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## About The Pull Request Removes caps from many improper items. For example - Heated Rebar Crossbow -> heated rebar crossbow I've kept a lot of items untouched because for some reason or another it felt nicer to me that they be, uh, capsed. For example Hat of the Honkmother, anything that has 'weight' to it. There's also some minor name changes that I think fit better, such as Rebar Storage Quiver -> rebar quiver. I mean, we already know it's for storage. That's the whole point of quivers. ## Why It's Good For The Game This is one of my biggest pet peeves, Randomly Capitalized Items For No Reason. It looks sloppy, awkward, and half-assed. This PR brings a lot of the worst offenders in line. if your name isn't a proper noun it almost never should have caps. ## Changelog 🆑 spellcheck: Removes caps from many improper items /🆑 --------- Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
498 lines
16 KiB
Plaintext
498 lines
16 KiB
Plaintext
#define DONUT_SPRINKLE_CHANCE 30
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/obj/item/food/donut
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name = "donut"
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desc = "Goes great with robust coffee."
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icon = 'icons/obj/food/donuts.dmi'
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inhand_icon_state = "donut1"
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bite_consumption = 5
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food_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/sugar = 3)
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tastes = list("donut" = 1)
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foodtypes = JUNKFOOD | GRAIN | SUGAR | BREAKFAST
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food_flags = FOOD_FINGER_FOOD
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w_class = WEIGHT_CLASS_SMALL
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crafting_complexity = FOOD_COMPLEXITY_2
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var/decorated_icon = "donut_homer"
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var/is_decorated = FALSE
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var/extra_reagent = null
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var/decorated_adjective = "sprinkled"
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crafting_complexity = FOOD_COMPLEXITY_2
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/obj/item/food/donut/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/dunkable, amount_per_dunk = 10)
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if(prob(DONUT_SPRINKLE_CHANCE))
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decorate_donut()
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///Override for checkliked callback
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/obj/item/food/donut/make_edible()
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. = ..()
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AddComponent(/datum/component/edible, check_liked = CALLBACK(src, PROC_REF(check_liked)))
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/obj/item/food/donut/proc/decorate_donut()
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if(is_decorated || !decorated_icon)
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return
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is_decorated = TRUE
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name = "[decorated_adjective] [name]"
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icon_state = decorated_icon //delish~!
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inhand_icon_state = "donut2"
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reagents.add_reagent(/datum/reagent/consumable/sprinkles, 1)
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return TRUE
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/// Returns the sprite of the donut while in a donut box
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/obj/item/food/donut/proc/in_box_sprite()
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return "[icon_state]_inbox"
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///Override for checkliked in edible component, because all cops LOVE donuts
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/obj/item/food/donut/proc/check_liked(mob/living/carbon/human/consumer)
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var/obj/item/organ/internal/liver/liver = consumer.get_organ_slot(ORGAN_SLOT_LIVER)
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if(!HAS_TRAIT(consumer, TRAIT_AGEUSIA) && liver && HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
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return FOOD_LIKED
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//Use this donut ingame
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/obj/item/food/donut/plain
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icon_state = "donut"
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/obj/item/food/donut/chaos
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name = "chaos donut"
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desc = "Like life, it never quite tastes the same."
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icon_state = "donut_chaos"
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bite_consumption = 10
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tastes = list("donut" = 3, "chaos" = 1)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/chaos/Initialize(mapload)
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. = ..()
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extra_reagent = pick(
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/datum/reagent/consumable/nutriment,
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/datum/reagent/consumable/capsaicin,
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/datum/reagent/consumable/frostoil,
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/datum/reagent/drug/krokodil,
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/datum/reagent/toxin/plasma,
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/datum/reagent/consumable/coco,
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/datum/reagent/toxin/slimejelly,
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/datum/reagent/consumable/banana,
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/datum/reagent/consumable/berryjuice,
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/datum/reagent/medicine/omnizine,
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)
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reagents.add_reagent(extra_reagent, 3)
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/obj/item/food/donut/meat
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name = "meat donut"
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desc = "Tastes as gross as it looks."
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icon_state = "donut_meat"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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/datum/reagent/consumable/nutriment/protein = 3,
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/datum/reagent/consumable/ketchup = 3,
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)
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tastes = list("meat" = 1)
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foodtypes = JUNKFOOD | MEAT | GORE | FRIED | BREAKFAST
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/berry
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name = "pink donut"
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desc = "Goes great with a soy latte."
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icon_state = "donut_pink"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/berryjuice = 3,
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/datum/reagent/consumable/sprinkles = 1, //Extra sprinkles to reward frosting
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)
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decorated_icon = "donut_homer"
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/obj/item/food/donut/trumpet
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name = "spaceman's donut"
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desc = "Goes great with a cold beaker of malk."
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icon_state = "donut_purple"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/sprinkles = 1,
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)
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tastes = list("donut" = 3, "violets" = 1)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/apple
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name = "apple donut"
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desc = "Goes great with a shot of cinnamon schnapps."
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icon_state = "donut_green"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/applejuice = 3,
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/datum/reagent/consumable/sprinkles = 1,
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)
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tastes = list("donut" = 3, "green apples" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/caramel
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name = "caramel donut"
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desc = "Goes great with a mug of hot coco."
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icon_state = "donut_beige"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/caramel = 3,
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/datum/reagent/consumable/sprinkles = 1,
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)
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tastes = list("donut" = 3, "buttery sweetness" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/choco
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name = "chocolate donut"
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desc = "Goes great with a glass of warm milk."
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icon_state = "donut_choc"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/hot_coco = 3,
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/datum/reagent/consumable/sprinkles = 1,
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) //the coco reagent is just bitter.
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tastes = list("donut" = 4, "bitterness" = 1)
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decorated_icon = "donut_choc_sprinkles"
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/blumpkin
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name = "blumpkin donut"
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desc = "Goes great with a mug of soothing drunken blumpkin."
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icon_state = "donut_blue"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/blumpkinjuice = 3,
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/datum/reagent/consumable/sprinkles = 1,
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)
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tastes = list("donut" = 2, "blumpkin" = 1)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/bungo
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name = "bungo donut"
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desc = "Goes great with a mason jar of hippie's delight."
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icon_state = "donut_yellow"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/bungojuice = 3,
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/datum/reagent/consumable/sprinkles = 1,
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)
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tastes = list("donut" = 3, "tropical sweetness" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/matcha
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name = "matcha donut"
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desc = "Goes great with a cup of tea."
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icon_state = "donut_olive"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/toxin/teapowder = 3,
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/datum/reagent/consumable/sprinkles = 1,
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)
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tastes = list("donut" = 3, "matcha" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/laugh
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name = "sweet pea donut"
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desc = "Goes great with a bottle of Bastion Burbon!"
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icon_state = "donut_laugh"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/laughter = 3,
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)
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tastes = list("donut" = 3, "fizzy tutti frutti" = 1,)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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//////////////////////JELLY DONUTS/////////////////////////
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/obj/item/food/donut/jelly
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name = "jelly donut"
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desc = "You jelly?"
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icon_state = "jelly"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/sugar = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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extra_reagent = /datum/reagent/consumable/berryjuice
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tastes = list("jelly" = 1, "donut" = 3)
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foodtypes = JUNKFOOD | GRAIN | FRIED | FRUIT | SUGAR | BREAKFAST
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// Jelly donuts don't have holes, but look the same on the outside
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/obj/item/food/donut/jelly/in_box_sprite()
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return "[replacetext(icon_state, "jelly", "donut")]_inbox"
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/obj/item/food/donut/jelly/Initialize(mapload)
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. = ..()
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if(extra_reagent)
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reagents.add_reagent(extra_reagent, 3)
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/obj/item/food/donut/jelly/plain //use this ingame to avoid inheritance related crafting issues.
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decorated_icon = "jelly_homer"
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/obj/item/food/donut/jelly/berry
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name = "pink jelly donut"
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desc = "Goes great with a soy latte."
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icon_state = "jelly_pink"
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food_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/sugar = 3, /datum/reagent/consumable/berryjuice = 3, /datum/reagent/consumable/sprinkles = 1, /datum/reagent/consumable/nutriment/vitamin = 1) //Extra sprinkles to reward frosting.
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decorated_icon = "jelly_homer"
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/obj/item/food/donut/jelly/trumpet
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name = "spaceman's jelly donut"
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desc = "Goes great with a cold beaker of malk."
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icon_state = "jelly_purple"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 3, "violets" = 1)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/jelly/apple
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name = "apple jelly donut"
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desc = "Goes great with a shot of cinnamon schnapps."
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icon_state = "jelly_green"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/applejuice = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 3, "green apples" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/jelly/caramel
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name = "caramel jelly donut"
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desc = "Goes great with a mug of hot coco."
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icon_state = "jelly_beige"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/caramel = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 3, "buttery sweetness" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/jelly/choco
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name = "chocolate jelly donut"
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desc = "Goes great with a glass of warm milk."
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icon_state = "jelly_choc"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/hot_coco = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
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decorated_icon = "jelly_choc_sprinkles"
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/jelly/blumpkin
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name = "blumpkin jelly donut"
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desc = "Goes great with a mug of soothing drunken blumpkin."
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icon_state = "jelly_blue"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/blumpkinjuice = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 2, "blumpkin" = 1)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/jelly/bungo
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name = "bungo jelly donut"
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desc = "Goes great with a mason jar of hippie's delight."
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icon_state = "jelly_yellow"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/bungojuice = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 3, "tropical sweetness" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/jelly/matcha
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name = "matcha jelly donut"
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desc = "Goes great with a cup of tea."
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icon_state = "jelly_olive"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/toxin/teapowder = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 3, "matcha" = 1)
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is_decorated = TRUE
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/obj/item/food/donut/jelly/laugh
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name = "sweet pea jelly donut"
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desc = "Goes great with a bottle of Bastion Burbon!"
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icon_state = "jelly_laugh"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/laughter = 3,
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)
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tastes = list("jelly" = 3, "donut" = 1, "fizzy tutti frutti" = 1)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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//////////////////////////SLIME DONUTS/////////////////////////
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/obj/item/food/donut/jelly/slimejelly
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name = "jelly donut"
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desc = "You jelly?"
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extra_reagent = /datum/reagent/toxin/slimejelly
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foodtypes = JUNKFOOD | GRAIN | FRIED | TOXIC | SUGAR | BREAKFAST
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/obj/item/food/donut/jelly/slimejelly/plain
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icon_state = "jelly"
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/obj/item/food/donut/jelly/slimejelly/berry
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name = "pink jelly donut"
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desc = "Goes great with a soy latte."
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icon_state = "jelly_pink"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/berryjuice = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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) //Extra sprinkles to reward frosting
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/obj/item/food/donut/jelly/slimejelly/trumpet
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name = "spaceman's jelly donut"
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desc = "Goes great with a cold beaker of malk."
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icon_state = "jelly_purple"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 3,
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/datum/reagent/consumable/sugar = 3,
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/datum/reagent/consumable/sprinkles = 1,
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/datum/reagent/consumable/nutriment/vitamin = 1,
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)
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tastes = list("jelly" = 1, "donut" = 3, "violets" = 1)
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is_decorated = TRUE
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crafting_complexity = FOOD_COMPLEXITY_3
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/obj/item/food/donut/jelly/slimejelly/apple
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name = "apple jelly donut"
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desc = "Goes great with a shot of cinnamon schnapps."
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icon_state = "jelly_green"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/sugar = 3,
|
|
/datum/reagent/consumable/applejuice = 3,
|
|
/datum/reagent/consumable/sprinkles = 1,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("jelly" = 1, "donut" = 3, "green apples" = 1)
|
|
is_decorated = TRUE
|
|
|
|
/obj/item/food/donut/jelly/slimejelly/caramel
|
|
name = "caramel jelly donut"
|
|
desc = "Goes great with a mug of hot coco."
|
|
icon_state = "jelly_beige"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/sugar = 3,
|
|
/datum/reagent/consumable/caramel = 3,
|
|
/datum/reagent/consumable/sprinkles = 1,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("jelly" = 1, "donut" = 3, "buttery sweetness" = 1)
|
|
is_decorated = TRUE
|
|
|
|
/obj/item/food/donut/jelly/slimejelly/choco
|
|
name = "chocolate jelly donut"
|
|
desc = "Goes great with a glass of warm milk."
|
|
icon_state = "jelly_choc"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/sugar = 3,
|
|
/datum/reagent/consumable/hot_coco = 3,
|
|
/datum/reagent/consumable/sprinkles = 1,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
|
|
decorated_icon = "jelly_choc_sprinkles"
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
|
|
/obj/item/food/donut/jelly/slimejelly/blumpkin
|
|
name = "blumpkin jelly donut"
|
|
desc = "Goes great with a mug of soothing drunken blumpkin."
|
|
icon_state = "jelly_blue"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/sugar = 3,
|
|
/datum/reagent/consumable/blumpkinjuice = 3,
|
|
/datum/reagent/consumable/sprinkles = 1,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("jelly" = 1, "donut" = 2, "blumpkin" = 1)
|
|
is_decorated = TRUE
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
|
|
/obj/item/food/donut/jelly/slimejelly/bungo
|
|
name = "bungo jelly donut"
|
|
desc = "Goes great with a mason jar of hippie's delight."
|
|
icon_state = "jelly_yellow"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/sugar = 3,
|
|
/datum/reagent/consumable/bungojuice = 3,
|
|
/datum/reagent/consumable/sprinkles = 1,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("jelly" = 1, "donut" = 3, "tropical sweetness" = 1)
|
|
is_decorated = TRUE
|
|
|
|
/obj/item/food/donut/jelly/slimejelly/matcha
|
|
name = "matcha jelly donut"
|
|
desc = "Goes great with a cup of tea."
|
|
icon_state = "jelly_olive"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/sugar = 3,
|
|
/datum/reagent/toxin/teapowder = 3,
|
|
/datum/reagent/consumable/sprinkles = 1,
|
|
/datum/reagent/consumable/nutriment/vitamin = 1,
|
|
)
|
|
tastes = list("jelly" = 1, "donut" = 3, "matcha" = 1)
|
|
is_decorated = TRUE
|
|
|
|
/obj/item/food/donut/jelly/slimejelly/laugh
|
|
name = "sweet pea jelly donut"
|
|
desc = "Goes great with a bottle of Bastion Burbon!"
|
|
icon_state = "jelly_laugh"
|
|
food_reagents = list(
|
|
/datum/reagent/consumable/nutriment = 3,
|
|
/datum/reagent/consumable/sugar = 3,
|
|
/datum/reagent/consumable/laughter = 3,
|
|
)
|
|
tastes = list("jelly" = 3, "donut" = 1, "fizzy tutti frutti" = 1)
|
|
is_decorated = TRUE
|
|
crafting_complexity = FOOD_COMPLEXITY_3
|
|
|
|
#undef DONUT_SPRINKLE_CHANCE
|