Files
Bubberstation/code/game/objects/items/devices/aicard_evil.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

115 lines
4.7 KiB
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/// One use AI card which downloads a ghost as a syndicate AI to put in your MODsuit
/obj/item/aicard/syndie
name = "syndiCard"
desc = "A storage device for AIs. Nanotrasen forgot to make the patent, so the Syndicate made their own version!"
icon = 'icons/obj/aicards.dmi'
icon_state = "syndicard"
base_icon_state = "syndicard"
item_flags = null
force = 7
/obj/item/aicard/syndie/loaded
/// Set to true while we're waiting for ghosts to sign up
var/finding_candidate = FALSE
/obj/item/aicard/syndie/loaded/examine(mob/user)
. = ..()
. += span_notice("This one has a little S.E.L.F. insignia on the back, and a label next to it that says 'Activate for one FREE aligned AI! Please attempt uplink reintegration or ask your employers for reimbursal if AI is unavailable or belligerent.")
/obj/item/aicard/syndie/loaded/attack_self(mob/user, modifiers)
if(!isnull(AI))
return ..()
if(finding_candidate)
balloon_alert(user, "loading...")
return TRUE
finding_candidate = TRUE
to_chat(user, span_notice("Connecting to S.E.L.F. dispatch..."))
procure_ai(user)
finding_candidate = FALSE
return TRUE
/// Sets up the ghost poll
/obj/item/aicard/syndie/loaded/proc/procure_ai(mob/user)
var/datum/antagonist/nukeop/op_datum = user.mind?.has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(isnull(op_datum))
balloon_alert(user, "invalid access!")
return
var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
check_jobban = ROLE_OPERATIVE,
poll_time = 20 SECONDS,
checked_target = src,
ignore_category = POLL_IGNORE_SYNDICATE,
alert_pic = src,
role_name_text = "Nuclear Operative Modsuit AI",
chat_text_border_icon = mutable_appearance(icon, "syndicard-full"),
)
on_poll_concluded(user, op_datum, chosen_one)
/// Poll has concluded with a ghost, create the AI
/obj/item/aicard/syndie/loaded/proc/on_poll_concluded(mob/user, datum/antagonist/nukeop/op_datum, mob/dead/observer/ghost)
if(isnull(ghost))
to_chat(user, span_warning("Unable to connect to S.E.L.F. dispatch. Please wait and try again later or use the intelliCard on your uplink to get your points refunded."))
return
// pick ghost, create AI and transfer
var/mob/living/silicon/ai/weak_syndie/new_ai = new /mob/living/silicon/ai/weak_syndie(get_turf(src), new /datum/ai_laws/syndicate_override, ghost)
// create and apply syndie datum
var/datum/antagonist/nukeop/nuke_datum = new()
nuke_datum.send_to_spawnpoint = FALSE
new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team)
new_ai.mind.special_role = "Syndicate AI"
new_ai.faction |= ROLE_SYNDICATE
// Make it look evil!!!
new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough
new_ai.icon_state = resolve_ai_icon("hades")
// Hide PDA from messenger
var/datum/computer_file/program/messenger/msg = locate() in new_ai.modularInterface.stored_files
if(msg)
msg.invisible = TRUE
// Transfer the AI from the core we created into the card, then delete the core
capture_ai(new_ai, user)
var/obj/structure/ai_core/deactivated/detritus = locate() in get_turf(src)
qdel(detritus)
AI.control_disabled = FALSE
AI.radio_enabled = TRUE
do_sparks(4, TRUE, src)
playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
return
/obj/item/aicard/syndie/loaded/upload_ai(atom/to_what, mob/living/user)
. = ..()
if (!.)
return
visible_message(span_warning("The expended card incinerates itself."))
do_sparks(3, cardinal_only = FALSE, source = src)
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)
/// Upgrade disk used to increase the range of a syndicate AI
/obj/item/computer_disk/syndie_ai_upgrade
name = "AI interaction range upgrade"
desc = "A NT data chip containing information that a syndiCard AI can utilize to improve its wireless interfacing abilities. Simply slap it on top of an intelliCard, MODsuit, or AI core and watch it do its work! It's rumoured that there's something 'pretty awful' in it."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "something_awful"
max_capacity = 1000
w_class = WEIGHT_CLASS_NORMAL
/obj/item/computer_disk/syndie_ai_upgrade/pre_attack(atom/A, mob/living/user, params)
var/mob/living/silicon/ai/AI
if(isAI(A))
AI = A
else
AI = locate() in A
if(!AI || AI.interaction_range == INFINITY)
playsound(src,'sound/machines/buzz/buzz-sigh.ogg',50,FALSE)
to_chat(user, span_notice("Error! Incompatible object!"))
return ..()
AI.interaction_range += 2
if(AI.interaction_range > 7)
AI.interaction_range = INFINITY
playsound(src,'sound/machines/beep/twobeep.ogg',50,FALSE)
to_chat(user, span_notice("You insert [src] into [AI]'s compartment, and it beeps as it processes the data."))
to_chat(AI, span_notice("You process [src], and find yourself able to manipulate electronics from up to [AI.interaction_range] meters!"))
qdel(src)