Files
Bubberstation/code/game/objects/items/devices/chameleonproj.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

188 lines
5.4 KiB
Plaintext

/obj/item/chameleon
name = "chameleon projector"
icon = 'icons/obj/devices/syndie_gadget.dmi'
icon_state = "shield0"
obj_flags = CONDUCTS_ELECTRICITY
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
throwforce = 5
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_appearance = null
/obj/item/chameleon/Initialize(mapload)
. = ..()
var/obj/item/cigbutt/butt = /obj/item/cigbutt
saved_appearance = initial(butt.appearance)
/obj/item/chameleon/dropped()
..()
disrupt()
/obj/item/chameleon/equipped()
..()
disrupt()
/obj/item/chameleon/attack_self(mob/user)
if (isturf(user.loc) || istype(user.loc, /obj/structure) || active_dummy)
toggle(user)
else
to_chat(user, span_warning("You can't use [src] while inside something!"))
/obj/item/chameleon/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!can_copy(interacting_with) || SHOULD_SKIP_INTERACTION(interacting_with, src, user))
return NONE
make_copy(interacting_with, user)
return ITEM_INTERACT_SUCCESS
/obj/item/chameleon/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
if(!can_copy(interacting_with)) // RMB scan works on storage items, LMB scan does not
return NONE
make_copy(interacting_with, user)
return ITEM_INTERACT_SUCCESS
/obj/item/chameleon/proc/can_copy(atom/target)
if(!check_sprite(target))
return FALSE
if(active_dummy)//I now present you the blackli(f)st
return FALSE
if(isturf(target))
return FALSE
if(ismob(target))
return FALSE
if(istype(target, /obj/structure/falsewall))
return FALSE
if(target.alpha != 255)
return FALSE
if(target.invisibility != 0)
return FALSE
if(iseffect(target) && !istype(target, /obj/effect/decal)) //be a footprint
return FALSE
return TRUE
/obj/item/chameleon/proc/make_copy(atom/target, mob/user)
playsound(get_turf(src), 'sound/items/weapons/flash.ogg', 100, TRUE, -6)
to_chat(user, span_notice("Scanned [target]."))
var/obj/temp = new /obj()
temp.appearance = target.appearance
temp.layer = initial(target.layer) // scanning things in your inventory
SET_PLANE_EXPLICIT(temp, initial(plane), src)
saved_appearance = temp.appearance
/obj/item/chameleon/proc/check_sprite(atom/target)
if(target.icon_state in icon_states(target.icon))
return TRUE
return FALSE
/obj/item/chameleon/proc/toggle(mob/user)
if(!can_use || !saved_appearance)
return
if(active_dummy)
eject_all()
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6)
qdel(active_dummy)
active_dummy = null
to_chat(user, span_notice("You deactivate \the [src]."))
new /obj/effect/temp_visual/emp/pulse(get_turf(src))
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6)
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(user.drop_location())
C.activate(user, saved_appearance, src)
to_chat(user, span_notice("You activate \the [src]."))
new /obj/effect/temp_visual/emp/pulse(get_turf(src))
user.cancel_camera()
/obj/item/chameleon/proc/disrupt(delete_dummy = 1)
if(active_dummy)
for(var/mob/M in active_dummy)
to_chat(M, span_danger("Your chameleon projector deactivates."))
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
eject_all()
if(delete_dummy)
qdel(active_dummy)
active_dummy = null
can_use = FALSE
addtimer(VARSET_CALLBACK(src, can_use, TRUE), 5 SECONDS)
/obj/item/chameleon/proc/eject_all()
for(var/atom/movable/A in active_dummy)
A.forceMove(active_dummy.loc)
if(ismob(A))
var/mob/M = A
M.reset_perspective(null)
/obj/effect/dummy/chameleon
name = ""
desc = ""
density = FALSE
var/can_move = 0
var/obj/item/chameleon/master = null
/obj/effect/dummy/chameleon/proc/activate(mob/M, saved_appearance, obj/item/chameleon/C)
appearance = saved_appearance
if(istype(M.buckled, /obj/vehicle))
var/obj/vehicle/V = M.buckled
V.unbuckle_mob(M, force = TRUE)
M.forceMove(src)
master = C
master.active_dummy = src
/obj/effect/dummy/chameleon/attackby()
master.disrupt()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/effect/dummy/chameleon/attack_hand(mob/user, list/modifiers)
master.disrupt()
/obj/effect/dummy/chameleon/attack_animal(mob/user, list/modifiers)
master.disrupt()
/obj/effect/dummy/chameleon/attack_alien(mob/user, list/modifiers)
master.disrupt()
/obj/effect/dummy/chameleon/ex_act(S, T)
master.disrupt()
return TRUE
/obj/effect/dummy/chameleon/bullet_act()
. = ..()
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/living/user, direction)
if(!isturf(loc) || isspaceturf(loc) || !direction)
return //No magical movement! Trust me, this bad boy can do things like leap out of pipes if you're not careful
if(can_move < world.time)
var/amount
switch(user.bodytemperature)
if(300 to INFINITY)
amount = 10
if(295 to 300)
amount = 13
if(280 to 295)
amount = 16
if(260 to 280)
amount = 20
else
amount = 25
can_move = world.time + amount
try_step_multiz(direction)
return
/obj/effect/dummy/chameleon/Destroy()
if(master)
master.disrupt(0)
master = null
return ..()