mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-24 08:31:54 +00:00
## About The Pull Request Fixes #73491 Every time I have used this ability lately it's been fucked. It would vanish from my actions at arbitrary moments, and also sometimes transform me into a horrible monkey-man thing instead of a monkey. This is a shame because being able to become a monkey can be pretty fun, even if it makes you very vulnerable to being butchered. Refactoring it into being one action instead of two actions which add and remove each other fixes the part where the action just disappears. It reliably sticks between transformations now, regardless of whether or not they were voluntary. I also noticed that when I was turning into a monkey it wasn't dropping the changeling "fake clothes" outfit pieces I had on as a human, leading to a really fucked up looking monkey. I fixed this by adding `force = TRUE` in the drop to ground proc in the check for if the equipment you have is still valid after your species changes. I don't _think_ this has any side effects but I never do and then someone finds some. For good measure I also made all of the changeling equipment abilities which don't work if you are a monkey detect if you become a monkey and retract themselves. I also noticed that for a long time Last Resort has been trying and failing to give you Lesser Form (well, Human Form rather) as a Headcrab, so I fixed that and now you actually get the ability. Finally I did a _little_ bit of housekeeping in general on the changeling actions, mostly balloon alerts. I think these definitely need more attention than I gave them though. I left a lot of the `to_chat`s in place because many of them give information you want to be a little sticky, or refer back to in order to double check what you just did. I also added a unit test which flips back and forth a few times to ensure the ability still works. This required adding an "instant" flag to the monkeyize/humanize procs to skip the timers, and idenitified a couple of weird issues. First point: Humanising a monkey would remove the monkey mutation and then call humanise again, which would not skip itself because it still regarded you as being a monkey. I changed the order of operations here slightly so that it will early return. Second point: Calling `domutcheck` on `human/consistent` would runtime because we skip the bit which sets up any mutations in their DNA. This is a part of changeling transformation, so I just made it return instantly. ## Why It's Good For The Game You can use this ability again without getting stuck permanently as a monkey, or it just deleting itself from your list of abilities for no reason. Turning into a monkey with fake outfit pieces on won't turn you into an abomination. ## Changelog 🆑 refactor: Changeling's Lesser Form is now one ability instead of two which keep swapping, which should consistently turn you back and forth without deleting itself from your action bar. fix: Hatching from an egg left by a Last Resort headcrab should correctly grant you Lesser Form in addition to your other abilities. fix: Turning into a monkey while using the Changeling space suit won't leave you as a monkey with a weird inflated head. qol: Using lesser form as a monkey with only one stored DNA profile will skip asking which profile you want and will simply transform you immediately into the only option. /🆑 --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
24 lines
1.3 KiB
Plaintext
24 lines
1.3 KiB
Plaintext
/// Unit test to ensure that changelings can consistently turn from monkeys to humans and back
|
|
/datum/unit_test/lesserform
|
|
|
|
/datum/unit_test/lesserform/Run()
|
|
var/mob/living/carbon/human/changeling = allocate(/mob/living/carbon/human/consistent)
|
|
changeling.mind_initialize()
|
|
var/datum/mind/mind = changeling.mind
|
|
var/datum/antagonist/changeling/changeling_datum = mind.add_antag_datum(/datum/antagonist/changeling)
|
|
changeling_datum.adjust_chemicals(INFINITY) // We don't care about how many chemicals they have
|
|
var/datum/action/changeling/lesserform/transform_ability = new(changeling)
|
|
transform_ability.transform_instantly = TRUE
|
|
transform_ability.Grant(changeling)
|
|
|
|
transform_ability.Trigger()
|
|
TEST_ASSERT(ismonkey(changeling), "Changeling failed to turn into a monkey after voluntarily transforming using lesser form.")
|
|
changeling.humanize(instant = TRUE)
|
|
transform_ability.Trigger()
|
|
TEST_ASSERT(ismonkey(changeling), "Changeling failed to turn into a monkey after involuntarily being made into a human.")
|
|
transform_ability.Trigger()
|
|
TEST_ASSERT(!ismonkey(changeling), "Changeling failed to stop being a monkey after voluntarily transforming using lesser form.")
|
|
changeling.monkeyize(instant = TRUE)
|
|
transform_ability.Trigger()
|
|
TEST_ASSERT(!ismonkey(changeling), "Changeling failed to stop being a monkey after being involuntarily turned into one.")
|