Files
Bubberstation/code/game/area/areas/misc.dm
distributivgesetz e5515ab60d Ambient loops refresh when entering a mob (#81149)
## About The Pull Request

Added an update call to looping ambient sounds to `/mob/Login()`. And
removed ship ambience from the lobby area.
Doesn't fix the issue of ambient sounds not updating for ghosts since
they cannot enter areas. Should all dead mobs get updates to ambience at
all? Who knows
## Why It's Good For The Game

silence when starting the game is noticeably annoying.
## Changelog
🆑
fix: Ambient loops will now refresh when entering a mob.
/🆑
2024-01-29 18:47:56 +01:00

52 lines
1.3 KiB
Plaintext

// Areas that don't fit any of the other files, or only serve one purpose.
/area/space
icon_state = "space"
requires_power = TRUE
always_unpowered = TRUE
static_lighting = FALSE
base_lighting_alpha = 255
base_lighting_color = COLOR_STARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
area_flags = UNIQUE_AREA
outdoors = TRUE
ambience_index = AMBIENCE_SPACE
flags_1 = CAN_BE_DIRTY_1
sound_environment = SOUND_AREA_SPACE
ambient_buzz = null //Space is deafeningly quiet
min_ambience_cooldown = 195 SECONDS //length of ambispace.ogg
max_ambience_cooldown = 200 SECONDS
/area/space/nearstation
icon_state = "space_near"
area_flags = UNIQUE_AREA
static_lighting = TRUE
base_lighting_alpha = 0
base_lighting_color = null
/area/misc/start
name = "start area"
icon_state = "start"
requires_power = FALSE
static_lighting = FALSE
base_lighting_alpha = 255
has_gravity = STANDARD_GRAVITY
ambient_buzz = null
/area/misc/testroom
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
// Mobs should be able to see inside the testroom
static_lighting = FALSE
base_lighting_alpha = 255
name = "Test Room"
icon_state = "test_room"
/area/misc/testroom/gateway_room
name = "Gateway Room"
icon = 'icons/area/areas_station.dmi'
icon_state = "gateway"