Files
Bubberstation/code/game/objects/items/food/donuts.dm
carlarctg 7d3004bc79 Removes caps from many improper items (#86759)
## About The Pull Request

Removes caps from many improper items.
For example - Heated Rebar Crossbow -> heated rebar crossbow

I've kept a lot of items untouched because for some reason or another it
felt nicer to me that they be, uh, capsed. For example Hat of the
Honkmother, anything that has 'weight' to it.

There's also some minor name changes that I think fit better, such as
Rebar Storage Quiver -> rebar quiver. I mean, we already know it's for
storage. That's the whole point of quivers.
## Why It's Good For The Game

This is one of my biggest pet peeves, Randomly Capitalized Items For No
Reason. It looks sloppy, awkward, and half-assed. This PR brings a lot
of the worst offenders in line. if your name isn't a proper noun it
almost never should have caps.
## Changelog
🆑
spellcheck: Removes caps from many improper items
/🆑

---------

Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
2024-09-21 00:09:34 +02:00

498 lines
16 KiB
Plaintext

#define DONUT_SPRINKLE_CHANCE 30
/obj/item/food/donut
name = "donut"
desc = "Goes great with robust coffee."
icon = 'icons/obj/food/donuts.dmi'
inhand_icon_state = "donut1"
bite_consumption = 5
food_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/sugar = 3)
tastes = list("donut" = 1)
foodtypes = JUNKFOOD | GRAIN | SUGAR | BREAKFAST
food_flags = FOOD_FINGER_FOOD
w_class = WEIGHT_CLASS_SMALL
crafting_complexity = FOOD_COMPLEXITY_2
var/decorated_icon = "donut_homer"
var/is_decorated = FALSE
var/extra_reagent = null
var/decorated_adjective = "sprinkled"
crafting_complexity = FOOD_COMPLEXITY_2
/obj/item/food/donut/Initialize(mapload)
. = ..()
AddElement(/datum/element/dunkable, amount_per_dunk = 10)
if(prob(DONUT_SPRINKLE_CHANCE))
decorate_donut()
///Override for checkliked callback
/obj/item/food/donut/make_edible()
. = ..()
AddComponent(/datum/component/edible, check_liked = CALLBACK(src, PROC_REF(check_liked)))
/obj/item/food/donut/proc/decorate_donut()
if(is_decorated || !decorated_icon)
return
is_decorated = TRUE
name = "[decorated_adjective] [name]"
icon_state = decorated_icon //delish~!
inhand_icon_state = "donut2"
reagents.add_reagent(/datum/reagent/consumable/sprinkles, 1)
return TRUE
/// Returns the sprite of the donut while in a donut box
/obj/item/food/donut/proc/in_box_sprite()
return "[icon_state]_inbox"
///Override for checkliked in edible component, because all cops LOVE donuts
/obj/item/food/donut/proc/check_liked(mob/living/carbon/human/consumer)
var/obj/item/organ/internal/liver/liver = consumer.get_organ_slot(ORGAN_SLOT_LIVER)
if(!HAS_TRAIT(consumer, TRAIT_AGEUSIA) && liver && HAS_TRAIT(liver, TRAIT_LAW_ENFORCEMENT_METABOLISM))
return FOOD_LIKED
//Use this donut ingame
/obj/item/food/donut/plain
icon_state = "donut"
/obj/item/food/donut/chaos
name = "chaos donut"
desc = "Like life, it never quite tastes the same."
icon_state = "donut_chaos"
bite_consumption = 10
tastes = list("donut" = 3, "chaos" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/chaos/Initialize(mapload)
. = ..()
extra_reagent = pick(
/datum/reagent/consumable/nutriment,
/datum/reagent/consumable/capsaicin,
/datum/reagent/consumable/frostoil,
/datum/reagent/drug/krokodil,
/datum/reagent/toxin/plasma,
/datum/reagent/consumable/coco,
/datum/reagent/toxin/slimejelly,
/datum/reagent/consumable/banana,
/datum/reagent/consumable/berryjuice,
/datum/reagent/medicine/omnizine,
)
reagents.add_reagent(extra_reagent, 3)
/obj/item/food/donut/meat
name = "meat donut"
desc = "Tastes as gross as it looks."
icon_state = "donut_meat"
food_reagents = list(
/datum/reagent/consumable/nutriment = 2,
/datum/reagent/consumable/nutriment/protein = 3,
/datum/reagent/consumable/ketchup = 3,
)
tastes = list("meat" = 1)
foodtypes = JUNKFOOD | MEAT | GORE | FRIED | BREAKFAST
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/berry
name = "pink donut"
desc = "Goes great with a soy latte."
icon_state = "donut_pink"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/berryjuice = 3,
/datum/reagent/consumable/sprinkles = 1, //Extra sprinkles to reward frosting
)
decorated_icon = "donut_homer"
/obj/item/food/donut/trumpet
name = "spaceman's donut"
desc = "Goes great with a cold beaker of malk."
icon_state = "donut_purple"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/sprinkles = 1,
)
tastes = list("donut" = 3, "violets" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/apple
name = "apple donut"
desc = "Goes great with a shot of cinnamon schnapps."
icon_state = "donut_green"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/applejuice = 3,
/datum/reagent/consumable/sprinkles = 1,
)
tastes = list("donut" = 3, "green apples" = 1)
is_decorated = TRUE
/obj/item/food/donut/caramel
name = "caramel donut"
desc = "Goes great with a mug of hot coco."
icon_state = "donut_beige"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/caramel = 3,
/datum/reagent/consumable/sprinkles = 1,
)
tastes = list("donut" = 3, "buttery sweetness" = 1)
is_decorated = TRUE
/obj/item/food/donut/choco
name = "chocolate donut"
desc = "Goes great with a glass of warm milk."
icon_state = "donut_choc"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/hot_coco = 3,
/datum/reagent/consumable/sprinkles = 1,
) //the coco reagent is just bitter.
tastes = list("donut" = 4, "bitterness" = 1)
decorated_icon = "donut_choc_sprinkles"
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/blumpkin
name = "blumpkin donut"
desc = "Goes great with a mug of soothing drunken blumpkin."
icon_state = "donut_blue"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/blumpkinjuice = 3,
/datum/reagent/consumable/sprinkles = 1,
)
tastes = list("donut" = 2, "blumpkin" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/bungo
name = "bungo donut"
desc = "Goes great with a mason jar of hippie's delight."
icon_state = "donut_yellow"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/bungojuice = 3,
/datum/reagent/consumable/sprinkles = 1,
)
tastes = list("donut" = 3, "tropical sweetness" = 1)
is_decorated = TRUE
/obj/item/food/donut/matcha
name = "matcha donut"
desc = "Goes great with a cup of tea."
icon_state = "donut_olive"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/toxin/teapowder = 3,
/datum/reagent/consumable/sprinkles = 1,
)
tastes = list("donut" = 3, "matcha" = 1)
is_decorated = TRUE
/obj/item/food/donut/laugh
name = "sweet pea donut"
desc = "Goes great with a bottle of Bastion Burbon!"
icon_state = "donut_laugh"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/laughter = 3,
)
tastes = list("donut" = 3, "fizzy tutti frutti" = 1,)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
//////////////////////JELLY DONUTS/////////////////////////
/obj/item/food/donut/jelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jelly"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/sugar = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
extra_reagent = /datum/reagent/consumable/berryjuice
tastes = list("jelly" = 1, "donut" = 3)
foodtypes = JUNKFOOD | GRAIN | FRIED | FRUIT | SUGAR | BREAKFAST
// Jelly donuts don't have holes, but look the same on the outside
/obj/item/food/donut/jelly/in_box_sprite()
return "[replacetext(icon_state, "jelly", "donut")]_inbox"
/obj/item/food/donut/jelly/Initialize(mapload)
. = ..()
if(extra_reagent)
reagents.add_reagent(extra_reagent, 3)
/obj/item/food/donut/jelly/plain //use this ingame to avoid inheritance related crafting issues.
decorated_icon = "jelly_homer"
/obj/item/food/donut/jelly/berry
name = "pink jelly donut"
desc = "Goes great with a soy latte."
icon_state = "jelly_pink"
food_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/sugar = 3, /datum/reagent/consumable/berryjuice = 3, /datum/reagent/consumable/sprinkles = 1, /datum/reagent/consumable/nutriment/vitamin = 1) //Extra sprinkles to reward frosting.
decorated_icon = "jelly_homer"
/obj/item/food/donut/jelly/trumpet
name = "spaceman's jelly donut"
desc = "Goes great with a cold beaker of malk."
icon_state = "jelly_purple"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "violets" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/jelly/apple
name = "apple jelly donut"
desc = "Goes great with a shot of cinnamon schnapps."
icon_state = "jelly_green"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/applejuice = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "green apples" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/caramel
name = "caramel jelly donut"
desc = "Goes great with a mug of hot coco."
icon_state = "jelly_beige"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/caramel = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "buttery sweetness" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/choco
name = "chocolate jelly donut"
desc = "Goes great with a glass of warm milk."
icon_state = "jelly_choc"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/hot_coco = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
decorated_icon = "jelly_choc_sprinkles"
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/jelly/blumpkin
name = "blumpkin jelly donut"
desc = "Goes great with a mug of soothing drunken blumpkin."
icon_state = "jelly_blue"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/blumpkinjuice = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 2, "blumpkin" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/jelly/bungo
name = "bungo jelly donut"
desc = "Goes great with a mason jar of hippie's delight."
icon_state = "jelly_yellow"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/bungojuice = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "tropical sweetness" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/matcha
name = "matcha jelly donut"
desc = "Goes great with a cup of tea."
icon_state = "jelly_olive"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/toxin/teapowder = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "matcha" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/laugh
name = "sweet pea jelly donut"
desc = "Goes great with a bottle of Bastion Burbon!"
icon_state = "jelly_laugh"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/laughter = 3,
)
tastes = list("jelly" = 3, "donut" = 1, "fizzy tutti frutti" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
//////////////////////////SLIME DONUTS/////////////////////////
/obj/item/food/donut/jelly/slimejelly
name = "jelly donut"
desc = "You jelly?"
extra_reagent = /datum/reagent/toxin/slimejelly
foodtypes = JUNKFOOD | GRAIN | FRIED | TOXIC | SUGAR | BREAKFAST
/obj/item/food/donut/jelly/slimejelly/plain
icon_state = "jelly"
/obj/item/food/donut/jelly/slimejelly/berry
name = "pink jelly donut"
desc = "Goes great with a soy latte."
icon_state = "jelly_pink"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/berryjuice = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
) //Extra sprinkles to reward frosting
/obj/item/food/donut/jelly/slimejelly/trumpet
name = "spaceman's jelly donut"
desc = "Goes great with a cold beaker of malk."
icon_state = "jelly_purple"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "violets" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/jelly/slimejelly/apple
name = "apple jelly donut"
desc = "Goes great with a shot of cinnamon schnapps."
icon_state = "jelly_green"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/applejuice = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "green apples" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/slimejelly/caramel
name = "caramel jelly donut"
desc = "Goes great with a mug of hot coco."
icon_state = "jelly_beige"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/caramel = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "buttery sweetness" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/slimejelly/choco
name = "chocolate jelly donut"
desc = "Goes great with a glass of warm milk."
icon_state = "jelly_choc"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/hot_coco = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
decorated_icon = "jelly_choc_sprinkles"
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/jelly/slimejelly/blumpkin
name = "blumpkin jelly donut"
desc = "Goes great with a mug of soothing drunken blumpkin."
icon_state = "jelly_blue"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/blumpkinjuice = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 2, "blumpkin" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
/obj/item/food/donut/jelly/slimejelly/bungo
name = "bungo jelly donut"
desc = "Goes great with a mason jar of hippie's delight."
icon_state = "jelly_yellow"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/bungojuice = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "tropical sweetness" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/slimejelly/matcha
name = "matcha jelly donut"
desc = "Goes great with a cup of tea."
icon_state = "jelly_olive"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/toxin/teapowder = 3,
/datum/reagent/consumable/sprinkles = 1,
/datum/reagent/consumable/nutriment/vitamin = 1,
)
tastes = list("jelly" = 1, "donut" = 3, "matcha" = 1)
is_decorated = TRUE
/obj/item/food/donut/jelly/slimejelly/laugh
name = "sweet pea jelly donut"
desc = "Goes great with a bottle of Bastion Burbon!"
icon_state = "jelly_laugh"
food_reagents = list(
/datum/reagent/consumable/nutriment = 3,
/datum/reagent/consumable/sugar = 3,
/datum/reagent/consumable/laughter = 3,
)
tastes = list("jelly" = 3, "donut" = 1, "fizzy tutti frutti" = 1)
is_decorated = TRUE
crafting_complexity = FOOD_COMPLEXITY_3
#undef DONUT_SPRINKLE_CHANCE