Files
Bubberstation/code/game/objects/items/devices/swapper.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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4.1 KiB
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/obj/item/swapper
name = "quantum spin inverter"
desc = "An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "swapper"
inhand_icon_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
/// Cooldown for usage
var/cooldown = 30 SECONDS
/// Next available time
var/next_use = 0
/// Swapper linked to this obj
var/obj/item/swapper/linked_swapper
/obj/item/swapper/Destroy()
if(linked_swapper)
linked_swapper.linked_swapper = null //*inception music*
linked_swapper.update_appearance()
linked_swapper = null
return ..()
/obj/item/swapper/update_icon_state()
icon_state = "swapper[linked_swapper ? "-linked" : null]"
return ..()
/obj/item/swapper/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/swapper))
var/obj/item/swapper/other_swapper = I
if(other_swapper.linked_swapper)
to_chat(user, span_warning("[other_swapper] is already linked. Break the current link to establish a new one."))
return
if(linked_swapper)
to_chat(user, span_warning("[src] is already linked. Break the current link to establish a new one."))
return
to_chat(user, span_notice("You establish a quantum link between the two devices."))
linked_swapper = other_swapper
other_swapper.linked_swapper = src
update_appearance()
linked_swapper.update_appearance()
else
return ..()
/obj/item/swapper/attack_self(mob/living/user)
if(world.time < next_use)
to_chat(user, span_warning("[src] is still recharging."))
return
if(QDELETED(linked_swapper))
to_chat(user, span_warning("[src] is not linked with another swapper."))
return
playsound(src, 'sound/items/weapons/flash.ogg', 25, TRUE)
to_chat(user, span_notice("You activate [src]."))
playsound(linked_swapper, 'sound/items/weapons/flash.ogg', 25, TRUE)
if(ismob(linked_swapper.loc))
var/mob/holder = linked_swapper.loc
to_chat(holder, span_notice("[linked_swapper] starts buzzing."))
next_use = world.time + cooldown //only the one used goes on cooldown
addtimer(CALLBACK(src, PROC_REF(swap), user), 2.5 SECONDS)
/obj/item/swapper/examine(mob/user)
. = ..()
if(world.time < next_use)
. += span_warning("Time left to recharge: [DisplayTimeText(next_use - world.time)].")
if(linked_swapper)
. += span_notice("<b>Linked.</b> Alt-Click to break the quantum link.")
else
. += span_notice("<b>Not Linked.</b> Use on another quantum spin inverter to establish a quantum link.")
/obj/item/swapper/click_alt(mob/living/user)
to_chat(user, span_notice("You break the current quantum link."))
if(!QDELETED(linked_swapper))
linked_swapper.linked_swapper = null
linked_swapper.update_appearance()
linked_swapper = null
update_appearance()
return CLICK_ACTION_SUCCESS
//Gets the topmost teleportable container
/obj/item/swapper/proc/get_teleportable_container()
var/atom/movable/teleportable = src
while(ismovable(teleportable.loc))
var/atom/movable/AM = teleportable.loc
if(AM.anchored)
break
if(isliving(AM))
var/mob/living/L = AM
if(L.buckled)
if(L.buckled.anchored)
break
else
var/obj/buckled_obj = L.buckled
buckled_obj.unbuckle_mob(L)
teleportable = AM
return teleportable
/obj/item/swapper/proc/swap(mob/user)
if(QDELETED(linked_swapper) || isnull(linked_swapper.loc) || world.time < linked_swapper.cooldown)
return
var/atom/movable/A = get_teleportable_container()
var/atom/movable/B = linked_swapper.get_teleportable_container()
var/target_A = A.drop_location()
var/target_B = B.drop_location()
//TODO: add a sound effect or visual effect
if(do_teleport(A, target_B, channel = TELEPORT_CHANNEL_QUANTUM))
do_teleport(B, target_A, channel = TELEPORT_CHANNEL_QUANTUM)
if(ismob(B))
var/mob/M = B
to_chat(M, span_warning("[linked_swapper] activates, and you find yourself somewhere else."))