Files
Bubberstation/code/game/objects/items/implants/implantpad.dm
MrMelbert a21742ff60 Adds ALLOW_RESTING to a bunch of items (#82761)
## About The Pull Request

Allows you to alt-click a bunch of items while resting. 

Fixes #82788

## Why It's Good For The Game

Some of these, such as storage, are bugfixes. You shouldn't need to be
standing up to configure a spray can, or change the direction of your
bedsheet

Others are just sensible changes. 

## Changelog

🆑 Melbert
fix: You can open bags with alt click while resting again
qol: Many items which previously required you to stand to alt-click now
don't, such as bedsheets and spray cans
/🆑
2024-04-20 21:30:10 -07:00

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Plaintext

/obj/item/implantpad
name = "implant pad"
desc = "Used to modify implants."
icon = 'icons/obj/devices/tool.dmi'
icon_state = "implantpad-0"
base_icon_state = "implantpad"
inhand_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
interaction_flags_click = FORBID_TELEKINESIS_REACH|ALLOW_RESTING
///The implant case currently inserted into the pad.
var/obj/item/implantcase/inserted_case
/obj/item/implantpad/update_icon_state()
icon_state = "[base_icon_state]-[!isnull(inserted_case)]"
return ..()
/obj/item/implantpad/examine(mob/user)
. = ..()
if(!inserted_case)
. += span_info("It is currently empty.")
return
if(Adjacent(user))
. += span_info("It contains \a [inserted_case].")
else
. += span_warning("There seems to be something inside it, but you can't quite tell what from here...")
. += span_info("Alt-click to remove [inserted_case].")
/obj/item/implantpad/Exited(atom/movable/gone, direction)
. = ..()
if(gone == inserted_case)
inserted_case = null
update_appearance(UPDATE_ICON)
/obj/item/implantpad/attackby(obj/item/implantcase/attacking_item, mob/user, params)
if(inserted_case || !istype(attacking_item))
return ..()
if(!user.transferItemToLoc(attacking_item, src))
return
user.balloon_alert(user, "case inserted")
inserted_case = attacking_item
update_static_data_for_all_viewers()
update_appearance(UPDATE_ICON)
/obj/item/implantpad/click_alt(mob/user)
remove_implant(user)
return CLICK_ACTION_SUCCESS
/obj/item/implantpad/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "ImplantPad", name)
ui.open()
/obj/item/implantpad/ui_static_data(mob/user)
var/list/data = list()
data["has_case"] = !!inserted_case
if(!inserted_case)
return data
data["has_implant"] = !!inserted_case.imp
if(inserted_case.imp)
data["case_information"] = inserted_case.imp.get_data()
return data
/obj/item/implantpad/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
var/mob/user = usr
if(action == "eject_implant")
remove_implant(user)
return
///Removes the implant from the pad and puts it in the user's hands if possible.
/obj/item/implantpad/proc/remove_implant(mob/user)
if(!inserted_case)
user.balloon_alert(user, "no case inside!")
return FALSE
add_fingerprint(user)
inserted_case.add_fingerprint(user)
user.put_in_hands(inserted_case)
user.balloon_alert(user, "case removed")
update_appearance(UPDATE_ICON)
update_static_data_for_all_viewers()
return TRUE