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Bubberstation/code/game/objects/items/implants/implantcase.dm
SmArtKar 4ac4375faf Adds pen clicking, changes most pen typechecks into writing implement checks (#84186)
## About The Pull Request

Fixes #84170 
Adds pen clicking and changes some of edagger and pendriver code to use
it instead.
Also replaces most pen typechecks to writing implement checks where it
makes sense, so now you can rename things with everything you can write
with (crayons)


![3d6NwcATNp](https://github.com/tgstation/tgstation/assets/44720187/f6b3ba2f-f3de-4e40-827f-2bad153a92f4)

Twisting pen caps (for traitor uplinks) has been moved to ctrl + click
instead.
2024-06-24 16:08:37 -05:00

82 lines
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/**
* Item used to store implants. Can be renamed with a pen. Implants are moved between those and implanters when a mob uses an implanter on a case.
*/
/obj/item/implantcase
name = "implant case"
desc = "A glass case containing an implant."
icon = 'icons/obj/medical/syringe.dmi'
icon_state = "implantcase-0"
inhand_icon_state = "implantcase"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/glass= SMALL_MATERIAL_AMOUNT * 5)
///the implant within the case
var/obj/item/implant/imp = null
///Type of implant this will spawn as imp upon being spawned
var/imp_type
/obj/item/implantcase/Initialize(mapload)
. = ..()
if(imp_type)
imp = new imp_type(src)
update_appearance()
if(imp)
reagents = imp.reagents
/obj/item/implantcase/Destroy(force)
QDEL_NULL(imp)
return ..()
/obj/item/implantcase/update_icon_state()
icon_state = "implantcase-[imp ? imp.implant_color : 0]"
return ..()
/obj/item/implantcase/attackby(obj/item/used_item, mob/living/user, params)
if(IS_WRITING_UTENSIL(used_item))
if(!user.can_write(used_item))
return
var/new_name = tgui_input_text(user, "What would you like the label to be?", name, max_length = MAX_NAME_LEN)
if((user.get_active_held_item() != used_item) || !user.can_perform_action(src))
return
if(new_name)
name = "implant case - '[new_name]'"
else
name = "implant case"
else if(istype(used_item, /obj/item/implanter))
var/obj/item/implanter/used_implanter = used_item
if(used_implanter.imp && !imp)
//implanter to case implant transfer
used_implanter.imp.forceMove(src)
imp = used_implanter.imp
used_implanter.imp = null
update_appearance()
reagents = imp.reagents
used_implanter.update_appearance()
else if(!used_implanter.imp && imp)
//implant case to implanter implant transfer
imp.forceMove(used_implanter)
used_implanter.imp = imp
imp = null
reagents = null
update_appearance()
used_implanter.update_appearance()
else
return ..()
///An implant case that spawns with a tracking implant, as well as an appropriate name and description.
/obj/item/implantcase/tracking
name = "implant case - 'Tracking'"
desc = "A glass case containing a tracking implant."
imp_type = /obj/item/implant/tracking
///An implant case that spawns with a firearms authentication implant, as well as an appropriate name and description.
/obj/item/implantcase/weapons_auth
name = "implant case - 'Firearms Authentication'"
desc = "A glass case containing a firearms authentication implant."
imp_type = /obj/item/implant/weapons_auth