mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request MetaStation's Drone Bay has been moved to be basically inside the normal cargo bay.  This bay starts slightly more prepared than others. You're still rewarded for going out of your way to set up exoscanners but now it's not literally obligatory, to reduce the effort entry cost. To make room for it, the security cargo post was moved to the east of the mailing room:  The drone bay spot in maintenance has been cleared out by a gang of rowdy assistants, and turned into a drug den.  It also has a nod to its prior room usage up north with some misc. drone bay stuff. This is my first real map PR and is likely to have dumb oversights. ## Why It's Good For The Game ## Changelog > MetaStation's Drone Bay has been moved to be basically inside the normal cargo bay. On all stations Drone Bay is shunted off into some ass corner where nobody even notices it exists. After using it a bunch I've realized it has some interesting cargo use cases, because it's a cooldown based activity you can often have it on in the background while doing other things. I wished to move it inside the bay to highlight its usefulness! > To make room for it, the security cargo post was moved to the east of the mailing room: The mail room is rather big for being such a non-used part of the station, so it won't be harmed by being trimmed down into the main five chutes. I've tried to keep everything important on the tables, but do let me know if I fucked up and missed something. I also think it's funny to symbolize how Security has a weak hold on Cargo by having its security office almost completely cut off from the main area, but that's a post-hoc rationalization if anything. > The drone bay spot in maintenance has been cleared out by a gang of rowdy assistants, and turned into a drug den. Had to make use of the empty space somehow. This is a little funny den that might kickstart some hijinks. Meta's maint is pretty bland and hasn't had any real shakeups in a very long time, so adding a new PoI might cause some fun events. 🆑 add: MetaStation's Drone Bay has been moved to be basically inside the normal cargo bay. add: To make room for it, the security cargo post was moved to the east of the mailing room: add: The drone bay spot in maintenance has been cleared out by a gang of rowdy assistants, and turned into a drug den. /🆑
342 lines
11 KiB
Plaintext
342 lines
11 KiB
Plaintext
/obj/effect/spawner/random/trash
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name = "trash spawner"
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desc = "Ewwwwwww gross."
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icon_state = "trash"
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/obj/effect/spawner/random/trash/garbage
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name = "garbage spawner"
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loot = list(
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/obj/effect/spawner/random/trash/food_packaging = 20,
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/obj/item/trash/can = 15,
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/obj/item/shard = 10,
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/obj/effect/spawner/random/trash/cigbutt = 10,
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/obj/effect/spawner/random/trash/bacteria = 5,
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/obj/effect/spawner/random/trash/botanical_waste = 5,
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/obj/item/reagent_containers/cup/glass/drinkingglass = 5,
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/obj/item/broken_bottle = 5,
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/obj/item/light/tube/broken = 5,
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/obj/item/light/bulb/broken = 5,
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/obj/item/assembly/mousetrap/armed = 5,
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/obj/item/stack/cable_coil = 5,
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/obj/item/food/deadmouse = 1,
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/obj/item/trash/candle = 1,
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/obj/item/reagent_containers/cup/rag = 1,
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/obj/item/trash/flare = 1,
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/obj/item/popsicle_stick = 1,
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/obj/item/reagent_containers/syringe = 1,
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/obj/item/reagent_containers/cup/glass/sillycup = 1,
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/obj/item/shard/plasma = 1,
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)
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/obj/effect/spawner/random/trash/deluxe_garbage
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name = "fancy deluxe garbage spawner"
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loot = list(
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/obj/effect/spawner/random/trash/garbage = 25,
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/obj/effect/spawner/random/trash/food_packaging = 10,
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/obj/effect/spawner/random/entertainment/money = 10,
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/obj/effect/spawner/random/trash/crushed_can = 10,
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/obj/item/shard/plasma = 5,
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/obj/item/reagent_containers/pill/maintenance = 5,
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/obj/item/mail/junkmail = 5,
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/obj/effect/spawner/random/food_or_drink/snack = 5,
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/obj/effect/spawner/random/trash/soap = 3,
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/obj/item/reagent_containers/cup/glass/sillycup = 3,
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/obj/item/broken_bottle = 3,
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/obj/item/reagent_containers/cup/soda_cans/grey_bull = 1,
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/obj/effect/spawner/random/engineering/tool = 1,
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/mob/living/basic/mouse = 1,
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/obj/item/food/grown/cannabis = 1,
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/obj/item/reagent_containers/cup/rag = 1,
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/obj/effect/spawner/random/entertainment/drugs= 1,
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/obj/item/modular_computer/pda = 1,
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/obj/item/reagent_containers/syringe = 1,
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/obj/effect/spawner/random/entertainment/cigar = 1,
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/obj/item/stack/ore/gold = 1,
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)
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/obj/effect/spawner/random/trash/cigbutt
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name = "cigarette butt spawner"
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loot = list(
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/obj/item/cigbutt = 25,
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/obj/item/cigbutt/roach = 25,
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/obj/effect/decal/cleanable/ash = 25,
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/obj/item/cigbutt/cigarbutt = 15,
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/obj/item/food/candy_trash = 5,
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/obj/item/food/candy_trash/nicotine = 5,
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)
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/obj/effect/spawner/random/trash/food_packaging
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name = "empty food packaging spawner"
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loot = list(
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/obj/item/trash/raisins = 2,
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/obj/item/trash/cheesie = 2,
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/obj/item/trash/candy = 2,
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/obj/item/trash/chips = 2,
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/obj/item/trash/sosjerky = 2,
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/obj/item/trash/pistachios = 2,
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/obj/item/trash/peanuts = 2,
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/obj/item/trash/boritos = 1,
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/obj/item/trash/boritos/green = 1,
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/obj/item/trash/boritos/purple = 1,
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/obj/item/trash/boritos/red = 1,
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/obj/item/trash/can/food/beans = 1,
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/obj/item/trash/can/food/peaches = 1,
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/obj/item/trash/can/food/envirochow = 1,
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/obj/item/trash/popcorn = 1,
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/obj/item/trash/energybar = 1,
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/obj/item/trash/can/food/peaches/maint = 1,
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/obj/item/trash/semki = 1,
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/obj/item/trash/cnds = 1,
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/obj/item/trash/syndi_cakes = 1,
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/obj/item/trash/shrimp_chips = 1,
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/obj/item/trash/tray = 1,
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)
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/obj/effect/spawner/random/trash/botanical_waste
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name = "botanical waste spawner"
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icon_state = "peel"
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loot = list(
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/obj/item/grown/bananapeel = 6,
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/obj/item/grown/corncob = 3,
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/obj/item/food/grown/bungopit = 1,
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)
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/obj/effect/spawner/random/trash/grille_or_waste
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name = "grille or waste spawner"
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icon_state = "grille"
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loot = list(
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/obj/structure/grille = 5,
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/obj/effect/spawner/random/trash/food_packaging = 3,
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/obj/effect/spawner/random/trash/bacteria = 1,
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/obj/effect/spawner/random/trash/cigbutt = 1,
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/obj/item/food/deadmouse = 1,
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)
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/obj/effect/spawner/random/trash/hobo_squat
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name = "hobo squat spawner"
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icon_state = "dirty_mattress"
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spawn_all_loot = TRUE
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loot = list(
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/obj/structure/bed/maint,
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/obj/effect/spawner/random/trash/grime,
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/obj/effect/spawner/random/entertainment/drugs,
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)
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/obj/effect/spawner/random/trash/moisture_trap
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name = "moisture trap spawner"
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icon_state = "moisture_trap"
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spawn_all_loot = TRUE
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loot = list(
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/obj/effect/spawner/random/trash/moisture,
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/obj/structure/moisture_trap,
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)
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/obj/effect/spawner/random/trash/mess
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name = "gross decal spawner"
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icon_state = "vomit"
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loot = list(
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/obj/effect/decal/cleanable/dirt = 6,
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/obj/effect/decal/cleanable/garbage = 3,
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/obj/effect/decal/cleanable/vomit/old = 3,
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/obj/effect/decal/cleanable/blood/gibs/old = 3,
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/obj/effect/decal/cleanable/insectguts = 1,
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/obj/effect/decal/cleanable/greenglow/ecto = 1,
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/obj/effect/decal/cleanable/wrapping = 1,
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/obj/effect/decal/cleanable/plastic = 1,
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/obj/effect/decal/cleanable/glass = 1,
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/obj/effect/decal/cleanable/ants = 1,
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)
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/obj/effect/spawner/random/trash/grime
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name = "trash and grime spawner"
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spawn_loot_count = 5
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spawn_scatter_radius = 2
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loot = list( // This spawner will scatter garbage around a dirty site.
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/obj/effect/spawner/random/trash/garbage = 6,
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/mob/living/basic/cockroach = 5,
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/obj/effect/decal/cleanable/garbage = 4,
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/obj/effect/decal/cleanable/vomit/old = 3,
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/obj/effect/spawner/random/trash/cigbutt = 2,
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)
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/obj/effect/spawner/random/trash/grime/Initialize(mapload)
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if(mapload)
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var/turf/location = get_turf(loc)
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if(location.initial_gas_mix != OPENTURF_DEFAULT_ATMOS && location.initial_gas_mix != OPENTURF_DIRTY_ATMOS)
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loot -= /mob/living/basic/cockroach
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return ..()
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/obj/effect/spawner/random/trash/moisture
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name = "water hazard spawner"
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icon_state = "caution"
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spawn_loot_count = 2
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spawn_scatter_radius = 1
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loot = list( // This spawner will scatter water related items around a moist site.
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/obj/item/clothing/head/cone = 7,
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/obj/item/clothing/suit/caution = 3,
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/mob/living/basic/frog = 2,
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/obj/item/reagent_containers/cup/rag = 2,
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/obj/item/reagent_containers/cup/bucket = 2,
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/obj/effect/decal/cleanable/blood/old = 2,
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/obj/structure/mop_bucket = 2,
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/mob/living/basic/axolotl = 1,
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)
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/obj/effect/spawner/random/trash/moisture/Initialize(mapload)
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if(mapload)
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var/turf/location = get_turf(loc)
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if(location.initial_gas_mix != OPENTURF_DEFAULT_ATMOS && location.initial_gas_mix != OPENTURF_DIRTY_ATMOS)
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loot -= list(/mob/living/basic/frog, /mob/living/basic/axolotl)
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return ..()
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/obj/effect/spawner/random/trash/graffiti
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name = "random graffiti spawner"
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icon_state = "rune"
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loot = list(/obj/effect/decal/cleanable/crayon)
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var/graffiti_icons = list(
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"rune1", "rune2", "rune3", "rune4", "rune5", "rune6",
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"amyjon", "face", "matt", "revolution", "engie", "guy",
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"end", "dwarf", "uboa", "body", "cyka", "star",
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"prolizard", "antilizard", "danger", "firedanger", "electricdanger",
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"biohazard", "radiation", "safe", "evac", "space", "med", "trade", "shop",
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"food", "peace", "like", "skull", "nay", "heart", "credit",
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"smallbrush", "brush", "largebrush", "splatter", "snake", "stickman",
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"carp", "ghost", "clown", "taser", "disk", "fireaxe", "toolbox",
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"corgi", "cat", "toilet", "blueprint", "beepsky", "scroll", "bottle",
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"shotgun", "arrow", "line", "thinline", "shortline", "body", "chevron",
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"footprint", "clawprint", "pawprint",
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)
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// This sets the color of the graffiti (used for mapedits)
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color = COLOR_WHITE
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/// Whether the graffiti will spawn with a random color (used for mapedits)
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var/random_color = TRUE
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/// Whether the graffiti will spawn with this spawner's icon_state instead of a random one (used for mapedits)
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var/random_icon = TRUE
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/obj/effect/spawner/random/trash/graffiti/make_item(spawn_loc, type_path_to_make)
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var/obj/effect/decal/cleanable/crayon/graffiti_decal = ..()
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if(istype(graffiti_decal))
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color = random_color && "#[random_short_color()]" || color
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icon_state = random_icon && pick(graffiti_icons) || icon_state
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graffiti_decal.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
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graffiti_decal.icon_state = icon_state
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return graffiti_decal
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/obj/effect/spawner/random/trash/mopbucket
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name = "mop bucket spawner"
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icon_state = "mopbucket"
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spawn_loot_count = 2
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spawn_loot_double = FALSE
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loot = list(
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/obj/structure/mop_bucket = 10,
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/obj/item/mop = 5,
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/obj/item/clothing/suit/caution = 3,
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/obj/item/reagent_containers/cup/bucket = 1,
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/obj/item/reagent_containers/cup/bucket/wooden = 1,
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)
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/obj/effect/spawner/random/trash/caution_sign
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name = "caution sign spawner"
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icon_state = "caution"
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loot = list(
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/obj/item/clothing/suit/caution = 40,
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/obj/structure/holosign/wetsign = 5,
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/obj/structure/holosign/barrier = 3,
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/obj/structure/holosign/barrier/wetsign = 2,
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)
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/obj/effect/spawner/random/trash/bucket
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name = "bucket spawner"
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icon_state = "caution"
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loot = list(
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/obj/item/reagent_containers/cup/bucket,
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/obj/item/reagent_containers/cup/bucket/wooden,
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)
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/obj/effect/spawner/random/trash/soap
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name = "soap spawner"
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icon_state = "soap"
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loot = list(
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/obj/item/soap = 25,
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/obj/item/bikehorn/rubberducky = 20,
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/obj/item/soap/homemade = 20,
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/obj/item/soap/deluxe = 15,
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/obj/item/soap/nanotrasen = 10,
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/obj/item/food/urinalcake = 5,
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/obj/item/bikehorn/rubberducky/plasticducky = 5,
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)
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/obj/effect/spawner/random/trash/box
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name = "box spawner"
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icon_state = "box"
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loot = list(
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/obj/structure/closet/cardboard = 9,
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/obj/structure/closet/cardboard/metal = 1,
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)
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/obj/effect/spawner/random/trash/bin
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name = "trashbin spawner"
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icon_state = "trash_bin"
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loot = list(
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/obj/structure/closet/crate/bin = 10,
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/obj/structure/closet/crate/trashcart = 3,
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/obj/structure/closet/crate/trashcart/filled = 3,
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/obj/effect/spawner/random/trash/box = 3,
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/obj/structure/closet/crate/trashcart/laundry = 1,
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)
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/obj/effect/spawner/random/trash/janitor_supplies
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name = "janitor supplies spawner"
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icon_state = "box_small"
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loot = list(
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/obj/item/storage/box/mousetraps,
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/obj/item/storage/box/lights/tubes,
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/obj/item/storage/box/lights/mixed,
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/obj/item/storage/box/lights/bulbs,
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)
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/obj/effect/spawner/random/trash/bacteria
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name = "moldy food spawner"
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loot = list(
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/obj/item/food/breadslice/moldy/bacteria,
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/obj/item/food/pizzaslice/moldy/bacteria,
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)
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/obj/effect/spawner/random/trash/crushed_can
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name = "crushed can spawner"
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icon_state = "crushed_can"
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loot = list(/obj/item/trash/can)
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/// Whether the can will spawn with this spawner's icon_state instead of a random one (used for mapedits)
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var/soda_icons = list(
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"energy_drink", "monkey_energy", "thirteen_loko", "space_mountain_wind", "dr_gibb", "starkist",
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"sodawater", "tonic", "cola", "purple_can", "ice_tea_can",
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"sol_dry", "wellcheers", "space beer", "ebisu", "shimauma", "moonlabor",
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"space_up", "lemon_lime", "shamblers", "shamblerseldritch", "air", "laughter",
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"volt_energy", "melon_soda",
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)
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/obj/effect/spawner/random/trash/crushed_can/make_item(spawn_loc, type_path_to_make)
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var/obj/item/trash/can/crushed_can = .. ()
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if(istype(crushed_can))
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crushed_can.icon_state = pick(soda_icons)
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return crushed_can
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/obj/effect/spawner/random/trash/ghetto_containers
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name = "ghetto container spawner"
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loot = list(
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/obj/item/reagent_containers/cup/bucket = 5,
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/obj/item/reagent_containers/cup/glass/bottle = 5,
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/obj/item/reagent_containers/cup/glass/bottle/small = 5,
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/obj/item/reagent_containers/cup/glass/mug = 5,
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/obj/item/reagent_containers/cup/glass/shaker = 5,
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/obj/item/reagent_containers/cup/watering_can/wood = 5,
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/obj/item/reagent_containers/cup/mortar = 2,
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/obj/item/reagent_containers/cup/soup_pot = 2,
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/obj/item/reagent_containers/cup/blastoff_ampoule = 1,
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/obj/item/reagent_containers/cup/maunamug = 1,
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)
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