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Bubberstation/_maps/virtual_domains/README.md
Jeremiah 5dc1d36ee4 Bitrunning: Combat domain [READY] (#84196)
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## About The Pull Request
Finally dusts off this project to make a deathmatch style bitrunning
map.
Don't be too intimidated by the file diff, lots of code organization +
resized a large map.

Changes:

1. Reuses the gateway beach map as a combat zone (99% of the file diff)
(maptainers: i just added spawners and areas)
2. Alters how bitrunning handles spawning: Custom spawns are now
available, which can be anything

Misc organization:

- Splits netpod.dm into separate files.
- Fixes some wording in vdom map documentation.
- Organizes vdom variables a bit.
- Adds a permanent hololadder spawn.

How bitrunning deathmatch works: 

- Temporary spawners are offered to both ghosts and bitrunners. 
- Runners spawn in like usual. Ghost can use the spawner menu.
- Ghosts work to prevent avatars from collecting side objectives or try
to cause mass brain damage.
- The domain completes after a number of deaths accrue. Any faction.
Blood for the blood god, etc.
- This map can be played solo. ANY deaths.

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## Why It's Good For The Game
I've been toying with the idea of a deathmatch style map for some time.
I liked syndicate assault, the spawners were intentionally left there,
and the possibility of player-controlled players made the experience
more tense and challenging.

This PR leans into this idea: The virtual world is dangerous. Players
get a chance to compete on both sides here. It offers a lot of variety
to bitrunning other than "run for box". It's also very lucrative if
ghosts join in.

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## Changelog

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🆑
add: Added a bitrunning deathmatch map: Island Brawl. Both ghosts and
runners get many more spawns than normal.
fix: Lowered the static vision time in domain load in.
/🆑

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2024-07-02 23:03:12 -04:00

2.5 KiB

Making new virtual domains

REQUIRED:

  1. One way that the encrypted cache can spawn. This can be from a mob drop, a landmark (place a few, it'll pick one), or a signal landmark if you have a points system.
  2. Place a virtual domain baseturf helper in each area.
  3. If you're using modular safehouses, ensure that the map has ONE tile marked with the safehouse modular map loader (and set the KEY). it will need an open 7x6 area.
  4. Placing a safehouse area is redundant, but it will ensure there is power in the starting safehouse.
  5. Create the dm file that defines the map qualities. You can use the existing ones as a template.
  6. Place a virtual domain baseturf helper in each area.

Converting an existing map

  1. Create a new map using the existing map's size - give yourself enough room to enclose it with a binary wall. There's no need for any space outside of it, so ensure that it fits and is enclosed, nothing outside of this.
  2. Copy and paste the existing map into it.
  3. Find an accessible area for a safehouse, 7x6.
  4. Place a bottom left safehouse landmark somewhere on the map to load the safehouse.

Notes

You shouldn't need to fully enclose your map in 15 tiles of binary filler. Using one solid wall should do the trick.

For areas, ideally just one on the map and one for the safehouse. Vdoms should never last so long as to need individual area power and atmos unless you're specifically going for a gimmick.

Make it modular: Add modular map and mob segments! It adds variety. Just make sure you've set your map to have "is_modular" afterwards.

Adding some open tile padding around the safehouse is a good touch. About 7 tiles West/East for the visual effect of a larger map.

If you want to add prep gear, you can do so within the safehouse's area as long you don't overlap with goal turfs or exit spawners. The top left corner is a good spot for this, with respect for the walls, therefore [1, 1], [1, 2], [1, 3]

You can also create a specific safehouse if you find yourself needing the same gear over and over again. There is a readme for that as well.

Boss zones should give players pretty ample space, I've been using a 23x23 minimum area.

While it's not a hard set rule, 75x75 is the guideline for max size. The main issue is keeping them in the domain for too long.

You have the option of baking in your own safehouse and ignoring the 7x6 guideline. To do this, you will still need a safehouse landmark and a file to load - even if it's empty. Ensure that you have the necessary landmarks placed that normally go in a safehouse on the map itself.