Files
Bubberstation/code/game/objects/items/grenades/hypno.dm
Watermelon914 69827604c4 Improves the RPG loot wizard event. (#77218)
## About The Pull Request
As the title says. Adds a bunch more stat changes to various different
items and a somewhat simple way of modifying them whilst minimizing
side-effects as much as possible.
Added a new negative curse of polymorph suffix that can randomly
polymorph you once you pick up the item.
Curse of hunger items won't start on items that are not on a turf.
Curse of polymorph will only activate when equipped.

Bodyparts, two-handed melees, bags, guns and grenades, to name a few,
have a bunch of type-specific stat changes depending on their quality.

Some items won't gain fantasy suffixes during the RPG loot event, like
stacks, chairs and paper, to make gamifying the stats a bit harder.
I'm sure there'll still be other ways to game the event, but it's not
that big of a deal since these are the easiest ways to game it.
High level items also have a cool unusual effect aura

## Why It's Good For The Game
Makes the RPG item event cooler. Right now, it's a bit lame since
everything only gains force value and wound bonus on attack. This makes
the statistic increases more type-based and make it interesting to use

It's okay for some items to be powerful since this is a wizard event and
a very impactful one too. By making the curse of hunger items not spawn
on people, it'll also make it a less painful event too.

## Changelog
🆑
add: Expanded the RPG loot wizard event by giving various different
items their own statistic boost.
/🆑

---------

Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2023-07-31 17:09:53 +00:00

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/obj/item/grenade/hypnotic
name = "flashbang"
desc = "A modified flashbang which uses hypnotic flashes and mind-altering soundwaves to induce an instant trance upon detonation."
icon_state = "flashbang"
inhand_icon_state = "flashbang"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
var/flashbang_range = 7
/obj/item/grenade/hypnotic/apply_grenade_fantasy_bonuses(quality)
flashbang_range = modify_fantasy_variable("flashbang_range", flashbang_range, quality)
/obj/item/grenade/hypnotic/remove_grenade_fantasy_bonuses(quality)
flashbang_range = reset_fantasy_variable("flashbang_range", flashbang_range)
/obj/item/grenade/hypnotic/detonate(mob/living/lanced_by)
. = ..()
if(!.)
return
update_mob()
var/flashbang_turf = get_turf(src)
if(!flashbang_turf)
return
do_sparks(rand(5, 9), FALSE, src)
playsound(flashbang_turf, 'sound/effects/screech.ogg', 100, TRUE, 8, 0.9)
new /obj/effect/dummy/lighting_obj (flashbang_turf, flashbang_range + 2, 4, LIGHT_COLOR_PURPLE, 2)
for(var/mob/living/living_mob in get_hearers_in_view(flashbang_range, flashbang_turf))
bang(get_turf(living_mob), living_mob)
qdel(src)
/obj/item/grenade/hypnotic/proc/bang(turf/turf, mob/living/living_mob)
if(living_mob.stat == DEAD) //They're dead!
return
var/distance = max(0, get_dist(get_turf(src), turf))
//Bang
var/hypno_sound = FALSE
//Hearing protection check
if(iscarbon(living_mob))
var/mob/living/carbon/target = living_mob
var/list/reflist = list(1)
SEND_SIGNAL(target, COMSIG_CARBON_SOUNDBANG, reflist)
var/intensity = reflist[1]
var/ear_safety = target.get_ear_protection()
var/effect_amount = intensity - ear_safety
if(effect_amount > 0)
hypno_sound = TRUE
if(!distance || loc == living_mob || loc == living_mob.loc)
living_mob.Paralyze(10)
living_mob.Knockdown(100)
to_chat(living_mob, span_hypnophrase("The sound echoes in your brain..."))
living_mob.adjust_hallucinations(100 SECONDS)
else
if(distance <= 1)
living_mob.Paralyze(5)
living_mob.Knockdown(30)
if(hypno_sound)
to_chat(living_mob, span_hypnophrase("The sound echoes in your brain..."))
living_mob.adjust_hallucinations(100 SECONDS)
//Flash
if(living_mob.flash_act(affect_silicon = 1))
living_mob.Paralyze(max(10/max(1, distance), 5))
living_mob.Knockdown(max(100/max(1, distance), 40))
if(iscarbon(living_mob))
var/mob/living/carbon/target = living_mob
if(target.hypnosis_vulnerable()) //The sound causes the necessary conditions unless the target has mindshield or hearing protection
target.apply_status_effect(/datum/status_effect/trance, 100, TRUE)
else
to_chat(target, span_hypnophrase("The light is so pretty..."))
target.adjust_drowsiness_up_to(20 SECONDS, 40 SECONDS)
target.adjust_confusion_up_to(10 SECONDS, 20 SECONDS)
target.adjust_dizzy_up_to(20 SECONDS, 40 SECONDS)