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Bubberstation/code/game/area/areas/mining.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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9.4 KiB
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/**********************Mine areas**************************/
/area/mine
icon = 'icons/area/areas_station.dmi'
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED | CULT_PERMITTED
ambient_buzz = 'sound/ambience/lavaland/magma.ogg'
/area/mine/lobby
name = "Mining Station"
icon_state = "mining_lobby"
/area/mine/storage
name = "Mining Station Production Storage"
icon_state = "mining_storage"
/area/mine/storage/public
name = "Mining Station Public Storage"
icon_state = "mining_storage"
/area/mine/lobby/raptor
name = "Nanotrasen Raptor Farm"
icon_state = "mining_storage"
/area/mine/production
name = "Mining Station Production Wing"
icon_state = "mining_production"
/area/mine/abandoned
name = "Abandoned Mining Station"
/area/mine/living_quarters
name = "Mining Station Living Quarters"
icon_state = "mining_living"
/area/mine/eva
name = "Mining Station EVA"
icon_state = "mining_eva"
/area/mine/eva/lower
name = "Mining Station Lower EVA"
icon_state = "mining_eva"
/area/mine/maintenance
name = "Mining Station Maintenance"
/area/mine/maintenance/production
name = "Mining Station Production Maintenance"
/area/mine/maintenance/living
name = "Mining Station Living Quarters Maintenance"
/area/mine/maintenance/living/north
name = "Mining Station Living Quarters North Maintenance"
/area/mine/maintenance/living/south
name = "Mining Station Living Quarters South Maintenance"
/area/mine/maintenance/public
name = "Mining Station Public Maintenance"
/area/mine/maintenance/public/north
name = "Mining Station Public North Maintenance"
/area/mine/maintenance/public/south
name = "Mining Station Public South Maintenance"
/area/mine/maintenance/service
name = "Mining Station Service Maintenance"
/area/mine/maintenance/service/disposals
name = "Mining Station Disposals"
/area/mine/maintenance/service/comms
name = "Mining Station Communications"
/area/mine/maintenance/labor
name = "Labor Camp Maintenance"
/area/mine/cafeteria
name = "Mining Station Cafeteria"
icon_state = "mining_cafe"
/area/mine/cafeteria/labor
name = "Labor Camp Cafeteria"
icon_state = "mining_labor_cafe"
/area/mine/hydroponics
name = "Mining Station Hydroponics"
icon_state = "mining_hydro"
/area/mine/medical
name = "Mining Station Emergency Medbay"
/area/mine/mechbay
name = "Mining Station Mech Bay"
icon_state = "mechbay"
/area/mine/lounge
name = "Mining Station Public Lounge"
icon_state = "mining_lounge"
/area/mine/laborcamp
name = "Labor Camp"
icon_state = "mining_labor"
/area/mine/laborcamp/quarters
name = "Labor Camp Quarters"
icon_state = "mining_labor_quarters"
/area/mine/laborcamp/production
name = "Labor Camp Production"
icon_state = "mining_labor_production"
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "labor_camp_security"
ambience_index = AMBIENCE_DANGER
/area/mine/laborcamp/security/maintenance
name = "Labor Camp Security Maintenance"
icon_state = "labor_camp_security"
ambience_index = AMBIENCE_DANGER
/**********************Lavaland Areas**************************/
/area/lavaland
icon = 'icons/area/areas_station.dmi'
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
sound_environment = SOUND_AREA_LAVALAND
ambient_buzz = 'sound/ambience/lavaland/magma.ogg'
/area/lavaland/surface
name = "Lavaland"
icon_state = "explored"
always_unpowered = TRUE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
requires_power = TRUE
ambience_index = AMBIENCE_MINING
area_flags = VALID_TERRITORY | UNIQUE_AREA
min_ambience_cooldown = 70 SECONDS
max_ambience_cooldown = 220 SECONDS
/area/lavaland/underground
name = "Lavaland Caves"
icon_state = "unexplored"
always_unpowered = TRUE
requires_power = TRUE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
ambience_index = AMBIENCE_MINING
area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
min_ambience_cooldown = 70 SECONDS
max_ambience_cooldown = 220 SECONDS
/area/lavaland/surface/outdoors
name = "Lavaland Wastes"
outdoors = TRUE
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED
map_generator = /datum/map_generator/cave_generator/lavaland
/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
icon_state = "danger"
area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED
/// Same thing as parent, but uses a different map generator for the icemoon ruin that needs it.
/area/lavaland/surface/outdoors/unexplored/danger/no_ruins
map_generator = /datum/map_generator/cave_generator/lavaland/ruin_version
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
area_flags = VALID_TERRITORY | UNIQUE_AREA
/**********************Ice Moon Areas**************************/
/area/icemoon
icon = 'icons/area/areas_station.dmi'
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
area_flags = UNIQUE_AREA | FLORA_ALLOWED
ambience_index = AMBIENCE_ICEMOON
sound_environment = SOUND_AREA_ICEMOON
ambient_buzz = 'sound/ambience/lavaland/magma.ogg'
/area/icemoon/surface
name = "Icemoon"
icon_state = "explored"
always_unpowered = TRUE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
requires_power = TRUE
area_flags = UNIQUE_AREA | FLORA_ALLOWED
min_ambience_cooldown = 70 SECONDS
max_ambience_cooldown = 220 SECONDS
/area/icemoon/surface/outdoors // parent that defines if something is on the exterior of the station.
name = "Icemoon Wastes"
outdoors = TRUE
/area/icemoon/surface/outdoors/Initialize(mapload)
if(HAS_TRAIT(SSstation, STATION_TRAIT_BRIGHT_DAY))
base_lighting_alpha = 145
return ..()
/// this is the area you use for stuff to not spawn, but if you still want weather.
/area/icemoon/surface/outdoors/nospawn
// unless you roll forested trait lol (fuck you time green)
/area/icemoon/surface/outdoors/nospawn/New()
. = ..()
// this area SOMETIMES does map generation. Often it doesn't at all
// so it SHOULD NOT be used with the genturf turf type, as it is not always replaced
if(HAS_TRAIT(SSstation, STATION_TRAIT_FORESTED))
map_generator = /datum/map_generator/cave_generator/icemoon/surface/forested
// flip this on, the generator has already disabled dangerous fauna
area_flags = MOB_SPAWN_ALLOWED | FLORA_ALLOWED
/area/icemoon/surface/outdoors/noteleport // for places like the cursed spring water
area_flags = UNIQUE_AREA | FLORA_ALLOWED | NOTELEPORT
/area/icemoon/surface/outdoors/noruins // when you want random generation without the chance of getting ruins
icon_state = "noruins"
area_flags = UNIQUE_AREA | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | CAVES_ALLOWED
map_generator = /datum/map_generator/cave_generator/icemoon/surface/noruins
/area/icemoon/surface/outdoors/labor_camp
name = "Icemoon Labor Camp"
area_flags = UNIQUE_AREA
/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
area_flags = UNIQUE_AREA | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | CAVES_ALLOWED
/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
icon_state = "danger"
map_generator = /datum/map_generator/cave_generator/icemoon/surface
/area/icemoon/surface/outdoors/unexplored/rivers/New()
. = ..()
if(HAS_TRAIT(SSstation, STATION_TRAIT_FORESTED))
map_generator = /datum/map_generator/cave_generator/icemoon/surface/forested
area_flags |= MOB_SPAWN_ALLOWED //flip this on, the generator has already disabled dangerous fauna
/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
area_flags = UNIQUE_AREA | FLORA_ALLOWED | CAVES_ALLOWED
/area/icemoon/underground
name = "Icemoon Caves"
outdoors = TRUE
always_unpowered = TRUE
requires_power = TRUE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
area_flags = UNIQUE_AREA | FLORA_ALLOWED
min_ambience_cooldown = 70 SECONDS
max_ambience_cooldown = 220 SECONDS
/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
name = "Icemoon Caves"
icon_state = "unexplored"
area_flags = CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED
/area/icemoon/underground/unexplored/no_rivers
icon_state = "norivers"
area_flags = CAVES_ALLOWED | FLORA_ALLOWED // same rules as "shoreline" turfs since we might need this to pull double-duty
map_generator = /datum/map_generator/cave_generator/icemoon
/area/icemoon/underground/unexplored/rivers // rivers spawn here
icon_state = "danger"
map_generator = /datum/map_generator/cave_generator/icemoon
/area/icemoon/underground/unexplored/rivers/deep
map_generator = /datum/map_generator/cave_generator/icemoon/deep
/area/icemoon/underground/unexplored/rivers/deep/shoreline //use this for when you don't want mobs to spawn in certain areas in the "deep" portions. Think adjacent to rivers or station structures.
icon_state = "shore"
area_flags = UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED
/area/icemoon/underground/explored // ruins can't spawn here
name = "Icemoon Underground"
area_flags = UNIQUE_AREA
/area/icemoon/underground/explored/graveyard
name = "Graveyard"
area_flags = UNIQUE_AREA
ambience_index = AMBIENCE_SPOOKY
icon = 'icons/area/areas_station.dmi'
icon_state = "graveyard"
/area/icemoon/underground/explored/graveyard/chapel
name = "Chapel Graveyard"