Files
Bubberstation/code/game/objects/items/credit_holochip.dm
MrMelbert a21742ff60 Adds ALLOW_RESTING to a bunch of items (#82761)
## About The Pull Request

Allows you to alt-click a bunch of items while resting. 

Fixes #82788

## Why It's Good For The Game

Some of these, such as storage, are bugfixes. You shouldn't need to be
standing up to configure a spray can, or change the direction of your
bedsheet

Others are just sensible changes. 

## Changelog

🆑 Melbert
fix: You can open bags with alt click while resting again
qol: Many items which previously required you to stand to alt-click now
don't, such as bedsheets and spray cans
/🆑
2024-04-20 21:30:10 -07:00

133 lines
3.9 KiB
Plaintext

/obj/item/holochip
name = "credit holochip"
desc = "A hard-light chip encoded with an amount of credits. It is a modern replacement for physical money that can be directly converted to virtual currency and viceversa. Keep away from magnets."
icon = 'icons/obj/economy.dmi'
icon_state = "holochip"
base_icon_state = "holochip"
throwforce = 0
force = 0
w_class = WEIGHT_CLASS_TINY
interaction_flags_click = NEED_DEXTERITY|FORBID_TELEKINESIS_REACH|ALLOW_RESTING
/// Amount on money on the card
var/credits = 0
/obj/item/holochip/Initialize(mapload, amount = 1)
. = ..()
if(amount)
credits = amount
if(credits <= 0 && !mapload)
stack_trace("Holochip created with 0 or less credits in [get_area_name(src)]!")
return INITIALIZE_HINT_QDEL
update_appearance()
/obj/item/holochip/examine(mob/user)
. = ..()
. += "[span_notice("It's loaded with [credits] credit[( credits > 1 ) ? "s" : ""]")]\n"+\
span_notice("Alt-Click to split.")
/obj/item/holochip/get_item_credit_value()
return credits
/obj/item/holochip/update_name()
name = "\improper [credits] credit holochip"
return ..()
/obj/item/holochip/update_icon_state()
var/icon_suffix = ""
switch(credits)
if(1e3 to (1e6 - 1))
icon_suffix = "_kilo"
if(1e6 to (1e9 - 1))
icon_suffix = "_mega"
if(1e9 to INFINITY)
icon_suffix = "_giga"
icon_state = "[base_icon_state][icon_suffix]"
return ..()
/obj/item/holochip/update_overlays()
. = ..()
var/rounded_credits
switch(credits)
if(0 to (1e3 - 1))
rounded_credits = round(credits)
if(1e3 to (1e6 - 1))
rounded_credits = round(credits * 1e-3)
if(1e6 to (1e9 - 1))
rounded_credits = round(credits * 1e-6)
if(1e9 to INFINITY)
rounded_credits = round(credits * 1e-9)
var/overlay_color = "#914792"
switch(rounded_credits)
if(0 to 4)
overlay_color = "#8E2E38"
if(5 to 9)
overlay_color = "#914792"
if(10 to 19)
overlay_color = "#BF5E0A"
if(20 to 49)
overlay_color = "#358F34"
if(50 to 99)
overlay_color = COLOR_SLIME_METAL
if(100 to 199)
overlay_color = "#009D9B"
if(200 to 499)
overlay_color = "#0153C1"
if(500 to INFINITY)
overlay_color = "#2C2C2C"
var/mutable_appearance/holochip_overlay = mutable_appearance('icons/obj/economy.dmi', "[icon_state]-color")
holochip_overlay.color = overlay_color
. += holochip_overlay
/obj/item/holochip/proc/spend(amount, pay_anyway = FALSE)
if(credits >= amount)
credits -= amount
if(credits == 0)
qdel(src)
update_appearance()
return amount
else if(pay_anyway)
qdel(src)
return credits
else
return 0
/obj/item/holochip/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/holochip))
var/obj/item/holochip/H = I
credits += H.credits
to_chat(user, span_notice("You insert the credits into [src]."))
update_appearance()
qdel(H)
/obj/item/holochip/click_alt(mob/user)
if(loc != user)
to_chat(user, span_warning("You must be holding the holochip to continue!"))
return CLICK_ACTION_BLOCKING
var/split_amount = tgui_input_number(user, "How many credits do you want to extract from the holochip? (Max: [credits] cr)", "Holochip", max_value = credits)
if(!split_amount || QDELETED(user) || QDELETED(src) || issilicon(user) || !usr.can_perform_action(src, NEED_DEXTERITY|FORBID_TELEKINESIS_REACH) || loc != user)
return CLICK_ACTION_BLOCKING
var/new_credits = spend(split_amount, TRUE)
var/obj/item/holochip/chip = new(user ? user : drop_location(), new_credits)
if(user)
if(!user.put_in_hands(chip))
chip.forceMove(user.drop_location())
add_fingerprint(user)
to_chat(user, span_notice("You extract [split_amount] credits into a new holochip."))
return CLICK_ACTION_SUCCESS
/obj/item/holochip/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
var/wipe_chance = 60 / severity
if(prob(wipe_chance))
visible_message(span_warning("[src] fizzles and disappears!"))
qdel(src) //rip cash
/obj/item/holochip/thousand
credits = 1000