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## About The Pull Request Replaces spin/flip's uses in mining's style meter and bitrunner's projectile parrying and instead uses a new emote, taunt. It also does not play a sound effect for emoting, only when you successfully block a projectile. The parrying time from the flip was 1.4 seconds, with taunting it is now 0.9 seconds. Taunting also has a cooldown of 1.5 seconds between uses. https://www.youtube.com/watch?v=cJGuEqNhqUs https://github.com/user-attachments/assets/1c6bf8b2-6a0d-4ae2-9b5b-9c6e619e76d6 ## Why It's Good For The Game Spin and flip are emotes that get a little boring and repetitive, which makes its complete overuse quite annoying to see. Compared to spin, taunting is a quick turn, which stacked with the cooldown, makes it a shorter and un-overusable emote. It also has a cooldown of 1.5s between hits, so players now actually have a limit to how much they can parry/style. Currently if you have some way to regenerate stamina damage, you're pretty set to spam parry all projectiles at essentially no cost, since emotes cost nothing to use, removing the limit of having to actually time it. I wouldnt say falling over is necessarily a downside since anyone who uses these items for a while can quickly figure out exactly hwo to maximize parrying time. ## Changelog 🆑 add: Added Taunting, a faster and cooldowned version of the Spin emote. balance: Wizards blocking projectiles with Transparence and the bitrunner matrix skillchip now have a visible effect of deflecting the projectile. balance: The bitrunner skillchip now uses taunt instead of flip. balance: The style meter now uses taunting instead of flips and spins. /🆑
461 lines
15 KiB
Plaintext
461 lines
15 KiB
Plaintext
#define STYLE_DULL 1
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#define STYLE_COOL 2
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#define STYLE_BRUTAL 3
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#define STYLE_ABSOLUTE 4
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#define STYLE_SPACED 5
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#define ACTION_KILL "KILL"
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#define ACTION_MINOR_KILL "MINOR KILL"
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#define ACTION_MAJOR_KILL "MAJOR KILL"
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#define ACTION_DISRESPECT "DISRESPECT"
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#define ACTION_MELEED "MELEE'D"
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#define ACTION_ROCK_MINED "ROCK MINED"
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#define ACTION_ORE_MINED "ORE MINED"
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#define ACTION_TRAPPER "TRAPPER"
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#define ACTION_PARRIED "PARRIED"
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#define ACTION_PROJECTILE_BOOST "PROJECTILE BOOST"
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#define ACTION_GIBTONITE_HIT "GIBTONITE HIT"
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#define ACTION_GIBTONITE_BOOM "GIBTONITE BOOM"
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#define ACTION_GIBTONITE_DEFUSED "GIBTONITE DEFUSED"
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#define ACTION_MARK_DETONATED "MARK DETONATED"
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#define ACTION_GEYSER_MARKED "GEYSER MARKED"
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/datum/component/style
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/// Amount of style we have.
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var/style_points = -1
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/// Our style point multiplier.
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var/point_multiplier = 1
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/// The current rank we have.
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var/rank = STYLE_DULL
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/// The last point affecting actions we've done
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var/list/actions = list()
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/// The style meter shown on screen.
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var/atom/movable/screen/style_meter_background/meter
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/// The image of the style meter.
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var/atom/movable/screen/style_meter/meter_image
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/// The timer for meter updating
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var/timerid
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/// Highest score attained by this component, to avoid as much overhead when considering to award a high score to the client
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var/high_score = 0
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/// What rank, minimum, the user needs to be to hotswap items
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var/hotswap_rank = STYLE_BRUTAL
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/// If this is multitooled, making it make funny noises on the user's rank going up
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var/multitooled = FALSE
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/// A static list of lists of all the possible sounds to play when multitooled, in numerical order
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var/static/list/rankup_sounds = list(
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list(
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'sound/items/style/combo_dull1.ogg',
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'sound/items/style/combo_dull2.ogg',
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'sound/items/style/combo_dull3.ogg',
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),
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list(
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'sound/items/style/combo_cool1.ogg',
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'sound/items/style/combo_cool2.ogg',
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'sound/items/style/combo_cool3.ogg',
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),
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list(
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'sound/items/style/combo_brutal1.ogg',
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'sound/items/style/combo_brutal2.ogg',
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'sound/items/style/combo_brutal3.ogg',
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),
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list(
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'sound/items/style/combo_absolute1.ogg',
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'sound/items/style/combo_absolute2.ogg',
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'sound/items/style/combo_absolute3.ogg',
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),
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list(
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'sound/items/style/combo_spaced1.ogg',
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'sound/items/style/combo_spaced2.ogg',
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),
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)
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/datum/component/style/Initialize(multitooled = FALSE)
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if(!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/mob_parent = parent
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meter = new()
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meter_image = new()
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meter.vis_contents += meter_image
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meter_image.add_filter("meter_mask", 1, list(type = "alpha", icon = icon('icons/hud/style_meter.dmi', "style_meter"), flags = MASK_INVERSE))
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meter.update_appearance()
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meter_image.update_appearance()
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update_screen()
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if(mob_parent.hud_used)
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mob_parent.hud_used.static_inventory += meter
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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START_PROCESSING(SSdcs, src)
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if(multitooled)
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src.multitooled = multitooled
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/datum/component/style/RegisterWithParent()
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RegisterSignal(parent, COMSIG_USER_ITEM_INTERACTION, PROC_REF(hotswap))
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RegisterSignal(parent, COMSIG_MOB_MINED, PROC_REF(on_mine))
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RegisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(on_take_damage))
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RegisterSignal(parent, COMSIG_MOB_EMOTED("taunt"), PROC_REF(on_taunt))
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RegisterSignal(parent, COMSIG_MOB_ITEM_ATTACK, PROC_REF(on_attack))
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RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(on_punch))
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RegisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH, PROC_REF(on_death))
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RegisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST, PROC_REF(on_resonator_burst))
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RegisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED, PROC_REF(on_projectile_parry))
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RegisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE, PROC_REF(on_gibtonite_defuse))
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RegisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE, PROC_REF(on_crusher_detonate))
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RegisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER, PROC_REF(on_geyser_discover))
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ADD_TRAIT(parent, TRAIT_MINING_PARRYING, STYLE_TRAIT)
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/datum/component/style/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_USER_ITEM_INTERACTION)
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UnregisterSignal(parent, COMSIG_MOB_MINED)
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UnregisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE)
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UnregisterSignal(parent, COMSIG_MOB_EMOTED("taunt"))
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UnregisterSignal(parent, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_LIVING_UNARMED_ATTACK))
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UnregisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH)
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UnregisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST)
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UnregisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED)
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UnregisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE)
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UnregisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE)
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UnregisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER)
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REMOVE_TRAIT(parent, TRAIT_MINING_PARRYING, STYLE_TRAIT)
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/datum/component/style/Destroy(force)
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STOP_PROCESSING(SSdcs, src)
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var/mob/mob_parent = parent
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if(mob_parent.hud_used)
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mob_parent.hud_used.static_inventory -= meter
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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return ..()
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/datum/component/style/process(seconds_per_tick)
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point_multiplier = round(max(point_multiplier - 0.2 * seconds_per_tick, 1), 0.1)
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change_points(-5 * seconds_per_tick * ROUND_UP((style_points + 1) / 200), use_multiplier = FALSE)
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update_screen()
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/datum/component/style/proc/add_action(action, amount)
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if(length(actions) > 9)
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actions.Cut(1, 2)
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if(length(actions))
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var/last_action = actions[length(actions)]
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if(action == actions[last_action])
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amount *= 0.5
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var/id
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while(!id || (id in actions))
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id = "action[rand(1, 1000)]"
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actions[id] = action
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change_points(amount)
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addtimer(CALLBACK(src, PROC_REF(remove_action), id), 10 SECONDS)
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/datum/component/style/proc/remove_action(action_id)
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actions -= action_id
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update_screen()
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/datum/component/style/proc/change_points(amount, use_multiplier = TRUE)
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if(!amount)
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return
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var/modified_amount = amount * (amount > 0 ? 1 - 0.1 * rank : 1) * (use_multiplier ? point_multiplier : 1)
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style_points = max(style_points + modified_amount, -1)
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update_screen()
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if(style_points > high_score)
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var/mob/mob_parent = parent
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if((mob_parent.flags_1 & ADMIN_SPAWNED_1) || (mob_parent.datum_flags & DF_VAR_EDITED) || (datum_flags & DF_VAR_EDITED) || !SSachievements.achievements_enabled || !mob_parent.client) // No varediting/spawning this or the owner
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return
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var/award_status = mob_parent.client.get_award_status(/datum/award/score/style_score)
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if(award_status >= style_points)
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high_score = style_points
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return
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mob_parent.client.give_award(/datum/award/score/style_score, mob_parent, style_points - award_status)
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high_score = style_points
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/datum/component/style/proc/update_screen(rank_changed)
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var/go_back = null
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if(!isnull(rank_changed))
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timerid = null
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if(rank_changed == point_to_rank())
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go_back = rank > rank_changed ? 100 : 0
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if(multitooled && (rank_changed > rank)) // make funny noises
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var/mob/mob_parent = parent
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mob_parent.playsound_local(get_turf(mob_parent), pick(rankup_sounds[rank_changed]), 70, vary = FALSE)
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if((rank < hotswap_rank) && (rank_changed >= hotswap_rank))
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var/mob/mob_parent = parent
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mob_parent.balloon_alert(mob_parent, "hotswapping enabled")
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else if((rank >= hotswap_rank) && (rank_changed < hotswap_rank))
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var/mob/mob_parent = parent
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mob_parent.balloon_alert(mob_parent, "hotswapping disabled")
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rank = rank_changed
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meter.maptext = "[format_rank_string(rank)][generate_multiplier()][generate_actions()]"
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meter.maptext_y = 94 - 12 * length(actions)
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update_meter(point_to_rank(), go_back)
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/datum/component/style/proc/update_meter(new_rank, go_back)
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if(!isnull(go_back))
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animate(meter_image.get_filter("meter_mask"), time = 0 SECONDS, flags = ANIMATION_END_NOW, x = go_back)
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animate(meter_image.get_filter("meter_mask"), time = 1 SECONDS, x = (rank > new_rank ? 0 : ((rank < new_rank) || (style_points >= 500) ? 100 : (style_points % 100) + 1)))
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if(!isnull(new_rank) && new_rank != rank && !timerid)
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timerid = addtimer(CALLBACK(src, PROC_REF(update_screen), new_rank), 1 SECONDS)
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/datum/component/style/proc/rank_to_color(new_rank)
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switch(new_rank)
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if(STYLE_DULL)
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return "#aaaaaa"
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if(STYLE_COOL)
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return "#aaaaff"
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if(STYLE_BRUTAL)
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return "#aaffff"
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if(STYLE_ABSOLUTE)
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return "#66ffff"
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if(STYLE_SPACED)
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return "#ffaa00"
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/datum/component/style/proc/point_to_rank()
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switch(style_points)
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if(-1 to 99)
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return STYLE_DULL
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if(100 to 199)
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return STYLE_COOL
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if(200 to 299)
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return STYLE_BRUTAL
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if(300 to 399)
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return STYLE_ABSOLUTE
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if(400 to INFINITY)
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return STYLE_SPACED
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/datum/component/style/proc/rank_to_string(new_rank)
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switch(new_rank)
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if(STYLE_DULL)
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return "DULL"
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if(STYLE_COOL)
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return "COOL"
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if(STYLE_BRUTAL)
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return "BRUTAL"
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if(STYLE_ABSOLUTE)
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return "ABSOLUTE"
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if(STYLE_SPACED)
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return "SPACED!"
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/datum/component/style/proc/format_rank_string(new_rank)
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return MAPTEXT_PIXELLARI("<font color='[rank_to_color(new_rank)]'>[rank_to_string(new_rank)]</font>")
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/datum/component/style/proc/generate_multiplier()
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return "<br>" + MAPTEXT_GRAND9K("MULTIPLIER: [point_multiplier]X")
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/datum/component/style/proc/generate_actions()
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var/action_string = ""
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for(var/action in actions)
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action_string += "<br>" + MAPTEXT_GRAND9K("+ <font color='[action_to_color(actions[action])]'>[actions[action]]</font>")
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return action_string
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/datum/component/style/proc/action_to_color(action)
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switch(action)
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if(ACTION_KILL)
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return "#ff0000"
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if(ACTION_MINOR_KILL)
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return "#ff6666"
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if(ACTION_MAJOR_KILL)
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return "#ffaa00"
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if(ACTION_DISRESPECT)
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return "#990000"
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if(ACTION_MELEED)
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return "#660033"
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if(ACTION_ROCK_MINED)
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return "#664433"
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if(ACTION_ORE_MINED)
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return "#663366"
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if(ACTION_TRAPPER)
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return "#363366"
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if(ACTION_PARRIED)
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return "#591324"
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if(ACTION_PROJECTILE_BOOST)
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return "#80112c"
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if(ACTION_GIBTONITE_HIT)
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return "#201d40"
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if(ACTION_GIBTONITE_BOOM)
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return "#1e176e"
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if(ACTION_GIBTONITE_DEFUSED)
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return "#2b2573"
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if(ACTION_MARK_DETONATED)
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return "#ac870e"
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if(ACTION_GEYSER_MARKED)
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return "#364866"
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/// A proc that lets a user, when their rank >= `hotswap_rank`, swap items in storage with what's in their hands, simply by clicking on the stored item with a held item
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/datum/component/style/proc/hotswap(mob/living/source, atom/target, obj/item/weapon, click_parameters)
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SIGNAL_HANDLER
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if((rank < hotswap_rank) || !isitem(target) || !(target in source.get_all_contents()))
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return NONE
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var/obj/item/item_target = target
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if(!(item_target.item_flags & IN_STORAGE))
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return NONE
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var/datum/storage/atom_storage = item_target.loc.atom_storage
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if(!atom_storage.can_insert(weapon, source, messages = FALSE))
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source.balloon_alert(source, "unable to hotswap!")
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return NONE
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atom_storage.attempt_insert(weapon, source, override = TRUE)
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INVOKE_ASYNC(source, TYPE_PROC_REF(/mob/living, put_in_hands), target)
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source.visible_message(span_notice("[source] quickly swaps [weapon] out with [target]!"), span_notice("You quickly swap [weapon] with [target]."))
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return ITEM_INTERACT_BLOCKING
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// Point givers
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/datum/component/style/proc/on_punch(mob/living/carbon/human/punching_person, atom/attacked_atom, proximity)
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SIGNAL_HANDLER
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if(!proximity || !punching_person.combat_mode || !isliving(attacked_atom))
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return
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var/mob/living/disrespected = attacked_atom
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if(disrespected.stat || faction_check(punching_person.faction, disrespected.faction) || !(FACTION_MINING in disrespected.faction))
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return
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add_action(ACTION_DISRESPECT, 60 * (ismegafauna(disrespected) ? 2 : 1))
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/datum/component/style/proc/on_attack(mob/living/attacking_person, mob/living/attacked_mob)
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SIGNAL_HANDLER
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if(!istype(attacked_mob) || attacked_mob.stat)
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return
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var/mob/living/attacked = attacked_mob
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var/mob/mob_parent = parent
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if(faction_check(attacking_person.faction, attacked.faction) || !(FACTION_MINING in attacked.faction) || (istype(mob_parent.get_active_held_item(), /obj/item/kinetic_crusher) && attacked.has_status_effect(/datum/status_effect/crusher_mark)))
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return
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add_action(ACTION_MELEED, 50 * (ismegafauna(attacked) ? 1.5 : 1))
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/datum/component/style/proc/on_mine(datum/source, turf/closed/mineral/rock, give_exp)
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SIGNAL_HANDLER
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if(istype(rock, /turf/closed/mineral/gibtonite))
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var/turf/closed/mineral/gibtonite/gib_rock = rock
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switch(gib_rock.stage)
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if(GIBTONITE_UNSTRUCK)
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add_action(ACTION_GIBTONITE_HIT, 40)
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return
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if(GIBTONITE_ACTIVE)
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add_action(ACTION_GIBTONITE_BOOM, 50)
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return
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if(GIBTONITE_DETONATE)
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add_action(ACTION_GIBTONITE_BOOM, 50)
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return
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if(rock.mineralType)
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if(give_exp)
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add_action(ACTION_ORE_MINED, 40)
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rock.mineralAmt = ROUND_UP(rock.mineralAmt * (1 + ((rank * 0.1) - 0.3))) // You start out getting 20% less ore, but it goes up to 20% more at S-tier
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else if(give_exp)
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add_action(ACTION_ROCK_MINED, 25)
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/datum/component/style/proc/on_resonator_burst(datum/source, mob/creator, mob/living/hit_living)
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SIGNAL_HANDLER
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if(faction_check(creator.faction, hit_living.faction) || (hit_living.stat != CONSCIOUS) || !(FACTION_MINING in hit_living.faction))
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return
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add_action(ACTION_TRAPPER, 70)
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/datum/component/style/proc/on_projectile_parry(datum/source, obj/projectile/parried)
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SIGNAL_HANDLER
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if(parried.firer == parent)
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add_action(ACTION_PROJECTILE_BOOST, 160) // This is genuinely really impressive
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else
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add_action(ACTION_PARRIED, 110)
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/datum/component/style/proc/on_gibtonite_defuse(datum/source, det_time)
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SIGNAL_HANDLER
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add_action(ACTION_GIBTONITE_DEFUSED, min(40, 20 * (10 - det_time))) // 40 to 180 points depending on speed
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/datum/component/style/proc/on_crusher_detonate(datum/source, mob/living/target, obj/item/kinetic_crusher/crusher, backstabbed)
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SIGNAL_HANDLER
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if(target.stat == DEAD)
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|
return
|
|
|
|
var/has_brimdemon_trophy = locate(/obj/item/crusher_trophy/brimdemon_fang) in crusher.trophies
|
|
|
|
add_action(ACTION_MARK_DETONATED, round((backstabbed ? 60 : 30) * (ismegafauna(target) ? 1.5 : 1) * (has_brimdemon_trophy ? 1.25 : 1)))
|
|
|
|
|
|
/datum/component/style/proc/on_geyser_discover(datum/source, obj/structure/geyser/geyser)
|
|
SIGNAL_HANDLER
|
|
|
|
add_action(ACTION_GEYSER_MARKED, 100)
|
|
|
|
|
|
// Emote-based multipliers
|
|
/datum/component/style/proc/on_taunt()
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(min(point_multiplier + 0.5, 3), 0.1)
|
|
update_screen()
|
|
|
|
// Negative effects
|
|
/datum/component/style/proc/on_take_damage(...)
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(max(point_multiplier - 0.3, 1), 0.1)
|
|
change_points(-30, use_multiplier = FALSE)
|
|
|
|
/datum/component/style/proc/on_death(datum/source, mob/living/died, gibbed)
|
|
SIGNAL_HANDLER
|
|
|
|
var/mob/mob_parent = parent
|
|
if(died == parent)
|
|
change_points(-500, use_multiplier = FALSE)
|
|
return
|
|
else if(faction_check(mob_parent.faction, died.faction) || !(FACTION_MINING in died.faction) || (died.z != mob_parent.z) || !(died in view(mob_parent.client?.view, get_turf(mob_parent))))
|
|
return
|
|
if(ismegafauna(died))
|
|
add_action(ACTION_MAJOR_KILL, 350)
|
|
|
|
else if(died.maxHealth >= 75) //at least legions
|
|
add_action(ACTION_KILL, 125)
|
|
|
|
else if(died.maxHealth >= 30) //at least goliath children, dont count legion skulls
|
|
add_action(ACTION_MINOR_KILL, 75)
|
|
|
|
#undef STYLE_DULL
|
|
#undef STYLE_COOL
|
|
#undef STYLE_BRUTAL
|
|
#undef STYLE_ABSOLUTE
|
|
#undef STYLE_SPACED
|
|
|
|
#undef ACTION_KILL
|
|
#undef ACTION_MINOR_KILL
|
|
#undef ACTION_MAJOR_KILL
|
|
#undef ACTION_DISRESPECT
|
|
#undef ACTION_MELEED
|
|
#undef ACTION_ROCK_MINED
|
|
#undef ACTION_ORE_MINED
|
|
#undef ACTION_TRAPPER
|
|
#undef ACTION_PARRIED
|
|
#undef ACTION_PROJECTILE_BOOST
|
|
#undef ACTION_GIBTONITE_HIT
|
|
#undef ACTION_GIBTONITE_BOOM
|
|
#undef ACTION_GIBTONITE_DEFUSED
|
|
#undef ACTION_MARK_DETONATED
|
|
#undef ACTION_GEYSER_MARKED
|