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## About The Pull Request This fix is for pizzabreads being made into a custom pizza that magically become dairy and vegetable based foods, even if you added neither. ## Why It's Good For The Game People with dairy allergies and those that may not like vegetables, I guess? (This one has vegetables, 'cause I added tofu)  ## Changelog 🆑 fix: makes custom pizzas dairy and vegetable free, unless you choose to add them. /🆑
139 lines
5.3 KiB
Plaintext
139 lines
5.3 KiB
Plaintext
//Note for this file: All the raw pastries should not have microwave results, use baking instead. All cooked products can use baking, but should also support a microwave.
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/obj/item/food/dough
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name = "dough"
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desc = "A piece of dough."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "dough"
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food_reagents = list(/datum/reagent/consumable/nutriment = 6)
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tastes = list("dough" = 1)
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foodtypes = GRAIN
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crafting_complexity = FOOD_COMPLEXITY_0
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/obj/item/food/dough/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/bread/plain, rand(30 SECONDS, 45 SECONDS), TRUE, TRUE)
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// Dough + rolling pin = flat dough
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/obj/item/food/dough/make_processable()
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AddElement(/datum/element/processable, TOOL_ROLLINGPIN, /obj/item/food/flatdough, 1, 3 SECONDS, table_required = TRUE, screentip_verb = "Flatten")
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/obj/item/food/flatdough
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name = "flat dough"
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desc = "A flattened dough."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "flat dough"
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food_reagents = list(/datum/reagent/consumable/nutriment = 6)
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tastes = list("dough" = 1)
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foodtypes = GRAIN
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crafting_complexity = FOOD_COMPLEXITY_0
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/obj/item/food/flatdough/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/pizzabread, rand(30 SECONDS, 45 SECONDS), TRUE, TRUE)
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// sliceable into 3xdoughslices
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/obj/item/food/flatdough/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/doughslice, 3, 3 SECONDS, table_required = TRUE, screentip_verb = "Slice")
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/obj/item/food/pizzabread
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name = "pizza bread"
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desc = "Add ingredients to make a pizza."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "pizzabread"
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food_reagents = list(/datum/reagent/consumable/nutriment = 7)
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tastes = list("bread" = 1)
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foodtypes = GRAIN
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/pizzabread/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/customizable_reagent_holder, /obj/item/food/pizza, CUSTOM_INGREDIENT_ICON_SCATTER, max_ingredients = 12)
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/obj/item/food/doughslice
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name = "dough slice"
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desc = "A slice of dough. Can be cooked into a bun."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "doughslice"
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food_reagents = list(/datum/reagent/consumable/nutriment = 2)
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w_class = WEIGHT_CLASS_SMALL
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tastes = list("dough" = 1)
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foodtypes = GRAIN
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crafting_complexity = FOOD_COMPLEXITY_0
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/obj/item/food/doughslice/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/bun, rand(20 SECONDS, 25 SECONDS), TRUE, TRUE)
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/obj/item/food/doughslice/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/bait/doughball, 5, 3 SECONDS, screentip_verb = "Slice")
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/obj/item/food/bun
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name = "bun"
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desc = "A base for any self-respecting burger."
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icon = 'icons/obj/food/burgerbread.dmi'
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icon_state = "bun"
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food_reagents = list(/datum/reagent/consumable/nutriment = 3)
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w_class = WEIGHT_CLASS_SMALL
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tastes = list("bun" = 1) // the bun tastes of bun.
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foodtypes = GRAIN
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/bun/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/customizable_reagent_holder, /obj/item/food/burger/empty, CUSTOM_INGREDIENT_ICON_STACKPLUSTOP)
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/obj/item/food/cakebatter
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name = "cake batter"
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desc = "Bake it to get a cake."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "cakebatter"
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food_reagents = list(/datum/reagent/consumable/nutriment = 9)
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tastes = list("batter" = 1)
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foodtypes = GRAIN | DAIRY
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/cakebatter/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/cake/plain, rand(70 SECONDS, 90 SECONDS), TRUE, TRUE)
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/obj/item/food/cakebatter/make_processable()
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AddElement(/datum/element/processable, TOOL_ROLLINGPIN, /obj/item/food/piedough, 1, 3 SECONDS, table_required = TRUE, screentip_verb = "Flatten")
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/obj/item/food/piedough
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name = "pie dough"
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desc = "Cook it to get a pie."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "piedough"
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food_reagents = list(/datum/reagent/consumable/nutriment = 9)
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tastes = list("dough" = 1)
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foodtypes = GRAIN | DAIRY
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/piedough/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/pie/plain, rand(30 SECONDS, 45 SECONDS), TRUE, TRUE)
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/obj/item/food/piedough/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/rawpastrybase, 6, 3 SECONDS, table_required = TRUE, screentip_verb = "Slice")
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/obj/item/food/rawpastrybase
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name = "raw pastry base"
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desc = "Must be cooked before use."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "rawpastrybase"
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food_reagents = list(/datum/reagent/consumable/nutriment = 2)
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w_class = WEIGHT_CLASS_SMALL
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tastes = list("raw pastry" = 1)
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foodtypes = GRAIN | DAIRY
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crafting_complexity = FOOD_COMPLEXITY_1
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/obj/item/food/rawpastrybase/make_bakeable()
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AddComponent(/datum/component/bakeable, /obj/item/food/pastrybase, rand(20 SECONDS, 25 SECONDS), TRUE, TRUE)
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/obj/item/food/pastrybase
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name = "pastry base"
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desc = "A base for any self-respecting pastry."
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icon = 'icons/obj/food/food_ingredients.dmi'
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icon_state = "pastrybase"
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food_reagents = list(/datum/reagent/consumable/nutriment = 3)
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w_class = WEIGHT_CLASS_SMALL
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tastes = list("pastry" = 1)
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foodtypes = GRAIN | DAIRY
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crafting_complexity = FOOD_COMPLEXITY_2
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