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## About The Pull Request Added an update call to looping ambient sounds to `/mob/Login()`. And removed ship ambience from the lobby area. Doesn't fix the issue of ambient sounds not updating for ghosts since they cannot enter areas. Should all dead mobs get updates to ambience at all? Who knows ## Why It's Good For The Game silence when starting the game is noticeably annoying. ## Changelog 🆑 fix: Ambient loops will now refresh when entering a mob. /🆑
52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
// Areas that don't fit any of the other files, or only serve one purpose.
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/area/space
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icon_state = "space"
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requires_power = TRUE
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always_unpowered = TRUE
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_STARLIGHT
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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area_flags = UNIQUE_AREA
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outdoors = TRUE
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ambience_index = AMBIENCE_SPACE
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flags_1 = CAN_BE_DIRTY_1
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sound_environment = SOUND_AREA_SPACE
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ambient_buzz = null //Space is deafeningly quiet
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min_ambience_cooldown = 195 SECONDS //length of ambispace.ogg
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max_ambience_cooldown = 200 SECONDS
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/area/space/nearstation
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icon_state = "space_near"
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area_flags = UNIQUE_AREA
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static_lighting = TRUE
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base_lighting_alpha = 0
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base_lighting_color = null
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/area/misc/start
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name = "start area"
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icon_state = "start"
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requires_power = FALSE
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static_lighting = FALSE
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base_lighting_alpha = 255
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has_gravity = STANDARD_GRAVITY
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ambient_buzz = null
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/area/misc/testroom
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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// Mobs should be able to see inside the testroom
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static_lighting = FALSE
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base_lighting_alpha = 255
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name = "Test Room"
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icon_state = "test_room"
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/area/misc/testroom/gateway_room
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name = "Gateway Room"
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icon = 'icons/area/areas_station.dmi'
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icon_state = "gateway"
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