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## About The Pull Request when working on #86031 , i added some checks that were already being handled earlier in the chain, serving nothing. thanks to melbert for catching these ## Why It's Good For The Game removes some duplicated checks
470 lines
17 KiB
Plaintext
470 lines
17 KiB
Plaintext
// Used for translating channels to tokens on examination
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GLOBAL_LIST_INIT(channel_tokens, list(
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RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
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RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
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RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
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RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
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RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
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RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
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RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
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RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
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RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
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RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
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MODE_BINARY = MODE_TOKEN_BINARY,
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RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE,
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RADIO_CHANNEL_ENTERTAINMENT = RADIO_TOKEN_ENTERTAINMENT,
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))
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/obj/item/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
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icon = 'icons/obj/clothing/headsets.dmi'
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icon_state = "headset"
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inhand_icon_state = "headset"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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worn_icon_state = "headset"
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 0.75)
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subspace_transmission = TRUE
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canhear_range = 0 // can't hear headsets from very far away
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interaction_flags_mouse_drop = FORBID_TELEKINESIS_REACH
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slot_flags = ITEM_SLOT_EARS
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dog_fashion = null
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var/obj/item/encryptionkey/keyslot2 = null
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/// A list of all languages that this headset allows the user to understand. Populated by language encryption keys.
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var/list/language_list
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// headset is too small to display overlays
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overlay_speaker_idle = null
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overlay_speaker_active = null
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overlay_mic_idle = null
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overlay_mic_active = null
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/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!"))
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return TOXLOSS
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/obj/item/radio/headset/examine(mob/user)
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. = ..()
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if(item_flags & IN_INVENTORY && loc == user)
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// construction of frequency description
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var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
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if(special_channels & RADIO_SPECIAL_BINARY)
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avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
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if(length(channels))
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for(var/i in 1 to length(channels))
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if(i == 1)
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avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [LOWER_TEXT(channels[i])]"
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else
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avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [LOWER_TEXT(channels[i])]"
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. += span_notice("A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)].")
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if(command)
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. += span_info("Alt-click to toggle the high-volume mode.")
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else
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. += span_notice("A small screen on the headset flashes, it's too small to read without holding or wearing the headset.")
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/obj/item/radio/headset/Initialize(mapload)
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. = ..()
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if(ispath(keyslot2))
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keyslot2 = new keyslot2()
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set_listening(TRUE)
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recalculateChannels()
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possibly_deactivate_in_loc()
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/obj/item/radio/headset/proc/possibly_deactivate_in_loc()
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if(ismob(loc))
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set_listening(should_be_listening)
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else
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set_listening(FALSE, actual_setting = FALSE)
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/obj/item/radio/headset/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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possibly_deactivate_in_loc()
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/obj/item/radio/headset/Destroy()
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if(istype(keyslot2))
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QDEL_NULL(keyslot2)
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return ..()
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/obj/item/radio/headset/ui_data(mob/user)
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. = ..()
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.["headset"] = TRUE
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/obj/item/radio/headset/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
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if(user == over)
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return attack_self(user)
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/// Grants all the languages this headset allows the mob to understand via installed chips.
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/obj/item/radio/headset/proc/grant_headset_languages(mob/grant_to)
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for(var/language in language_list)
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grant_to.grant_language(language, language_flags = UNDERSTOOD_LANGUAGE, source = LANGUAGE_RADIOKEY)
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/obj/item/radio/headset/equipped(mob/user, slot, initial)
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. = ..()
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if(!(slot_flags & slot))
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return
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grant_headset_languages(user)
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/obj/item/radio/headset/dropped(mob/user, silent)
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. = ..()
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if(QDELETED(src)) //This can be called as a part of destroy
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return
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for(var/language in language_list)
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user.remove_language(language, language_flags = UNDERSTOOD_LANGUAGE, source = LANGUAGE_RADIOKEY)
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/obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
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/obj/item/radio/headset/syndicate/Initialize(mapload)
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. = ..()
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make_syndie()
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/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
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name = "syndicate headset"
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
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icon_state = "syndie_headset"
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worn_icon_state = "syndie_headset"
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/obj/item/radio/headset/syndicate/alt/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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/obj/item/radio/headset/syndicate/alt/leader
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name = "team leader headset"
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command = TRUE
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/obj/item/radio/headset/binary
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keyslot = /obj/item/encryptionkey/binary
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/obj/item/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force."
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icon_state = "sec_headset"
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worn_icon_state = "sec_headset"
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keyslot = /obj/item/encryptionkey/headset_sec
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/obj/item/radio/headset/headset_sec/alt
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name = "security bowman headset"
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desc = "This is used by your elite security force. Protects ears from flashbangs."
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icon_state = "sec_headset_alt"
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worn_icon_state = "sec_headset_alt"
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/obj/item/radio/headset/headset_sec/alt/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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/obj/item/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset"
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worn_icon_state = "eng_headset"
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keyslot = /obj/item/encryptionkey/headset_eng
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/obj/item/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists, who cannot decide between departments."
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icon_state = "rob_headset"
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worn_icon_state = "rob_headset"
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keyslot = /obj/item/encryptionkey/headset_rob
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/obj/item/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset"
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worn_icon_state = "med_headset"
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keyslot = /obj/item/encryptionkey/headset_med
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/obj/item/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual."
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icon_state = "sci_headset"
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worn_icon_state = "sci_headset"
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keyslot = /obj/item/encryptionkey/headset_sci
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/obj/item/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science."
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icon_state = "medsci_headset"
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worn_icon_state = "medsci_headset"
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keyslot = /obj/item/encryptionkey/headset_medsci
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/obj/item/radio/headset/headset_srvsec
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name = "law and order headset"
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desc = "In the criminal justice headset, the encryption key represents two separate but equally important groups. Sec, who investigate crime, and Service, who provide services. These are their comms."
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icon_state = "srvsec_headset"
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worn_icon_state = "srvsec_headset"
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keyslot = /obj/item/encryptionkey/headset_srvsec
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/obj/item/radio/headset/headset_srvmed
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name = "service medical headset"
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desc = "A headset allowing the wearer to communicate with medbay and service."
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icon_state = "srv_headset"
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worn_icon_state = "srv_headset"
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keyslot = /obj/item/encryptionkey/headset_srvmed
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/obj/item/radio/headset/headset_srvent
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name = "press headset"
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desc = "A headset allowing the wearer to communicate with service and broadcast to entertainment channel."
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icon_state = "srvent_headset"
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worn_icon_state = "srv_headset"
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keyslot = /obj/item/encryptionkey/headset_srvent
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/obj/item/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/headset_com
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/obj/item/radio/headset/heads
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command = TRUE
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/obj/item/radio/headset/heads/captain
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name = "\proper the captain's headset"
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desc = "The headset of the king."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/captain
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/obj/item/radio/headset/heads/captain/alt
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name = "\proper the captain's bowman headset"
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desc = "The headset of the boss. Protects ears from flashbangs."
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icon_state = "com_headset_alt"
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worn_icon_state = "com_headset_alt"
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/obj/item/radio/headset/heads/captain/alt/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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/obj/item/radio/headset/heads/rd
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name = "\proper the research director's headset"
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desc = "Headset of the fellow who keeps society marching towards technological singularity."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/rd
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/obj/item/radio/headset/heads/hos
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name = "\proper the head of security's headset"
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desc = "The headset of the man in charge of keeping order and protecting the station."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/hos
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/obj/item/radio/headset/heads/hos/advisor
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name = "\proper the veteran security advisor headset"
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desc = "The headset of the man who was in charge of keeping order and protecting the station..."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/hos
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command = FALSE
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/obj/item/radio/headset/heads/hos/alt
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name = "\proper the head of security's bowman headset"
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desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
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icon_state = "com_headset_alt"
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worn_icon_state = "com_headset_alt"
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/obj/item/radio/headset/heads/hos/alt/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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/obj/item/radio/headset/heads/ce
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name = "\proper the chief engineer's headset"
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desc = "The headset of the guy in charge of keeping the station powered and undamaged."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/ce
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/obj/item/radio/headset/heads/cmo
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name = "\proper the chief medical officer's headset"
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desc = "The headset of the highly trained medical chief."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/cmo
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/obj/item/radio/headset/heads/hop
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name = "\proper the head of personnel's headset"
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desc = "The headset of the guy who will one day be captain."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/hop
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/obj/item/radio/headset/heads/qm
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name = "\proper the quartermaster's headset"
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desc = "The headset of the guy who runs the cargo department."
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icon_state = "com_headset"
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worn_icon_state = "com_headset"
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keyslot = /obj/item/encryptionkey/heads/qm
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/obj/item/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM's slaves."
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icon_state = "cargo_headset"
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worn_icon_state = "cargo_headset"
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keyslot = /obj/item/encryptionkey/headset_cargo
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/obj/item/radio/headset/headset_cargo/mining
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name = "mining radio headset"
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desc = "Headset used by shaft miners. It has a mining network uplink which allows the user to quickly transmit commands to their comrades and amplifies their voice in low-pressure environments."
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icon_state = "mine_headset"
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worn_icon_state = "mine_headset"
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// "puts the antenna down" while the headset is off
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overlay_speaker_idle = "headset_up"
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overlay_mic_idle = "headset_up"
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keyslot = /obj/item/encryptionkey/headset_mining
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/obj/item/radio/headset/headset_cargo/mining/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/callouts, ITEM_SLOT_EARS, examine_text = span_info("Use ctrl-click to enable or disable callouts."))
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/obj/item/radio/headset/headset_cargo/mining/equipped(mob/living/carbon/human/user, slot)
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. = ..()
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if(slot & ITEM_SLOT_EARS)
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ADD_TRAIT(user, TRAIT_SPEECH_BOOSTER, CLOTHING_TRAIT)
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/obj/item/radio/headset/headset_cargo/mining/dropped(mob/living/carbon/human/user)
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. = ..()
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REMOVE_TRAIT(user, TRAIT_SPEECH_BOOSTER, CLOTHING_TRAIT)
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/obj/item/radio/headset/headset_srv
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
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icon_state = "srv_headset"
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worn_icon_state = "srv_headset"
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keyslot = /obj/item/encryptionkey/headset_service
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/obj/item/radio/headset/headset_cent
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen."
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icon_state = "cent_headset"
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worn_icon_state = "cent_headset"
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keyslot = /obj/item/encryptionkey/headset_cent
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keyslot2 = /obj/item/encryptionkey/headset_com
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/obj/item/radio/headset/headset_cent/empty
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keyslot = null
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keyslot2 = null
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/obj/item/radio/headset/headset_cent/commander
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keyslot2 = /obj/item/encryptionkey/heads/captain
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command = TRUE
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/obj/item/radio/headset/headset_cent/alt
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name = "\improper CentCom bowman headset"
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
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icon_state = "cent_headset_alt"
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worn_icon_state = "cent_headset_alt"
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keyslot2 = null
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/obj/item/radio/headset/headset_cent/alt/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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/obj/item/radio/headset/silicon/pai
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name = "\proper mini Integrated Subspace Transceiver"
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subspace_transmission = FALSE
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/obj/item/radio/headset/silicon/ai
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name = "\proper Integrated Subspace Transceiver"
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keyslot2 = new /obj/item/encryptionkey/ai
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command = TRUE
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/obj/item/radio/headset/silicon/human_ai
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name = "\proper Disconnected Subspace Transceiver"
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desc = "A headset that is rumored to be one day implanted into a brain in a jar directly."
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icon_state = "rob_headset"
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worn_icon_state = "rob_headset"
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keyslot2 = new /obj/item/encryptionkey/ai_with_binary
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command = TRUE
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/obj/item/radio/headset/silicon/ai/evil
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name = "\proper Evil Integrated Subspace Transceiver"
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keyslot2 = new /obj/item/encryptionkey/ai/evil
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command = FALSE
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/obj/item/radio/headset/silicon/ai/evil/Initialize(mapload)
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. = ..()
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make_syndie()
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/obj/item/radio/headset/screwdriver_act(mob/living/user, obj/item/tool)
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if(keyslot || keyslot2)
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for(var/ch_name in channels)
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SSradio.remove_object(src, GLOB.radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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if(keyslot)
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user.put_in_hands(keyslot)
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keyslot = null
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if(keyslot2)
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user.put_in_hands(keyslot2)
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keyslot2 = null
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recalculateChannels()
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to_chat(user, span_notice("You pop out the encryption keys in the headset."))
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else
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to_chat(user, span_warning("This headset doesn't have any unique encryption keys! How useless..."))
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tool.play_tool_sound(src, 10)
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return TRUE
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/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/encryptionkey))
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if(keyslot && keyslot2)
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to_chat(user, span_warning("The headset can't hold another key!"))
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return
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if(!keyslot)
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if(!user.transferItemToLoc(W, src))
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return
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keyslot = W
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else
|
|
if(!user.transferItemToLoc(W, src))
|
|
return
|
|
keyslot2 = W
|
|
|
|
|
|
recalculateChannels()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/radio/headset/recalculateChannels()
|
|
. = ..()
|
|
if(keyslot2)
|
|
for(var/ch_name in keyslot2.channels)
|
|
if(!(ch_name in src.channels))
|
|
LAZYSET(channels, ch_name, keyslot2.channels[ch_name])
|
|
|
|
special_channels |= keyslot2.special_channels
|
|
|
|
for(var/ch_name in channels)
|
|
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
|
|
|
var/list/old_language_list = language_list?.Copy()
|
|
language_list = list()
|
|
if(keyslot?.translated_language)
|
|
language_list += keyslot.translated_language
|
|
if(keyslot2?.translated_language)
|
|
language_list += keyslot2.translated_language
|
|
|
|
// If we're equipped on a mob, we should make sure all the languages
|
|
// learned from our installed key chips are all still accurate
|
|
var/mob/mob_loc = loc
|
|
if(istype(mob_loc) && mob_loc.get_item_by_slot(slot_flags) == src)
|
|
// Remove all the languages we may not be able to know anymore
|
|
for(var/language in old_language_list)
|
|
mob_loc.remove_language(language, language_flags = UNDERSTOOD_LANGUAGE, source = LANGUAGE_RADIOKEY)
|
|
|
|
// And grant all the languages we definitely should know now
|
|
grant_headset_languages(mob_loc)
|
|
|
|
/obj/item/radio/headset/click_alt(mob/living/user)
|
|
if(!istype(user) || !command)
|
|
return CLICK_ACTION_BLOCKING
|
|
use_command = !use_command
|
|
to_chat(user, span_notice("You toggle high-volume mode [use_command ? "on" : "off"]."))
|
|
return CLICK_ACTION_SUCCESS
|