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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
309 lines
9.4 KiB
Plaintext
309 lines
9.4 KiB
Plaintext
/**********************Mine areas**************************/
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/area/mine
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icon = 'icons/area/areas_station.dmi'
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED | CULT_PERMITTED
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ambient_buzz = 'sound/ambience/lavaland/magma.ogg'
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/area/mine/lobby
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name = "Mining Station"
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icon_state = "mining_lobby"
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/area/mine/storage
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name = "Mining Station Production Storage"
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icon_state = "mining_storage"
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/area/mine/storage/public
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name = "Mining Station Public Storage"
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icon_state = "mining_storage"
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/area/mine/lobby/raptor
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name = "Nanotrasen Raptor Farm"
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icon_state = "mining_storage"
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/area/mine/production
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name = "Mining Station Production Wing"
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icon_state = "mining_production"
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/area/mine/abandoned
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name = "Abandoned Mining Station"
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/area/mine/living_quarters
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name = "Mining Station Living Quarters"
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icon_state = "mining_living"
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/area/mine/eva
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name = "Mining Station EVA"
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icon_state = "mining_eva"
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/area/mine/eva/lower
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name = "Mining Station Lower EVA"
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icon_state = "mining_eva"
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/area/mine/maintenance
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name = "Mining Station Maintenance"
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/area/mine/maintenance/production
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name = "Mining Station Production Maintenance"
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/area/mine/maintenance/living
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name = "Mining Station Living Quarters Maintenance"
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/area/mine/maintenance/living/north
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name = "Mining Station Living Quarters North Maintenance"
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/area/mine/maintenance/living/south
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name = "Mining Station Living Quarters South Maintenance"
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/area/mine/maintenance/public
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name = "Mining Station Public Maintenance"
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/area/mine/maintenance/public/north
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name = "Mining Station Public North Maintenance"
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/area/mine/maintenance/public/south
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name = "Mining Station Public South Maintenance"
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/area/mine/maintenance/service
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name = "Mining Station Service Maintenance"
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/area/mine/maintenance/service/disposals
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name = "Mining Station Disposals"
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/area/mine/maintenance/service/comms
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name = "Mining Station Communications"
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/area/mine/maintenance/labor
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name = "Labor Camp Maintenance"
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/area/mine/cafeteria
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name = "Mining Station Cafeteria"
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icon_state = "mining_cafe"
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/area/mine/cafeteria/labor
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name = "Labor Camp Cafeteria"
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icon_state = "mining_labor_cafe"
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/area/mine/hydroponics
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name = "Mining Station Hydroponics"
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icon_state = "mining_hydro"
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/area/mine/medical
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name = "Mining Station Emergency Medbay"
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/area/mine/mechbay
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name = "Mining Station Mech Bay"
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icon_state = "mechbay"
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/area/mine/lounge
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name = "Mining Station Public Lounge"
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icon_state = "mining_lounge"
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/area/mine/laborcamp
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name = "Labor Camp"
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icon_state = "mining_labor"
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/area/mine/laborcamp/quarters
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name = "Labor Camp Quarters"
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icon_state = "mining_labor_quarters"
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/area/mine/laborcamp/production
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name = "Labor Camp Production"
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icon_state = "mining_labor_production"
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/area/mine/laborcamp/security
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name = "Labor Camp Security"
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icon_state = "labor_camp_security"
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ambience_index = AMBIENCE_DANGER
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/area/mine/laborcamp/security/maintenance
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name = "Labor Camp Security Maintenance"
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icon_state = "labor_camp_security"
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ambience_index = AMBIENCE_DANGER
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/**********************Lavaland Areas**************************/
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/area/lavaland
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icon = 'icons/area/areas_station.dmi'
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
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sound_environment = SOUND_AREA_LAVALAND
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ambient_buzz = 'sound/ambience/lavaland/magma.ogg'
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/area/lavaland/surface
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name = "Lavaland"
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icon_state = "explored"
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always_unpowered = TRUE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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requires_power = TRUE
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ambience_index = AMBIENCE_MINING
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area_flags = VALID_TERRITORY | UNIQUE_AREA
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min_ambience_cooldown = 70 SECONDS
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max_ambience_cooldown = 220 SECONDS
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/area/lavaland/underground
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name = "Lavaland Caves"
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icon_state = "unexplored"
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always_unpowered = TRUE
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requires_power = TRUE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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ambience_index = AMBIENCE_MINING
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area_flags = VALID_TERRITORY | UNIQUE_AREA | FLORA_ALLOWED
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min_ambience_cooldown = 70 SECONDS
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max_ambience_cooldown = 220 SECONDS
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/area/lavaland/surface/outdoors
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name = "Lavaland Wastes"
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outdoors = TRUE
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/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
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icon_state = "unexplored"
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area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED
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map_generator = /datum/map_generator/cave_generator/lavaland
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/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
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icon_state = "danger"
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area_flags = VALID_TERRITORY | UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED
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/// Same thing as parent, but uses a different map generator for the icemoon ruin that needs it.
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/area/lavaland/surface/outdoors/unexplored/danger/no_ruins
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map_generator = /datum/map_generator/cave_generator/lavaland/ruin_version
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/area/lavaland/surface/outdoors/explored
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name = "Lavaland Labor Camp"
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area_flags = VALID_TERRITORY | UNIQUE_AREA
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/**********************Ice Moon Areas**************************/
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/area/icemoon
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icon = 'icons/area/areas_station.dmi'
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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area_flags = UNIQUE_AREA | FLORA_ALLOWED
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ambience_index = AMBIENCE_ICEMOON
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sound_environment = SOUND_AREA_ICEMOON
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ambient_buzz = 'sound/ambience/lavaland/magma.ogg'
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/area/icemoon/surface
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name = "Icemoon"
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icon_state = "explored"
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always_unpowered = TRUE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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requires_power = TRUE
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area_flags = UNIQUE_AREA | FLORA_ALLOWED
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min_ambience_cooldown = 70 SECONDS
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max_ambience_cooldown = 220 SECONDS
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/area/icemoon/surface/outdoors // parent that defines if something is on the exterior of the station.
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name = "Icemoon Wastes"
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outdoors = TRUE
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/area/icemoon/surface/outdoors/Initialize(mapload)
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if(HAS_TRAIT(SSstation, STATION_TRAIT_BRIGHT_DAY))
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base_lighting_alpha = 145
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return ..()
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/// this is the area you use for stuff to not spawn, but if you still want weather.
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/area/icemoon/surface/outdoors/nospawn
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// unless you roll forested trait lol (fuck you time green)
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/area/icemoon/surface/outdoors/nospawn/New()
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. = ..()
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// this area SOMETIMES does map generation. Often it doesn't at all
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// so it SHOULD NOT be used with the genturf turf type, as it is not always replaced
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if(HAS_TRAIT(SSstation, STATION_TRAIT_FORESTED))
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map_generator = /datum/map_generator/cave_generator/icemoon/surface/forested
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// flip this on, the generator has already disabled dangerous fauna
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area_flags = MOB_SPAWN_ALLOWED | FLORA_ALLOWED
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/area/icemoon/surface/outdoors/noteleport // for places like the cursed spring water
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | NOTELEPORT
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/area/icemoon/surface/outdoors/noruins // when you want random generation without the chance of getting ruins
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icon_state = "noruins"
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | CAVES_ALLOWED
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map_generator = /datum/map_generator/cave_generator/icemoon/surface/noruins
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/area/icemoon/surface/outdoors/labor_camp
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name = "Icemoon Labor Camp"
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area_flags = UNIQUE_AREA
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/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
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icon_state = "unexplored"
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | CAVES_ALLOWED
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/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
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icon_state = "danger"
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map_generator = /datum/map_generator/cave_generator/icemoon/surface
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/area/icemoon/surface/outdoors/unexplored/rivers/New()
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. = ..()
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if(HAS_TRAIT(SSstation, STATION_TRAIT_FORESTED))
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map_generator = /datum/map_generator/cave_generator/icemoon/surface/forested
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area_flags |= MOB_SPAWN_ALLOWED //flip this on, the generator has already disabled dangerous fauna
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/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
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area_flags = UNIQUE_AREA | FLORA_ALLOWED | CAVES_ALLOWED
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/area/icemoon/underground
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name = "Icemoon Caves"
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outdoors = TRUE
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always_unpowered = TRUE
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requires_power = TRUE
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power_environ = FALSE
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power_equip = FALSE
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power_light = FALSE
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area_flags = UNIQUE_AREA | FLORA_ALLOWED
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min_ambience_cooldown = 70 SECONDS
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max_ambience_cooldown = 220 SECONDS
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/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
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name = "Icemoon Caves"
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icon_state = "unexplored"
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area_flags = CAVES_ALLOWED | FLORA_ALLOWED | MOB_SPAWN_ALLOWED | MEGAFAUNA_SPAWN_ALLOWED
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/area/icemoon/underground/unexplored/no_rivers
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icon_state = "norivers"
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area_flags = CAVES_ALLOWED | FLORA_ALLOWED // same rules as "shoreline" turfs since we might need this to pull double-duty
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map_generator = /datum/map_generator/cave_generator/icemoon
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/area/icemoon/underground/unexplored/rivers // rivers spawn here
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icon_state = "danger"
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map_generator = /datum/map_generator/cave_generator/icemoon
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/area/icemoon/underground/unexplored/rivers/deep
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map_generator = /datum/map_generator/cave_generator/icemoon/deep
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/area/icemoon/underground/unexplored/rivers/deep/shoreline //use this for when you don't want mobs to spawn in certain areas in the "deep" portions. Think adjacent to rivers or station structures.
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icon_state = "shore"
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area_flags = UNIQUE_AREA | CAVES_ALLOWED | FLORA_ALLOWED
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/area/icemoon/underground/explored // ruins can't spawn here
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name = "Icemoon Underground"
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area_flags = UNIQUE_AREA
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/area/icemoon/underground/explored/graveyard
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name = "Graveyard"
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area_flags = UNIQUE_AREA
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ambience_index = AMBIENCE_SPOOKY
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icon = 'icons/area/areas_station.dmi'
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icon_state = "graveyard"
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/area/icemoon/underground/explored/graveyard/chapel
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name = "Chapel Graveyard"
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