mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-29 02:21:44 +00:00
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
214 lines
6.7 KiB
Plaintext
214 lines
6.7 KiB
Plaintext
////////////////////
|
|
//Clusterbang
|
|
////////////////////
|
|
|
|
#define RANDOM_DETONATE_MIN_TIME (1.5 SECONDS)
|
|
#define RANDOM_DETONATE_MAX_TIME (6 SECONDS)
|
|
|
|
/obj/item/grenade/clusterbuster
|
|
desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
|
|
name = "clusterbang"
|
|
icon = 'icons/obj/weapons/grenade.dmi'
|
|
icon_state = "clusterbang"
|
|
var/base_state = "clusterbang"
|
|
var/payload = /obj/item/grenade/flashbang/cluster
|
|
var/payload_spawner = /obj/effect/payload_spawner
|
|
var/prime_sound = 'sound/items/weapons/armbomb.ogg'
|
|
var/min_spawned = 4
|
|
var/max_spawned = 8
|
|
var/segment_chance = 35
|
|
|
|
/obj/item/grenade/clusterbuster/apply_grenade_fantasy_bonuses(quality)
|
|
min_spawned = modify_fantasy_variable("min_spawned", min_spawned, round(quality/2))
|
|
max_spawned = modify_fantasy_variable("max_spawned", max_spawned, round(quality/2))
|
|
|
|
/obj/item/grenade/clusterbuster/remove_grenade_fantasy_bonuses(quality)
|
|
min_spawned = reset_fantasy_variable("min_spawned", min_spawned)
|
|
max_spawned = reset_fantasy_variable("max_spawned", max_spawned)
|
|
|
|
/obj/item/grenade/clusterbuster/detonate(mob/living/lanced_by)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
|
|
update_mob()
|
|
var/numspawned = rand(min_spawned, max_spawned)
|
|
var/again = 0
|
|
|
|
for(var/_ in 1 to numspawned)
|
|
if(prob(segment_chance))
|
|
again++
|
|
numspawned--
|
|
|
|
for(var/loop in 1 to again)
|
|
new /obj/item/grenade/clusterbuster/segment(drop_location(), src)//Creates 'segments' that launches a few more payloads
|
|
|
|
new payload_spawner(drop_location(), payload, numspawned)//Launches payload
|
|
playsound(src, prime_sound, 75, TRUE, -3)
|
|
qdel(src)
|
|
|
|
//////////////////////
|
|
//Clusterbang segment
|
|
//////////////////////
|
|
/obj/item/grenade/clusterbuster/segment
|
|
desc = "A smaller segment of a clusterbang. Better run!"
|
|
name = "clusterbang segment"
|
|
icon = 'icons/obj/weapons/grenade.dmi'
|
|
icon_state = "clusterbang_segment"
|
|
base_state = "clusterbang_segment"
|
|
|
|
/obj/item/grenade/clusterbuster/segment/Initialize(mapload, obj/item/grenade/clusterbuster/base)
|
|
. = ..()
|
|
|
|
if(base)
|
|
name = "[base.name] segment"
|
|
base_state = "[base.base_state]_segment"
|
|
icon_state = base_state
|
|
payload_spawner = base.payload_spawner
|
|
payload = base.payload
|
|
prime_sound = base.prime_sound
|
|
min_spawned = base.min_spawned
|
|
max_spawned = base.max_spawned
|
|
icon_state = "[base_state]_active"
|
|
active = TRUE
|
|
var/steps = rand(1, 4)
|
|
for(var/step in 1 to steps)
|
|
step_away(src, loc)
|
|
addtimer(CALLBACK(src, PROC_REF(detonate)), rand(RANDOM_DETONATE_MIN_TIME, RANDOM_DETONATE_MAX_TIME))
|
|
|
|
/obj/item/grenade/clusterbuster/segment/detonate(mob/living/lanced_by)
|
|
new payload_spawner(drop_location(), payload, rand(min_spawned, max_spawned))
|
|
playsound(src, prime_sound, 75, TRUE, -3)
|
|
qdel(src)
|
|
|
|
//////////////////////////////////
|
|
//The payload spawner effect
|
|
/////////////////////////////////
|
|
/obj/effect/payload_spawner/Initialize(mapload, type, numspawned)
|
|
..()
|
|
if(type && isnum(numspawned))
|
|
spawn_payload(type, numspawned)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/payload_spawner/proc/spawn_payload(type, numspawned)
|
|
for(var/_ in 1 to numspawned)
|
|
var/obj/item/grenade/grenade = new type(loc)
|
|
if(istype(grenade))
|
|
grenade.active = TRUE
|
|
grenade.type_cluster = TRUE
|
|
addtimer(CALLBACK(grenade, TYPE_PROC_REF(/obj/item/grenade, detonate)), rand(RANDOM_DETONATE_MIN_TIME, RANDOM_DETONATE_MAX_TIME))
|
|
var/steps = rand(1, 4)
|
|
for(var/step in 1 to steps)
|
|
step_away(src, loc)
|
|
|
|
/obj/effect/payload_spawner/random_slime
|
|
var/volatile = FALSE
|
|
|
|
/obj/effect/payload_spawner/random_slime/volatile
|
|
volatile = TRUE
|
|
|
|
/obj/item/slime_extract/proc/activate_slime()
|
|
var/list/slime_chems = src.activate_reagents
|
|
if(!QDELETED(src))
|
|
var/chem = pick(slime_chems)
|
|
var/amount = 5
|
|
if(chem == "lesser plasma") //In the rare case we get another rainbow.
|
|
chem = /datum/reagent/toxin/plasma
|
|
amount = 4
|
|
if(chem == "holy water and uranium")
|
|
chem = /datum/reagent/uranium
|
|
reagents.add_reagent(/datum/reagent/water/holywater)
|
|
reagents.add_reagent(chem, amount)
|
|
|
|
/obj/effect/payload_spawner/random_slime/spawn_payload(type, numspawned)
|
|
for(var/_ in 1 to numspawned)
|
|
var/chosen = pick(subtypesof(/obj/item/slime_extract))
|
|
var/obj/item/slime_extract/slime_extract = new chosen(loc)
|
|
if(volatile)
|
|
addtimer(CALLBACK(slime_extract, TYPE_PROC_REF(/obj/item/slime_extract, activate_slime)), rand(RANDOM_DETONATE_MIN_TIME, RANDOM_DETONATE_MAX_TIME))
|
|
var/steps = rand(1, 4)
|
|
for(var/step in 1 to steps)
|
|
step_away(src, loc)
|
|
|
|
#undef RANDOM_DETONATE_MIN_TIME
|
|
#undef RANDOM_DETONATE_MAX_TIME
|
|
|
|
//////////////////////////////////
|
|
//Custom payload clusterbusters
|
|
/////////////////////////////////
|
|
/obj/item/grenade/flashbang/cluster
|
|
icon_state = "flashbang_active"
|
|
|
|
/obj/item/grenade/clusterbuster/emp
|
|
name = "Electromagnetic Storm"
|
|
payload = /obj/item/grenade/empgrenade
|
|
|
|
/obj/item/grenade/clusterbuster/smoke
|
|
name = "Ninja Vanish"
|
|
payload = /obj/item/grenade/smokebomb
|
|
|
|
/obj/item/grenade/clusterbuster/metalfoam
|
|
name = "Instant Concrete"
|
|
payload = /obj/item/grenade/chem_grenade/metalfoam
|
|
|
|
/obj/item/grenade/clusterbuster/inferno
|
|
name = "Inferno"
|
|
payload = /obj/item/grenade/chem_grenade/incendiary
|
|
|
|
/obj/item/grenade/clusterbuster/antiweed
|
|
name = "RoundDown"
|
|
payload = /obj/item/grenade/chem_grenade/antiweed
|
|
|
|
/obj/item/grenade/clusterbuster/cleaner
|
|
name = "Mr. Proper"
|
|
payload = /obj/item/grenade/chem_grenade/cleaner
|
|
|
|
/obj/item/grenade/clusterbuster/teargas
|
|
name = "Oignon Grenade"
|
|
payload = /obj/item/grenade/chem_grenade/teargas
|
|
|
|
/obj/item/grenade/clusterbuster/facid
|
|
name = "Aciding Rain"
|
|
payload = /obj/item/grenade/chem_grenade/facid
|
|
|
|
/obj/item/grenade/clusterbuster/syndieminibomb
|
|
name = "SyndiWrath"
|
|
payload = /obj/item/grenade/syndieminibomb
|
|
|
|
/obj/item/grenade/clusterbuster/spawner_manhacks
|
|
name = "iViscerator"
|
|
payload = /obj/item/grenade/spawnergrenade/manhacks
|
|
|
|
/obj/item/grenade/clusterbuster/spawner_spesscarp
|
|
name = "Invasion of the Space Carps"
|
|
payload = /obj/item/grenade/spawnergrenade/spesscarp
|
|
|
|
/obj/item/grenade/clusterbuster/soap
|
|
name = "Slipocalypse"
|
|
payload = /obj/item/grenade/spawnergrenade/syndiesoap
|
|
|
|
/obj/item/grenade/clusterbuster/clf3
|
|
name = "WELCOME TO HELL"
|
|
payload = /obj/item/grenade/chem_grenade/clf3
|
|
|
|
//random clusterbuster spawner
|
|
/obj/item/grenade/clusterbuster/random
|
|
icon_state = "random_clusterbang"
|
|
|
|
/obj/item/grenade/clusterbuster/random/Initialize(mapload)
|
|
..()
|
|
var/real_type = pick(subtypesof(/obj/item/grenade/clusterbuster))
|
|
new real_type(loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
//rainbow slime effect
|
|
/obj/item/grenade/clusterbuster/slime
|
|
name = "Blorble Blorble"
|
|
icon_state = "slimebang"
|
|
base_state = "slimebang"
|
|
payload_spawner = /obj/effect/payload_spawner/random_slime
|
|
prime_sound = 'sound/effects/bubbles/bubbles.ogg'
|
|
|
|
/obj/item/grenade/clusterbuster/slime/volatile
|
|
payload_spawner = /obj/effect/payload_spawner/random_slime/volatile
|