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/obj/item/computer_disk/virus/detomatix/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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var/difficulty = target.get_detomatix_difficulty()
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if(SEND_SIGNAL(target, COMSIG_TABLET_CHECK_DETONATE) & COMPONENT_TABLET_NO_DETONATE || prob(difficulty * 15))
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user.show_message(span_danger("ERROR: Target could not be bombed."), MSG_VISUAL)
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charges--
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return
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var/original_host = source
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var/fakename = sanitize_name(tgui_input_text(user, "Enter a name for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakename || source != original_host || !user.can_perform_action(source))
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return
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var/fakejob = sanitize_name(tgui_input_text(user, "Enter a job for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakejob || source != original_host || !user.can_perform_action(source))
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return
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var/datum/computer_file/program/messenger/app = locate() in source.stored_files
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if(!app || charges <= 0 || !app.send_message(user, list(target), rigged = REF(user), fake_name = fakename, fake_job = fakejob))
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return FALSE
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charges--
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user.show_message(span_notice("Success!"))
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var/reference = REF(src)
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target.add_traits(list(TRAIT_PDA_CAN_EXPLODE, TRAIT_PDA_MESSAGE_MENU_RIGGED), reference)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_MESSAGE_MENU_RIGGED, reference), 10 SECONDS)
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return TRUE
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/**
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* Frame cartridge
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* Creates and opens a false uplink on someone's PDA
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* Can be loaded with TC to show up on the false uplink.
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*/
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/obj/item/computer_disk/virus/frame
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name = "\improper F.R.A.M.E. disk"
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///How many telecrystals the uplink should have
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var/telecrystals = 0
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///How much progression should be shown in the uplink, set on purchase of the item.
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var/current_progression = 0
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/obj/item/computer_disk/virus/frame/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(!istype(attacking_item, /obj/item/stack/telecrystal))
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return
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if(!charges)
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to_chat(user, span_notice("[src] is out of charges, it's refusing to accept [attacking_item]."))
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return
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var/obj/item/stack/telecrystal/telecrystal_stack = attacking_item
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telecrystals += telecrystal_stack.amount
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to_chat(user, span_notice("You slot [telecrystal_stack] into [src]. The next time it's used, it will also give telecrystals."))
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telecrystal_stack.use(telecrystal_stack.amount)
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/obj/item/computer_disk/virus/frame/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user)
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. = ..()
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if(!.)
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return FALSE
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charges--
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var/unlock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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to_chat(user, span_notice("Success! The unlock code to the target is: [unlock_code]"))
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var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
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if(!hidden_uplink)
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var/datum/mind/target_mind
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var/list/backup_players = list()
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for(var/datum/mind/player as anything in get_crewmember_minds())
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if(player.assigned_role?.title == target.saved_job)
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backup_players += player
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if(player.name == target.saved_identification)
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target_mind = player
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break
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if(!target_mind)
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if(!length(backup_players))
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target_mind = user.mind
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else
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target_mind = pick(backup_players)
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hidden_uplink = target.AddComponent(/datum/component/uplink, target_mind, enabled = TRUE, starting_tc = telecrystals, has_progression = TRUE)
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hidden_uplink.unlock_code = unlock_code
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hidden_uplink.uplink_handler.has_objectives = TRUE
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hidden_uplink.uplink_handler.owner = target_mind
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hidden_uplink.uplink_handler.can_take_objectives = FALSE
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hidden_uplink.uplink_handler.progression_points = min(SStraitor.current_global_progression, current_progression)
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hidden_uplink.uplink_handler.generate_objectives()
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SStraitor.register_uplink_handler(hidden_uplink.uplink_handler)
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else
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hidden_uplink.add_telecrystals(telecrystals)
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telecrystals = 0
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hidden_uplink.locked = FALSE
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hidden_uplink.active = TRUE
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