Files
Bubberstation/code/modules/projectiles/projectile
necromanceranne d3fffa79d2 Labels security equipment as being lethal, nonlethal, less-than-lethal or highly destructive. (#74548)
## About The Pull Request

Labels a few bits of security equipment as lethal, nonlethal,
less-than-lethal or highly destructive (in the case of ion carbines or
flamethrowers). For shotgun shell boxes, ammo boxes and weapon crafting
kits, it clarifies this in the name. For printable individual ammo, it
clarifies this in the print name.

## Why It's Good For The Game

[This
thread](https://tgstation13.org/phpBB/viewtopic.php?p=676311#p676311)
reminded me that I've seen a lot of confusion about various pieces of
security equipment and what exactly the distinction is between lethal,
nonlethal and less-lethal actually is. People actively use a lot of
less-lethal equipment while thinking that it is nonlethal. It isn't. You
absolutely can kill someone with rubber shot and beanbags, and the AI
will get up in your grill about it.

The same can be said about weapons such as the energy crossbow. I saw
one person flabbergasted that by repeatedly shooting someone with it,
they killed their prisoner with toxin damage. While the weapon is mostly
stamina damage, it still deals a hefty amount of toxin damage, so
shouldn't be used necessarily in place of a disabler or baton. Equally,
I've seen some people using temperature guns recklessly and finding out
far too late that they've murdered a lizardperson by shooting them once,
or wondering why the AI is angry at them for using it when it doesn't
_seemingly_ cause damage immediately. This has resulted in
administrative issues.

We can't assume our players know these distinctions before utilizing
this equipment, so having some helpful gear titles will hopefully inform
them before they walk into these problems.

## Changelog
🆑
qol: Clarifies in various names and descriptions whether security
equipment is lethal, nonlethal, less-than-lethal or destructive.
/🆑
2023-04-11 07:45:25 -07:00
..