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Bubberstation/code/_onclick/hud/movable_screen_objects.dm
norsvenska 5f80128fa9 Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
2024-07-21 13:41:37 -06:00

74 lines
2.4 KiB
Plaintext

//////////////////////////
//Movable Screen Objects//
// By RemieRichards //
//////////////////////////
//Movable Screen Object
//Not tied to the grid, places its center where the cursor is
/atom/movable/screen/movable
mouse_drag_pointer = 'icons/effects/mouse_pointers/screen_drag.dmi'
var/snap2grid = FALSE
var/x_off = -16
var/y_off = -16
//Snap Screen Object
//Tied to the grid, snaps to the nearest turf
/atom/movable/screen/movable/snap
snap2grid = TRUE
/atom/movable/screen/movable/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
var/position = mouse_params_to_position(params)
if(!position)
return
screen_loc = position
/// Takes mouse parmas as input, returns a string representing the appropriate mouse position
/atom/movable/screen/movable/proc/mouse_params_to_position(params)
var/list/modifiers = params2list(params)
//No screen-loc information? abort.
if(!LAZYACCESS(modifiers, SCREEN_LOC))
return
var/client/our_client = usr.client
var/list/offset = screen_loc_to_offset(LAZYACCESS(modifiers, SCREEN_LOC))
if(snap2grid) //Discard Pixel Values
offset[1] = FLOOR(offset[1], world.icon_size) // drops any pixel offset
offset[2] = FLOOR(offset[2], world.icon_size) // drops any pixel offset
else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off)
offset[1] += x_off
offset[2] += y_off
return offset_to_screen_loc(offset[1], offset[2], our_client?.view)
ADMIN_VERB(test_movable_UI, R_DEBUG, "Spawn Movable UI Object", "Spawn a movable UI object for testing.", ADMIN_CATEGORY_DEBUG)
var/atom/movable/screen/movable/M = new
M.name = "Movable UI Object"
M.icon_state = "block"
M.maptext = MAPTEXT("Movable")
M.maptext_width = 64
var/screen_l = input(user, "Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text|null
if(!screen_l)
return
M.screen_loc = screen_l
user.screen += M
ADMIN_VERB(test_snap_ui, R_DEBUG, "Spawn Snap UI Object", "Spawn a snap UI object for testing.", ADMIN_CATEGORY_DEBUG)
var/atom/movable/screen/movable/snap/S = new
S.name = "Snap UI Object"
S.icon_state = "block"
S.maptext = MAPTEXT("Snap")
S.maptext_width = 64
var/screen_l = input(user,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text|null
if(!screen_l)
return
S.screen_loc = screen_l
user.screen += S